Posted by Antibody on November 5, 2023
A little while back I had a lovely conversation with the YouTuber SaltyOctopus about development, open source, and my background with Xonotic. Check it out and let me know what you think!
Posted by Xonotic Team on June 20, 2023
This release should have been nerfed by the balance council because there’s a lot here for a point version.
Two maps popular for years have been polished up and included. There’s new gametypes and moderation features, new bot capabilities, new HUD and interface features, quality of life and customisation features for players and server admins, XonStat upgrades, and as usual more fixes and optimisations than you can swing a shotgun at.
SECURITY ALERT: a bug was discovered in versions older than 0.8.6 that is believed to be exploitable by malicious server admins to crash clients or, if they defeat mitigations, execute arbitrary code. No working exploit code is known to exist at this time, however all users are urged to upgrade immediately, and not use versions older than 0.8.6 to join online servers.
AnnouncementsPosted by Antibody on April 9, 2023
After much discussion, testing, and bugfixing the mayhem and team mayhem modes authored by Dr. Jaska are now merged into Xonotic’s master branch. These new modes are billed as being like clan arena but without rounds. You spawn with all weapons and there is no self-damage, but both the frags you make and the damage you deal contribute to your final score. When you die, you respawn with a fixed delay rather than one dependent on the state of your team (when in team mode).
Posted by Xonotic Team on June 30, 2022
Xonotic 0.8.5 is here at last! There’s been thousands of commits since 0.8.2 making this quite a long read for all the right reasons: refined gameplay, new and updated maps and models, new sound effects, more dangerous bots, new HUD and menu features, more translations, better infrastructure, too many fixes to count, and much more.
XonStat and NetRadiant made great progress too.
Posted by Mario on December 12, 2020
Greetings everybody! This year marks the tenth anniversary since the first commit was pushed to Xonotic’s repositories, ten long years and still going strong! It’s truly incredible to see just how far the game has come during that time, many battles fought and friends made along the way. Before we get too sentimental about the old days though, let’s take a look at what’s been going on and what there is moving forward, shall we?
AnnouncementsPosted by Antibody on January 20, 2020
Sitting at home on this cold and wintry day, I thought it’d be good to dig out the old “by the numbers” code to see what 2019 looked like for Xonotic in XonStatDB. Let’s have a look! Also, let’s do a bit more data exploration just for the heck of it, shall we? First up is the number of games per month throughout the year: Given the huge popularity of WTWRP’s votable server, I chose to include the clan arena game type in the chart this time around.
AnnouncementsPosted by Antibody on January 14, 2020
Hi everyone! While I was idle at my computer on this blog during the holidays (and far beforehand as well), my good friends Smilecythe and Dodger were busy crafting two amazing frag videos for our viewing pleasure. Grab your popcorn and have a look! Xelestial by Smilecythe: Decimation by Dodger: …now that you’ve watched them, let me just say: what a treat, right? Thank you Smilecythe and Dodger for the incredible gameplay footage.
Posted by Antibody on July 22, 2018
Yesterday Dekry and Donald streamed a knowledge-sharing session about XDF, which employs a completely different physics configuration from the default or “vanilla” in Xonotic. There’s a treasure-trove of topics covered. From the video’s description: Strafing (Gaining speed) Starting the run (Circle jumps/prejumps) Strafe turning (technique for making turns at high speeds) Overaiming (technique for dropping speed on super tight turns) Wall strafing (use walls to accelerate) Slick surfaces (map specific feature, allowing us to slide like on the ice) Dealing with obstacles and map elements (ramps/jump pads/teles) Check it out!
AnnouncementsPosted by Antibody on March 11, 2018
Long time player and contributor packer has uploaded a ton of videos on demand from the last Xonotic Duel Cup. If you want hours and hours of exciting gaming content, look no further! He went far beyond simple demo-rendering for this one. You get both player perspectives in one along with their country of origin, the map being played, and the current set points for each player. It’s really a great piece of work.
AnnouncementsPosted by Antibody on February 26, 2018
XonStat has recorded its millionth game! Our game count totals have been steadily rising over the past two years as they inched closer and closer towards that magical seven-digit number. Now it has come and gone with the conclusion of an unbalanced 1v1 CTF match. Little did Kult and Sandoz know that they were taking part in history! It’s a shame that I couldn’t shower them with in-game confetti or something…
Announcements