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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "sv_tdm.qh"Go to the source code of this file.
Functions | |
| MUTATOR_HOOKFUNCTION (tdm, Scores_CountFragsRemaining) | |
| MUTATOR_HOOKFUNCTION (tdm, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) | |
| spawnfunc (tdm_team) | |
| void | tdm_DelayedInit (entity this) |
| void | tdm_Initialize () |
| void | tdm_SpawnTeam (string teamname, int teamcolor) |
Variables | |
| int | autocvar_g_tdm_teams |
| int | autocvar_g_tdm_teams_override |
| MUTATOR_HOOKFUNCTION | ( | tdm | , |
| Scores_CountFragsRemaining | ) |
| MUTATOR_HOOKFUNCTION | ( | tdm | , |
| TeamBalance_CheckAllowedTeams | , | ||
| CBC_ORDER_EXCLUSIVE | ) |
Definition at line 63 of file sv_tdm.qc.
References CBC_ORDER_EXCLUSIVE, M_ARGV, and TeamBalance_CheckAllowedTeams().
| spawnfunc | ( | tdm_team | ) |
Definition at line 31 of file sv_tdm.qc.
References autocvar_g_tdm_teams, autocvar_g_tdm_teams_override, BIT, BITS, bound(), classname, entity(), find(), LOG_TRACE, NULL, NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, NUM_TEAM_4, tdm_SpawnTeam(), and teams.
Referenced by tdm_Initialize().
| void tdm_Initialize | ( | ) |
Definition at line 53 of file sv_tdm.qc.
References autocvar_g_tdm_point_leadlimit, autocvar_g_tdm_point_limit, autocvar_g_tdm_team_spawns, GameRules_limit_lead(), GameRules_limit_score(), GameRules_spawning_teams, GameRules_teams(), InitializeEntity(), INITPRIO_GAMETYPE, NULL, and tdm_DelayedInit().
Referenced by REGISTER_MUTATOR().
Definition at line 21 of file sv_tdm.qc.
References cnt, entity(), netname, new_pure, spawnfunc_checked, and team.
Referenced by tdm_DelayedInit().
| int autocvar_g_tdm_teams |
Definition at line 4 of file sv_tdm.qc.
Referenced by tdm_DelayedInit().
| int autocvar_g_tdm_teams_override |
Definition at line 5 of file sv_tdm.qc.
Referenced by tdm_DelayedInit().