Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
ttt.qc
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1#include "ttt.qh"
2REGISTER_MINIGAME(ttt, _("Tic Tac Toe"));
3
4const int TTT_TURN_PLACE = 0x0100; // player has to place a piece on the board
5const int TTT_TURN_WIN = 0x0200; // player has won
6const int TTT_TURN_DRAW = 0x0400; // no moves are possible
7const int TTT_TURN_NEXT = 0x0800; // a player wants to start a new match
8const int TTT_TURN_TYPE = 0x0f00; // turn type mask
9
10const int TTT_TURN_TEAM1 = 0x0001;
11const int TTT_TURN_TEAM2 = 0x0002;
12const int TTT_TURN_TEAM = 0x000f; // turn team mask
13
14// send flags
15const int TTT_SF_PLAYERSCORE = MINIG_SF_CUSTOM; // send minigame_player scores (won matches)
16const int TTT_SF_SINGLEPLAYER = MINIG_SF_CUSTOM<<1;// send minigame.ttt_ai
17
18const int TTT_SPECTATOR_TEAM = 255; // must be above max teams and equal to or below 255
19
20const int TTT_LET_CNT = 3;
21const int TTT_NUM_CNT = 3;
22const int TTT_TILE_SIZE = 3;
23
24.int ttt_npieces; // (minigame) number of pieces on the board (simplifies checking a draw)
25.int ttt_nexteam; // (minigame) next team (used to change the starting team on following matches)
26.int ttt_ai; // (minigame) when non-zero, singleplayer vs AI
27
28// find tic tac toe piece given its tile name
29entity ttt_find_piece(entity minig, string tile)
30{
31 entity e = NULL;
32 while ( ( e = findentity(e,owner,minig) ) )
33 if ( e.classname == "minigame_board_piece" && e.netname == tile )
34 return e;
35 return NULL;
36}
37
38// Checks if the given piece completes a row
40{
41 int number = minigame_tile_number(piece.netname);
42 int letter = minigame_tile_letter(piece.netname);
43
44 if ( ttt_find_piece(piece.owner,minigame_tile_buildname(0,number)).team == piece.team )
45 if ( ttt_find_piece(piece.owner,minigame_tile_buildname(1,number)).team == piece.team )
46 if ( ttt_find_piece(piece.owner,minigame_tile_buildname(2,number)).team == piece.team )
47 return true;
48
49 if ( ttt_find_piece(piece.owner,minigame_tile_buildname(letter,0)).team == piece.team )
50 if ( ttt_find_piece(piece.owner,minigame_tile_buildname(letter,1)).team == piece.team )
51 if ( ttt_find_piece(piece.owner,minigame_tile_buildname(letter,2)).team == piece.team )
52 return true;
53
54 if ( number == letter )
55 if ( ttt_find_piece(piece.owner,minigame_tile_buildname(0,0)).team == piece.team )
56 if ( ttt_find_piece(piece.owner,minigame_tile_buildname(1,1)).team == piece.team )
57 if ( ttt_find_piece(piece.owner,minigame_tile_buildname(2,2)).team == piece.team )
58 return true;
59
60 if ( number == 2-letter )
61 if ( ttt_find_piece(piece.owner,minigame_tile_buildname(0,2)).team == piece.team )
62 if ( ttt_find_piece(piece.owner,minigame_tile_buildname(1,1)).team == piece.team )
63 if ( ttt_find_piece(piece.owner,minigame_tile_buildname(2,0)).team == piece.team )
64 return true;
65
66 return false;
67}
68
69// check if the tile name is valid (3x3 grid)
70bool ttt_valid_tile(string tile)
71{
72 if ( !tile )
73 return 0;
74 int number = minigame_tile_number(tile);
75 int letter = minigame_tile_letter(tile);
76 return 0 <= number && number < TTT_NUM_CNT && 0 <= letter && letter < TTT_LET_CNT;
77}
78
79// make a move
80void ttt_move(entity minigame, entity player, string pos )
81{
82 if ( minigame.minigame_flags & TTT_TURN_PLACE )
