|
Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
|
|
#include "sv_vampire.qh"Go to the source code of this file.
Functions | |
| MUTATOR_HOOKFUNCTION (vampire, BuildMutatorsPrettyString) | |
| MUTATOR_HOOKFUNCTION (vampire, BuildMutatorsString) | |
| MUTATOR_HOOKFUNCTION (vampire, PlayerDamage_SplitHealthArmor) | |
| REGISTER_MUTATOR (vampire, expr_evaluate(autocvar_g_vampire) &&!MUTATOR_IS_ENABLED(mutator_instagib)) | |
Variables | |
| string | autocvar_g_vampire |
| float | autocvar_g_vampire_factor = 1.0 |
| bool | autocvar_g_vampire_use_total_damage = false |
| MUTATOR_HOOKFUNCTION | ( | vampire | , |
| BuildMutatorsPrettyString | ) |
Definition at line 30 of file sv_vampire.qc.
| MUTATOR_HOOKFUNCTION | ( | vampire | , |
| BuildMutatorsString | ) |
| MUTATOR_HOOKFUNCTION | ( | vampire | , |
| PlayerDamage_SplitHealthArmor | ) |
Definition at line 9 of file sv_vampire.qc.
References autocvar_g_vampire_factor, autocvar_g_vampire_use_total_damage, bound(), entity(), frag_target, GetResource(), GiveResource(), IS_DEAD, IS_PLAYER, M_ARGV, RES_ARMOR, STAT, and StatusEffects_active().
| REGISTER_MUTATOR | ( | vampire | , |
| expr_evaluate(autocvar_g_vampire) &&!MUTATOR_IS_ENABLED(mutator_instagib) | ) |
References autocvar_g_vampire.
| string autocvar_g_vampire |
Definition at line 3 of file sv_vampire.qc.
Referenced by REGISTER_MUTATOR().
| float autocvar_g_vampire_factor = 1.0 |
Definition at line 4 of file sv_vampire.qc.
Referenced by MUTATOR_HOOKFUNCTION().
Definition at line 5 of file sv_vampire.qc.
Referenced by MUTATOR_HOOKFUNCTION().