Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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1// ONLY EVER ADD NEW WEAPONS AT THE END. IF YOU REMOVE ONE, PUT THE LAST ONE ON
2// ITS PLACE. THIS IS TO AVOID UNNECESSARY RENUMBERING OF WEAPON IMPULSES.
3// IF YOU DISREGARD THIS NOTICE, I'LL KILL YOU WITH THE @!#%'N TUBA
4
5// core weapons
6#include "weapon/blaster.qh"
7#include "weapon/shotgun.qh"
9#include "weapon/mortar.qh"
10#include "weapon/minelayer.qh"
11#include "weapon/electro.qh"
12#include "weapon/crylink.qh"
13#include "weapon/vortex.qh"
14#include "weapon/hagar.qh"
15#include "weapon/devastator.qh"
16
17// other weapons
18#include "weapon/porto.qh"
19#include "weapon/vaporizer.qh"
20#include "weapon/hook.qh"
21#include "weapon/hlac.qh"
22#include "weapon/tuba.qh"
23#include "weapon/rifle.qh"
24#include "weapon/fireball.qh"
25#include "weapon/seeker.qh"
26#include "weapon/arc.qh"
27
28// Weapon registry is sorted to allocate the weapons included above first, update the value below to the number of listed weapons
29// TODO: remove eventually in a way that does not cause https://gitlab.com/xonotic/xonotic-data.pk3dir/-/issues/2714
30#define WEP_HARDCODED_IMPULSES 19