83 if ( pos && player.team == (minigame.minigame_flags & TTT_TURN_TEAM) )
84 {
85 if ( ttt_valid_tile(pos) )
86 if ( !ttt_find_piece(minigame,pos) )
87 {
88 entity piece = msle_spawn(minigame,new(minigame_board_piece));
89 piece.team = player.team;
90 piece.netname = strzone(pos);
93 minigame.ttt_npieces++;
94 minigame.ttt_nexteam = minigame_next_team(player.team,2);
95 if ( ttt_winning_piece(piece) )
96 {
97 player.minigame_flags++;
99 minigame.minigame_flags = TTT_TURN_WIN | player.team;
100 }
101 else if ( minigame.ttt_npieces >= (TTT_LET_CNT * TTT_NUM_CNT) )
102 minigame.minigame_flags = TTT_TURN_DRAW;
103 else
104 minigame.minigame_flags = TTT_TURN_PLACE | minigame.ttt_nexteam;
105 }
106 }
107}
108
109// request a new match
110void ttt_next_match(entity minigame, entity player)
111{
112#ifdef SVQC
113 // on multiplayer matches, wait for both players to agree
114 if ( minigame.minigame_flags & (TTT_TURN_WIN|TTT_TURN_DRAW) )
115 {
116 minigame.minigame_flags = TTT_TURN_NEXT | player.team;
117 minigame.SendFlags |= MINIG_SF_UPDATE;
118 }
119 else if ( (minigame.minigame_flags & TTT_TURN_NEXT) &&
120 !( minigame.minigame_flags & player.team ) )
121#endif
122 {
123 minigame.minigame_flags = TTT_TURN_PLACE | minigame.ttt_nexteam;
125 minigame.ttt_npieces = 0;
126 entity e = NULL;
127 while ( ( e = findentity(e,owner,minigame) ) )
128 if ( e.classname == "minigame_board_piece" )
129 delete(e);
130 }
131}
132
133#ifdef SVQC
134
135
136// required function, handle server side events
137int ttt_server_event(entity minigame, string event, ...)
138{
139 switch(event)
140 {
141 case "start":
142 {
143 minigame.minigame_flags = (TTT_TURN_PLACE | TTT_TURN_TEAM1);
144 return true;
145 }
146 case "end":
147 {
148 entity e = NULL;
149 while( (e = findentity(e, owner, minigame)) )
150 if(e.classname == "minigame_board_piece")
151 {
152 strfree(e.netname);
153 delete(e);
154 }
155 return false;
156 }
157 case "join":
158 {
159 int pl_num = minigame_count_players(minigame);
160
161 // Don't allow joining a single player match
162 if ( (minigame.ttt_ai) && pl_num > 0 )
163 return false;
164
165 // Don't allow more than 2 players
166 if(pl_num >= 2) { return TTT_SPECTATOR_TEAM; }
167
168 // Get the right team
169 if(minigame.minigame_players)
170 return minigame_next_team(minigame.minigame_players.team, 2);
171
172 // Team 1 by default
173 return 1;
174 }
175 case "cmd":
176 {
177 entity player = ...(0,entity);
178 bool event_blocked = (player.team == TTT_SPECTATOR_TEAM);
179 switch(argv(0))
180 {
181 case "move":
182 if(event_blocked)
183 return true;
184 ttt_move(minigame, ...(0,entity), ...(1,int) == 2 ? argv(1) : string_null );
185 return true;
186 case "next":
187 if(event_blocked)
188 return true;
189 ttt_next_match(minigame,...(0,entity));
190 return true;
191 case "singleplayer":
192 if(event_blocked)
193 return true;
194 if ( minigame_count_players(minigame) == 1 )
195 {
196 minigame.ttt_ai = minigame_next_team(minigame.minigame_players.team, 2);
197 minigame.SendFlags = TTT_SF_SINGLEPLAYER;
198 }
199 return true;
200 }
201
202 return false;
203 }
204 case "network_send":
205 {
206 entity sent = ...(0,entity);
207 int sf = ...(1,int);
208 if ( sent.classname == "minigame_player" && (sf & TTT_SF_PLAYERSCORE ) )
209 {
210 WriteByte(MSG_ENTITY,sent.minigame_flags);
211 }
212 else if ( sent.classname == "minigame" && (sf & TTT_SF_SINGLEPLAYER) )
213 {
