36#define X(BEGIN, P, END, class, prefix) \
37 BEGIN(class) \
38 P(class, prefix, ammo, float, NONE) \
39 P(class, prefix, animtime, float, NONE) \
40 P(class, prefix, damageforcescale, float, NONE) \
41 P(class, prefix, damage, float, NONE) \
42 P(class, prefix, detonatedelay, float, NONE) \
43 P(class, prefix, edgedamage, float, NONE) \
44 P(class, prefix, force, float, NONE) \
45 P(class, prefix, health, float, NONE) \
46 P(class, prefix, lifetime, float, NONE) \
47 P(class, prefix, lifetime_countdown, float, NONE) \
48 P(class, prefix, limit, float, NONE) \
49 P(class, prefix, pickup_ammo, float, NONE) \
50 P(class, prefix, protection, float, NONE) \
51 P(class, prefix, proximity_radius, float, NONE) \
52 P(class, prefix, proximity_time_core, float, NONE) \
53 P(class, prefix, proximity_time_edge, float, NONE) \
54 P(class, prefix, radius, float, NONE) \
55 P(class, prefix, refire, float, NONE) \
56 P(class, prefix, reload_ammo, float, NONE) \
57 P(class, prefix, reload_time, float, NONE) \
58 P(class, prefix, remote_damage, float, NONE) \
59 P(class, prefix, remote_edgedamage, float, NONE) \
60 P(class, prefix, remote_force, float, NONE) \
61 P(class, prefix, remote_radius, float, NONE) \
62 P(class, prefix, speed, float, NONE) \
63 P(class, prefix, switchdelay_drop, float, NONE) \
64 P(class, prefix, switchdelay_raise, float, NONE) \
65 P(class, prefix, weaponreplace, string, NONE) \
66 P(class, prefix, weaponstartoverride, float, NONE) \
67 P(class, prefix, weaponstart, float, NONE) \
68 P(class, prefix, weaponthrowable, float, NONE) \
69 END()