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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "sv_status_effects.qh"Go to the source code of this file.
Functions | |
| MUTATOR_HOOKFUNCTION (status_effects, ClientDisconnect) | |
| MUTATOR_HOOKFUNCTION (status_effects, MakePlayerObserver) | |
| MUTATOR_HOOKFUNCTION (status_effects, MonsterDies) | |
| MUTATOR_HOOKFUNCTION (status_effects, PlayerDies) | |
| MUTATOR_HOOKFUNCTION (status_effects, PutClientInServer) | |
| MUTATOR_HOOKFUNCTION (status_effects, reset_map_global) | |
| MUTATOR_HOOKFUNCTION (status_effects, SpectateCopy) | |
| MUTATOR_HOOKFUNCTION (status_effects, SV_StartFrame) | |
| MUTATOR_HOOKFUNCTION | ( | status_effects | , |
| ClientDisconnect | ) |
Definition at line 80 of file sv_status_effects.qc.
References ClientDisconnect, entity(), M_ARGV, STATUSEFFECT_REMOVE_NORMAL, and StatusEffects_removeall().
| MUTATOR_HOOKFUNCTION | ( | status_effects | , |
| MakePlayerObserver | ) |
Definition at line 94 of file sv_status_effects.qc.
References entity(), M_ARGV, STATUSEFFECT_REMOVE_NORMAL, StatusEffects_clearall(), StatusEffects_delete(), and StatusEffects_removeall().
| MUTATOR_HOOKFUNCTION | ( | status_effects | , |
| MonsterDies | ) |
Definition at line 73 of file sv_status_effects.qc.
References entity(), frag_target, M_ARGV, STATUSEFFECT_REMOVE_NORMAL, and StatusEffects_removeall().
| MUTATOR_HOOKFUNCTION | ( | status_effects | , |
| PlayerDies | ) |
Definition at line 66 of file sv_status_effects.qc.
References entity(), frag_target, M_ARGV, STATUSEFFECT_REMOVE_NORMAL, and StatusEffects_removeall().
| MUTATOR_HOOKFUNCTION | ( | status_effects | , |
| PutClientInServer | ) |
Definition at line 133 of file sv_status_effects.qc.
References entity(), M_ARGV, NULL, PutClientInServer, StatusEffects_clearall(), and StatusEffects_update().
| MUTATOR_HOOKFUNCTION | ( | status_effects | , |
| reset_map_global | ) |
Definition at line 114 of file sv_status_effects.qc.
References FOREACH_CLIENT, and IS_PLAYER.
| MUTATOR_HOOKFUNCTION | ( | status_effects | , |
| SpectateCopy | ) |
| MUTATOR_HOOKFUNCTION | ( | status_effects | , |
| SV_StartFrame | ) |
Definition at line 53 of file sv_status_effects.qc.
References g_damagedbycontents, game_stopped, and IL_EACH.