Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
sv_tdm.qc File Reference
#include "sv_tdm.qh"
Include dependency graph for sv_tdm.qc:
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Go to the source code of this file.

Functions

 MUTATOR_HOOKFUNCTION (tdm, Scores_CountFragsRemaining)
 MUTATOR_HOOKFUNCTION (tdm, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
 spawnfunc (tdm_team)
void tdm_DelayedInit (entity this)
void tdm_Initialize ()
void tdm_SpawnTeam (string teamname, int teamcolor)

Variables

int autocvar_g_tdm_teams
int autocvar_g_tdm_teams_override

Function Documentation

◆ MUTATOR_HOOKFUNCTION() [1/2]

MUTATOR_HOOKFUNCTION ( tdm ,
Scores_CountFragsRemaining  )

Definition at line 68 of file sv_tdm.qc.

69{
70 // announce remaining frags
71 return true;
72}

◆ MUTATOR_HOOKFUNCTION() [2/2]

MUTATOR_HOOKFUNCTION ( tdm ,
TeamBalance_CheckAllowedTeams ,
CBC_ORDER_EXCLUSIVE  )

Definition at line 63 of file sv_tdm.qc.

64{
65 M_ARGV(1, string) = "tdm_team";
66}
#define M_ARGV(x, type)
Definition events.qh:17

References CBC_ORDER_EXCLUSIVE, M_ARGV, and TeamBalance_CheckAllowedTeams().

◆ spawnfunc()

spawnfunc ( tdm_team )

Definition at line 13 of file sv_tdm.qc.

14{
15 if(!g_tdm || !this.cnt) { delete(this); return; }
16
17 this.team = this.cnt + 1;
18}
float cnt
Definition powerups.qc:24
int team
Definition main.qh:188
#define g_tdm
Definition tdm.qh:54

References cnt, g_tdm, and team.

◆ tdm_DelayedInit()

void tdm_DelayedInit ( entity this)

Definition at line 31 of file sv_tdm.qc.

32{
33 // if no teams are found, spawn defaults
34 if(find(NULL, classname, "tdm_team") == NULL)
35 {
36 LOG_TRACE("No \"tdm_team\" entities found on this map, creating them anyway.");
37
38 int numteams = autocvar_g_tdm_teams_override;
39 if(numteams < 2) { numteams = autocvar_g_tdm_teams; }
40
41 int teams = BITS(bound(2, numteams, 4));
42 if(teams & BIT(0))
44 if(teams & BIT(1))
46 if(teams & BIT(2))
47 tdm_SpawnTeam("Yellow", NUM_TEAM_3);
48 if(teams & BIT(3))
50 }
51}
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition bits.qh:8
#define BITS(n)
Definition bits.qh:9
entity teams
Definition main.qh:58
string classname
#define LOG_TRACE(...)
Definition log.qh:76
float bound(float min, float value, float max)
entity find(entity start,.string field, string match)
#define NULL
Definition post.qh:14
int autocvar_g_tdm_teams
Definition sv_tdm.qc:4
void tdm_SpawnTeam(string teamname, int teamcolor)
Definition sv_tdm.qc:21
int autocvar_g_tdm_teams_override
Definition sv_tdm.qc:5
const int NUM_TEAM_2
Definition teams.qh:14
const int NUM_TEAM_4
Definition teams.qh:16
const int NUM_TEAM_3
Definition teams.qh:15
const int NUM_TEAM_1
Definition teams.qh:13

References autocvar_g_tdm_teams, autocvar_g_tdm_teams_override, BIT, BITS, bound(), classname, entity(), find(), LOG_TRACE, NULL, NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, NUM_TEAM_4, tdm_SpawnTeam(), and teams.

Referenced by tdm_Initialize().

◆ tdm_Initialize()

void tdm_Initialize ( )

Definition at line 53 of file sv_tdm.qc.

54{
55 GameRules_teams(true);
59
61}
const int INITPRIO_GAMETYPE
Definition constants.qh:94
void GameRules_limit_score(int limit)
Definition sv_rules.qc:23
void GameRules_teams(bool value)
Definition sv_rules.qc:3
void GameRules_limit_lead(int limit)
Definition sv_rules.qc:33
#define GameRules_spawning_teams(value)
Used to disable team spawns in team modes.
Definition sv_rules.qh:35
void tdm_DelayedInit(entity this)
Definition sv_tdm.qc:31
int autocvar_g_tdm_point_limit
Definition sv_tdm.qh:4
int autocvar_g_tdm_point_leadlimit
Definition sv_tdm.qh:5
bool autocvar_g_tdm_team_spawns
Definition sv_tdm.qh:6
void InitializeEntity(entity e, void(entity this) func, int order)
Definition world.qc:2209

References autocvar_g_tdm_point_leadlimit, autocvar_g_tdm_point_limit, autocvar_g_tdm_team_spawns, GameRules_limit_lead(), GameRules_limit_score(), GameRules_spawning_teams, GameRules_teams(), InitializeEntity(), INITPRIO_GAMETYPE, NULL, and tdm_DelayedInit().

Referenced by REGISTER_MUTATOR().

◆ tdm_SpawnTeam()

void tdm_SpawnTeam ( string teamname,
int teamcolor )

Definition at line 21 of file sv_tdm.qc.

22{
23 entity this = new_pure(tdm_team);
24 this.netname = teamname;
25 this.cnt = teamcolor - 1;
26 this.team = teamcolor;
27 this.spawnfunc_checked = true;
28 //spawnfunc_tdm_team(this);
29}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
string netname
Definition powerups.qc:20
#define new_pure(class)
purely logical entities (not linked to the area grid)
Definition oo.qh:67
bool spawnfunc_checked
Definition spawnfunc.qh:8

References cnt, entity(), netname, new_pure, spawnfunc_checked, and team.

Referenced by tdm_DelayedInit().

Variable Documentation

◆ autocvar_g_tdm_teams

int autocvar_g_tdm_teams

Definition at line 4 of file sv_tdm.qc.

Referenced by tdm_DelayedInit().

◆ autocvar_g_tdm_teams_override

int autocvar_g_tdm_teams_override

Definition at line 5 of file sv_tdm.qc.

Referenced by tdm_DelayedInit().