214 WriteByte(MSG_ENTITY,sent.ttt_ai);
215 }
216 return false;
217 }
218 }
219
220 return false;
221}
222
223
224#elif defined(CSQC)
225
226string ttt_curr_pos; // identifier of the tile under the mouse
227vector ttt_boardpos; // HUD board position
228vector ttt_boardsize;// HUD board size
229.int ttt_checkwin; // Used to optimize checks to display a win
230
231// Required function, draw the game board
232void ttt_hud_board(vector pos, vector mySize)
233{
234 minigame_hud_fitsqare(pos, mySize);
235 ttt_boardpos = pos;
236 ttt_boardsize = mySize;
237
238 minigame_hud_simpleboard(pos,mySize,minigame_texture("ttt/board"));
239
240 vector tile_size = minigame_hud_denormalize_size('1 1 0'/TTT_TILE_SIZE,pos,mySize);
241 vector tile_pos;
242
243 if ( (active_minigame.minigame_flags & TTT_TURN_TEAM) == minigame_self.team )
244 if ( ttt_valid_tile(ttt_curr_pos) )
245 {
246 tile_pos = minigame_tile_pos(ttt_curr_pos,TTT_LET_CNT,TTT_NUM_CNT);
247 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
249 minigame_texture(strcat("ttt/piece",ftos(minigame_self.team))),
250 tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
251 }
252
253 entity e;
255 {
256 if ( e.classname == "minigame_board_piece" )
257 {
258 tile_pos = minigame_tile_pos(e.netname,TTT_LET_CNT,TTT_NUM_CNT);
259 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
260
261 if ( active_minigame.minigame_flags & TTT_TURN_WIN )
262 if ( !e.ttt_checkwin )
263 e.ttt_checkwin = ttt_winning_piece(e) ? 1 : -1;
264
265 float icon_color = 1;
266 if ( e.ttt_checkwin == -1 )
267 icon_color = 0.4;
268 else if ( e.ttt_checkwin == 1 )
269 {
270 icon_color = 2;
271 minigame_drawpic_centered( tile_pos, minigame_texture("ttt/winglow"),
272 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE );
273 }
274
276 minigame_texture(strcat("ttt/piece",ftos(e.team))),
277 tile_size, '1 1 1'*icon_color, panel_fg_alpha, DRAWFLAG_NORMAL );
278 }
279 }
280
281 minigame_show_allspecs(ttt_boardpos, ttt_boardsize);
282}
283
284
285// Required function, draw the game status panel
286void ttt_hud_status(vector pos, vector mySize)
287{
289 vector ts;
290 ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
291 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
292
293 pos_y += ts_y;
294 mySize_y -= ts_y;
295
296 vector player_fontsize = hud_fontsize * 1.75;
297 ts_y = ( mySize_y - 2*player_fontsize_y ) / 2;
298 ts_x = mySize_x;
299 vector mypos;
300 vector tile_size = '48 48 0';
301
302 entity e;
304 {
305 if ( e.classname == "minigame_player" && e.team != TTT_SPECTATOR_TEAM )
306 {
307 mypos = pos;
308 if ( e.team == 2 )
309 mypos_y += player_fontsize_y + ts_y;
311 (e.minigame_playerslot ? entcs_GetName(e.minigame_playerslot-1) : _("AI")),
312 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
313
314 mypos_y += player_fontsize_y;
315 drawpic( mypos,
316 minigame_texture(strcat("ttt/piece",ftos(e.team))),
317 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
318
319 mypos_x += tile_size_x;
320
321 drawstring(mypos,ftos(e.minigame_flags),tile_size,
322 '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
323 }
324 }
325}
326
327// Turn a set of flags into a help message
328string ttt_turn_to_string(int turnflags)
329{
331 return _("You are spectating");
332
333 if ( turnflags & TTT_TURN_DRAW )
334 return _("Draw");
335
336 if ( turnflags & TTT_TURN_WIN )
337 {
