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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "sv_tdm.qh"Go to the source code of this file.
Functions | |
| MUTATOR_HOOKFUNCTION (tdm, Scores_CountFragsRemaining) | |
| spawnfunc (tdm_team) | |
| void | tdm_DelayedInit (entity this) |
| void | tdm_Initialize () |
Variables | |
| int | autocvar_g_tdm_teams |
| int | autocvar_g_tdm_teams_override |
| MUTATOR_HOOKFUNCTION | ( | tdm | , |
| Scores_CountFragsRemaining | ) |
| spawnfunc | ( | tdm_team | ) |
Definition at line 19 of file sv_tdm.qc.
References autocvar_g_tdm_teams, autocvar_g_tdm_teams_override, BITS, bound(), entity(), Team_MapEnts_FindOrSpawn(), and teamplay_bitmask.
Referenced by tdm_Initialize().
| void tdm_Initialize | ( | ) |
Definition at line 25 of file sv_tdm.qc.
References autocvar_g_tdm_point_leadlimit, autocvar_g_tdm_point_limit, autocvar_g_tdm_team_spawns, GameRules_limit_lead(), GameRules_limit_score(), GameRules_spawning_teams, GameRules_teams(), InitializeEntity(), INITPRIO_GAMETYPE, NULL, and tdm_DelayedInit().
Referenced by REGISTER_MUTATOR().
| int autocvar_g_tdm_teams |
Definition at line 3 of file sv_tdm.qc.
Referenced by tdm_DelayedInit().
| int autocvar_g_tdm_teams_override |
Definition at line 4 of file sv_tdm.qc.
Referenced by tdm_DelayedInit().