#define MUTATOR_IS_ENABLED(this)
#define REGISTER_MUTATOR(...)
#define MUTATOR_HOOKFUNCTION(...)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float GetResource(entity e, Resource res_type)
Returns the current amount of resource the given entity has.
ERASEABLE bool expr_evaluate(string s)
Evaluate an expression of the form: [+ | -]?
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
bool StatusEffects_active(StatusEffect this, entity actor)
void GiveResource(entity receiver, Resource res_type, float amount)
Gives an entity some resource.
float autocvar_g_vampire_factor
string autocvar_g_vampire
bool autocvar_g_vampire_use_total_damage