338 // translator-friendly messages composed of 2 existing messages
339 // TODO: proper "you win" banner instead of hijacking the help message
340 if ( (turnflags & TTT_TURN_TEAM) != minigame_self.team )
341 return strcat(_("You lost the game!"), "\n", _("Select \"^1Next Match^7\" on the menu for a rematch!"));
342 return strcat(_("You win!"), "\n", _("Select \"^1Next Match^7\" on the menu to start a new match!"));
343 }
344
345 if ( turnflags & TTT_TURN_NEXT )
346 {
347 if ( (turnflags & TTT_TURN_TEAM) != minigame_self.team )
348 return _("Select \"^1Next Match^7\" on the menu to start a new match!");
349 return _("Wait for your opponent to confirm the rematch");
350 }
351
352 if ( (turnflags & TTT_TURN_TEAM) != minigame_self.team )
353 return _("Wait for your opponent to make their move");
354
355 if ( turnflags & TTT_TURN_PLACE )
356 return _("Click on the game board to place your piece");
357
358 return "";
359}
360
361const int TTT_AI_POSFLAG_A1 = 0x0001;
362const int TTT_AI_POSFLAG_A2 = 0x0002;
363const int TTT_AI_POSFLAG_A3 = 0x0004;
364const int TTT_AI_POSFLAG_B1 = 0x0008;
365const int TTT_AI_POSFLAG_B2 = 0x0010;
366const int TTT_AI_POSFLAG_B3 = 0x0020;
367const int TTT_AI_POSFLAG_C1 = 0x0040;
368const int TTT_AI_POSFLAG_C2 = 0x0080;
369const int TTT_AI_POSFLAG_C3 = 0x0100;
370
371// convert a flag to a position
372string ttt_ai_piece_flag2pos(int pieceflag)
373{
374 switch(pieceflag)
375 {
376 case TTT_AI_POSFLAG_A1:
377 return "a1";
378 case TTT_AI_POSFLAG_A2:
379 return "a2";
380 case TTT_AI_POSFLAG_A3:
381 return "a3";
382
383 case TTT_AI_POSFLAG_B1:
384 return "b1";
385 case TTT_AI_POSFLAG_B2:
386 return "b2";
387 case TTT_AI_POSFLAG_B3:
388 return "b3";
389
390 case TTT_AI_POSFLAG_C1:
391 return "c1";
392 case TTT_AI_POSFLAG_C2:
393 return "c2";
394 case TTT_AI_POSFLAG_C3:
395 return "c3";
396
397 default:
398 return string_null;
399 }
400}
401
402bool ttt_ai_checkmask(int piecemask, int checkflags)
403{
404 return checkflags && (piecemask & checkflags) == checkflags;
405}
406
407// get the third flag if the mask matches two of them
408int ttt_ai_1of3(int piecemask, int flag1, int flag2, int flag3)
409{
410 if ( ttt_ai_checkmask(piecemask,flag1|flag2|flag3) )
411 return 0;
412
413 if ( ttt_ai_checkmask(piecemask,flag1|flag2) )
414 return flag3;
415
416 if ( ttt_ai_checkmask(piecemask,flag3|flag2) )
417 return flag1;
418
419 if ( ttt_ai_checkmask(piecemask,flag3|flag1) )
420 return flag2;
421
422 return 0;
423}
424
425// Select a random flag in the mask
426int ttt_ai_random(int piecemask)
427{
428 if ( !piecemask )
429 return 0;
430
431 int f = 1;
432
434
435 for ( int i = 0; i < 9; ++i )
436 {
437 if ( piecemask & f )
439 f <<= 1;
440 }
441
442 LOG_TRACE(sprintf("TTT AI: selected %x from %x",
443 RandomSelection_chosen_float, piecemask) );
445}
446
447// Block/complete a 3 i na row
448int ttt_ai_block3 ( int piecemask, int piecemask_free )
449{
450 int r = 0;
451
452 r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_A1,TTT_AI_POSFLAG_A2,TTT_AI_POSFLAG_A3);
453 r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_B1,TTT_AI_POSFLAG_B2,TTT_AI_POSFLAG_B3);
454 r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_C1,TTT_AI_POSFLAG_C2,TTT_AI_POSFLAG_C3);
455 r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_A1,TTT_AI_POSFLAG_B1,TTT_AI_POSFLAG_C1);
456 r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_A2,TTT_AI_POSFLAG_B2,TTT_AI_POSFLAG_C2);
