Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
all.inc
Go to the documentation of this file.
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// ONLY EVER ADD NEW WEAPONS AT THE END. IF YOU REMOVE ONE, PUT THE LAST ONE ON
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// ITS PLACE. THIS IS TO AVOID UNNECESSARY RENUMBERING OF WEAPON IMPULSES.
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// IF YOU DISREGARD THIS NOTICE, I'LL KILL YOU WITH THE @!#%'N TUBA
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// core weapons
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#include "
weapon/blaster.qh
"
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#include "
weapon/shotgun.qh
"
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#include "
weapon/machinegun.qh
"
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#include "
weapon/mortar.qh
"
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#include "
weapon/minelayer.qh
"
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#include "
weapon/electro.qh
"
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#include "
weapon/crylink.qh
"
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#include "
weapon/vortex.qh
"
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#include "
weapon/hagar.qh
"
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#include "
weapon/devastator.qh
"
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// other weapons
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#include "
weapon/porto.qh
"
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#include "
weapon/vaporizer.qh
"
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#include "
weapon/hook.qh
"
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#include "
weapon/hlac.qh
"
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#include "
weapon/tuba.qh
"
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#include "
weapon/rifle.qh
"
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#include "
weapon/fireball.qh
"
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#include "
weapon/seeker.qh
"
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#include "
weapon/arc.qh
"
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// Weapon registry is sorted to allocate the weapons included above first, update the value below to the number of listed weapons
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// TODO: remove eventually in a way that does not cause https://gitlab.com/xonotic/xonotic-data.pk3dir/-/issues/2714
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#define WEP_HARDCODED_IMPULSES 19
arc.qh
blaster.qh
hook.qh
crylink.qh
devastator.qh
electro.qh
fireball.qh
hagar.qh
hlac.qh
minelayer.qh
mortar.qh
porto.qh
rifle.qh
seeker.qh
shotgun.qh
tuba.qh
vaporizer.qh
vortex.qh
machinegun.qh
common
weapons
all.inc
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