457 r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_A3,TTT_AI_POSFLAG_B3,TTT_AI_POSFLAG_C3);
458 r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_A1,TTT_AI_POSFLAG_B2,TTT_AI_POSFLAG_C3);
459 r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_A3,TTT_AI_POSFLAG_B2,TTT_AI_POSFLAG_C1);
460 LOG_TRACE(sprintf("TTT AI: possible 3 in a rows in %x: %x (%x)",piecemask,r, r&piecemask_free));
461 r &= piecemask_free;
462 return ttt_ai_random(r);
463}
464
465// Simple AI
466// 1) tries to win the game if possible
467// 2) tries to block the opponent if they have 2 in a row
468// 3) places a piece randomly
469string ttt_ai_choose_simple(int piecemask_self, int piecemask_opponent, int piecemask_free )
470{
471 int move = 0;
472
473 LOG_TRACE("TTT AI: checking winning move");
474 if (( move = ttt_ai_block3(piecemask_self,piecemask_free) ))
475 return ttt_ai_piece_flag2pos(move); // place winning move
476
477 LOG_TRACE("TTT AI: checking opponent's winning move");
478 if (( move = ttt_ai_block3(piecemask_opponent,piecemask_free) ))
479 return ttt_ai_piece_flag2pos(move); // block opponent
480
481 LOG_TRACE("TTT AI: random move");
482 return ttt_ai_piece_flag2pos(ttt_ai_random(piecemask_free));
483}
484
485// AI move (if it's AI's turn)
486void ttt_aimove(entity minigame)
487{
488 if ( minigame.minigame_flags == (TTT_TURN_PLACE|minigame.ttt_ai) )
489 {
490 entity aiplayer = NULL;
491 while ( ( aiplayer = findentity(aiplayer,owner,minigame) ) )
492 if ( aiplayer.classname == "minigame_player" && !aiplayer.minigame_playerslot )
493 break;
494
495 /*
496 * Build bit masks for the board pieces
497 * .---.---.---.
498 * | 4 | 32|256| 3
499 * |---+---+---|
500 * | 2 | 16|128| 2
501 * |---+---+---|
502 * | 1 | 8 | 64| 1
503 * '---'---'---'
504 * A B C
505 */
506 int piecemask_self = 0;
507 int piecemask_opponent = 0;
508 int piecemask_free = 0;
509 int pieceflag = 1;
510 string pos;
511 for ( int i = 0; i < 3; ++i )
512 {
513 for ( int j = 0; j < 3; ++j )
514 {
515 pos = minigame_tile_buildname(i,j);
516 entity piece = ttt_find_piece(minigame,pos);
517 if ( piece )
518 {
519 if ( piece.team == aiplayer.team )
520 piecemask_self |= pieceflag;
521 else
522 piecemask_opponent |= pieceflag;
523 }
524 else
525 piecemask_free |= pieceflag;
526 pieceflag <<= 1;
527 }
528 }
529
530 // TODO multiple AI difficulties
531 LOG_TRACE(sprintf("TTT AI: self: %x opponent: %x free: %x",
532 piecemask_self, piecemask_opponent, piecemask_free));
533 pos = ttt_ai_choose_simple(piecemask_self, piecemask_opponent, piecemask_free);
534 LOG_TRACE("TTT AI: chosen move: ", pos);
535 if ( !pos )
536 LOG_TRACE("Tic Tac Toe AI has derped!");
537 else
538 ttt_move(minigame,aiplayer,pos);
539 }
540 strcpy(minigame.message, ttt_turn_to_string(minigame.minigame_flags));
541}
542
543// Make the correct move
544void ttt_make_move(entity minigame)
545{
546 if ( minigame.minigame_flags == (TTT_TURN_PLACE|minigame_self.team) )
547 {
548 if ( minigame.ttt_ai )
549 {
550 ttt_move(minigame, minigame_self, ttt_curr_pos );
551 ttt_aimove(minigame);
552 }
553 else
554 minigame_cmd("move ",ttt_curr_pos);
555 }
556}
557
558void ttt_set_curr_pos(string s)
559{
560 strfree(ttt_curr_pos);
561 if ( s )
562 s = strzone(s);
563 ttt_curr_pos = s;
564}
565
566// Required function, handle client events
567int ttt_client_event(entity minigame, string event, ...)
568{
569 switch(event)
570 {
571 case "activate":
572 {
573 ttt_set_curr_pos("");
574 strcpy(minigame.message, ttt_turn_to_string(minigame.minigame_flags));
575 return false;
576 }
577 case "deactivate":
578 {
579 strfree(minigame.message);
580 return false;
581 }
582 case "key_pressed":
583 case "key_released":
584 {
585 bool event_blocked = ((event == "key_released")
586 || ((minigame.minigame_flags & TTT_TURN_TEAM) != minigame_self.team));
587 if (!(minigame.minigame_flags & (TTT_TURN_WIN | TTT_TURN_DRAW)))
588 {
589 switch ( ...(0,int) )
590 {
591 case K_RIGHTARROW:
592 case K_KP_RIGHTARROW:
593 if (event_blocked)
594 return true;
595 if ( ! ttt_curr_pos )
596 ttt_set_curr_pos("a3");
597 else
598 ttt_set_curr_pos(minigame_relative_tile(ttt_curr_pos,1,0,TTT_LET_CNT,TTT_NUM_CNT));
599 return true;
600 case K_LEFTARROW:
601 case K_KP_LEFTARROW:
602 if (event_blocked)
603 return true;
604 if ( ! ttt_curr_pos )
605 ttt_set_curr_pos("c3");
606 else
607 ttt_set_curr_pos(minigame_relative_tile(ttt_curr_pos,-1,0,TTT_LET_CNT,TTT_NUM_CNT));
608 return true;
609 case K_UPARROW:
610 case K_KP_UPARROW:
611 if (event_blocked)
612 return true;
613 if ( ! ttt_curr_pos )
614 ttt_set_curr_pos("a1");
615 else
616 ttt_set_curr_pos(minigame_relative_tile(ttt_curr_pos,0,1,TTT_LET_CNT,TTT_NUM_CNT));
617 return true;
618 case K_DOWNARROW:
619 case K_KP_DOWNARROW:
620 if (event_blocked)
621 return true;
622 if ( ! ttt_curr_pos )
623 ttt_set_curr_pos("a3");
624 else
625 ttt_set_curr_pos(minigame_relative_tile(ttt_curr_pos,0,-1,TTT_LET_CNT,TTT_NUM_CNT));
626 return true;
627 case K_ENTER:
628 case K_KP_ENTER:
629 case K_SPACE:
630 if (event_blocked)
631 return true;
632 ttt_make_move(minigame);
633 return true;
634 }
635 }
636
637 return false;
638 }
639 case "mouse_pressed":
640 {
641 if(...(0,int) == K_MOUSE1)
642 {
643 ttt_client_event(minigame, "mouse_moved");
644 ttt_make_move(minigame);
645 return true;
646 }
647
648 return false;
649 }
650 case "mouse_moved":
651 {
652 vector mouse_pos = minigame_hud_normalize(mousepos,ttt_boardpos,ttt_boardsize);
653 if ( minigame.minigame_flags == (TTT_TURN_PLACE|minigame_self.team) )
654 ttt_set_curr_pos(minigame_tile_name(mouse_pos,TTT_LET_CNT,TTT_NUM_CNT));
655 if ( ! ttt_valid_tile(ttt_curr_pos) )
656 ttt_set_curr_pos("");
657
658 return true;
659 }
660 case "network_receive":
661 {
662 entity sent = ...(0,entity);
663 int sf = ...(1,int);
664 if ( sent.classname == "minigame" )
665 {
666 if ( sf & MINIG_SF_UPDATE )
667 {
668 strcpy(sent.message, ttt_turn_to_string(sent.minigame_flags));
669 if ( sent.minigame_flags & minigame_self.team )
671 }
672
673 if ( (sf & TTT_SF_SINGLEPLAYER) )
674 {
675 int ai = ReadByte();
676 bool spawnai = ai && !sent.ttt_ai;
677 sent.ttt_ai = ai;
678
679 if ( spawnai )
680 {
681 entity aiplayer = new(minigame_player);
682 aiplayer.owner = minigame;
683 aiplayer.team = ai;
684 aiplayer.minigame_playerslot = 0;
685 aiplayer.minigame_autoclean = 1;
686 ttt_aimove(minigame);
687 }
688
689 }
690 }
691 else if ( sent.classname == "minigame_player" && (sf & TTT_SF_PLAYERSCORE ) )
692 {
693 sent.minigame_flags = ReadByte();
694 }
695
696 return false;
697 }
698 case "menu_show":
699 {
700 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Match"),"next");
701 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Single Player"),"singleplayer");
702 return false;
703 }
704 case "menu_click":
705 {
706 if(...(0,string) == "next")
707 {
708 if ( minigame.ttt_ai )
709 {
711 ttt_aimove(minigame);
712 }
713 else
714 minigame_cmd("next");
715 }
716 else if ( ...(0,string) == "singleplayer" && !minigame.ttt_ai )
717 {
718 if ( minigame_count_players(minigame) == 1 )
719 minigame_cmd("singleplayer");
720 }
721 return false;
722 }
723 }
724
725 return false;
726}
727
728#endif
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void minigame_drawcolorcodedstring_trunc(float maxwidth, vector pos, string text, vector fontsize, float theAlpha, int drawflags)
void minigame_show_allspecs(vector boardpos, vector boardsize)
void minigame_prompt()
vector minigame_drawstring_wrapped(float maxwidth, vector pos, string text, vector fontsize, vector color, float theAlpha, int drawflags, float align)
void minigame_hud_simpleboard(vector pos, vector mySize, string board_texture)
string minigame_texture(string name)
vector minigame_hud_denormalize_size(vector v, vector pos, vector mySize)
vector minigame_hud_denormalize(vector v, vector pos, vector mySize)
vector minigame_hud_normalize(vector v, vector pos, vector mySize)
void minigame_drawpic_centered(vector pos, string texture, vector sz, vector color, float thealpha, int drawflags)
#define REGISTER_MINIGAME(name, nicename)
entity minigame_self
entity active_minigame
#define minigame_hud_fitsqare(pos, mySize)
#define minigame_cmd(...)
#define FOREACH_MINIGAME_ENTITY(entityvar)
void HUD_MinigameMenu_CustomEntry(entity parent, string menumessage, string event_arg)
#define drawstring(position, text, scale, rgb, alpha, flag)
Definition draw.qh:27
#define drawpic(position, pic, size, rgb, alpha, flag)
Definition draw.qh:21
vector hud_fontsize
Definition main.qh:77
entity owner
Definition main.qh:87
int team
Definition main.qh:188
const float DRAWFLAG_NORMAL
const float DRAWFLAG_ADDITIVE
string entcs_GetName(int i)
Definition ent_cs.qh:151
float panel_fg_alpha
Definition hud.qh:169
#define HUD_Panel_DrawBg()
Definition hud.qh:55
vector mousepos
Definition hud.qh:103
float K_KP_RIGHTARROW
Definition keycodes.qc:60
float K_UPARROW
Definition keycodes.qc:15
float K_DOWNARROW
Definition keycodes.qc:16
float K_MOUSE1
Definition keycodes.qc:129
float K_RIGHTARROW
Definition keycodes.qc:18
float K_KP_UPARROW
Definition keycodes.qc:64
float K_SPACE
Definition keycodes.qc:10
float K_KP_LEFTARROW
Definition keycodes.qc:57
float K_ENTER
Definition keycodes.qc:8
float K_KP_DOWNARROW
Definition keycodes.qc:53
float K_LEFTARROW
Definition keycodes.qc:17
float K_KP_ENTER
Definition keycodes.qc:74
#define int
Definition _all.inc:20
const int MSG_ENTITY
Definition net.qh:115
int ReadByte()
#define LOG_TRACE(...)
Definition log.qh:76
entity findentity(entity start,.entity field, entity match)
string ftos(float f)
void WriteByte(float data, float dest, float desto)
string strzone(string s)
string argv(float n)
entity msle_spawn(entity minigame_session, entity e)
Definition minigames.qc:87
string minigame_relative_tile(string start_id, int dx, int dy, int rows, int columns)
Definition minigames.qc:40
void minigame_server_sendflags(entity ent, int mgflags)
Definition minigames.qc:78
int minigame_count_players(entity minigame)
Definition minigames.qc:121
int minigame_next_team(int curr_team, int n_teams)
Definition minigames.qc:65
int minigame_tile_letter(string id)
Definition minigames.qc:12
string minigame_tile_name(vector pos, int rows, int columns)
Definition minigames.qc:54
vector minigame_tile_pos(string id, int rows, int columns)
Definition minigames.qc:27
string minigame_tile_buildname(int letter, int number)
Definition minigames.qc:34
int minigame_tile_number(string id)
Definition minigames.qc:21
const int MINIG_SF_UPDATE
Definition minigames.qh:109
const int MINIG_SF_ALL
Definition minigames.qh:112
const int MINIG_SF_CUSTOM
Definition minigames.qh:110
string string_null
Definition nil.qh:9
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
#define NULL
Definition post.qh:14
ERASEABLE void RandomSelection_Init()
Definition random.qc:4
float RandomSelection_chosen_float
Definition random.qh:6
#define RandomSelection_AddFloat(f, weight, priority)
Definition random.qh:15
vector
Definition self.qh:92
int int number
Definition impulse.qc:89
#define strfree(this)
Definition string.qh:59
#define strcpy(this, s)
Definition string.qh:52
const int TTT_TURN_TEAM2
Definition ttt.qc:11
const int TTT_SF_SINGLEPLAYER
Definition ttt.qc:16
const int TTT_TURN_TYPE
Definition ttt.qc:8
const int TTT_TURN_PLACE
Definition ttt.qc:4
const int TTT_SF_PLAYERSCORE
Definition ttt.qc:15
const int TTT_TURN_TEAM1
Definition ttt.qc:10
bool ttt_winning_piece(entity piece)
Definition ttt.qc:39
void ttt_move(entity minigame, entity player, string pos)
Definition ttt.qc:80
const int TTT_LET_CNT
Definition ttt.qc:20
const int TTT_TURN_DRAW
Definition ttt.qc:6
int ttt_server_event(entity minigame, string event,...)
Definition ttt.qc:137
int ttt_nexteam
Definition ttt.qc:25
const int TTT_SPECTATOR_TEAM
Definition ttt.qc:18
int ttt_npieces
Definition ttt.qc:24
const int TTT_TURN_TEAM
Definition ttt.qc:12
const int TTT_NUM_CNT
Definition ttt.qc:21
const int TTT_TURN_NEXT
Definition ttt.qc:7
entity ttt_find_piece(entity minig, string tile)
Definition ttt.qc:29
int ttt_ai
Definition ttt.qc:26
bool ttt_valid_tile(string tile)
Definition ttt.qc:70
void ttt_next_match(entity minigame, entity player)
Definition ttt.qc:110
const int TTT_TURN_WIN
Definition ttt.qc:5
const int TTT_TILE_SIZE
Definition ttt.qc:22