Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- a -
- a : shader_glsl.h
- absmax : csprogsdefs.qc, progsdefs.qc
- absmin : csprogsdefs.qc, progsdefs.qc
- accum : snd_mix.c
- ACTIVE_NETWORK : protocol.h
- ACTIVE_NOT : protocol.h
- ACTIVE_SHARED : protocol.h
- adddirentry() : filematch.c
- addgamedirs_t : fs.h
- AddPortalToNodes() : model_brush.c
- addr : prvm_execprogram.h
- addwantedhostcachekey() : menudefs.qc
- ADVANCE_PROFILE_BEFORE_JUMP : prvm_exec.c, prvm_execprogram.h
- aescpy() : crypto.c
- aiment : progsdefs.qc
- alert_legacy_font_api() : ft2.c
- ALIAS_GROUP : modelgen.h
- ALIAS_ONSEAM : modelgen.h
- ALIAS_SINGLE : modelgen.h
- ALIAS_SKIN_GROUP : modelgen.h
- ALIAS_SKIN_SINGLE : modelgen.h
- ALIAS_VERSION : modelgen.h
- aliasframetype_t : modelgen.h
- aliasskintype_t : modelgen.h
- Alpha : shader_glsl.h
- alpha : dpextensions.qc, glquake.h, snd_mix.c, vid_shared.c
- altstr_count() : menudefs.qc
- altstr_get() : menudefs.qc
- altstr_ins() : menudefs.qc
- altstr_prepare() : menudefs.qc
- altstr_set() : menudefs.qc
- ambient_fade : snd_main.c
- AMBIENT_LAVA : bspfile.h
- ambient_level : snd_main.c
- ambient_names : snd_main.c
- ambient_sfxs : snd_main.c
- AMBIENT_SKY : bspfile.h
- AMBIENT_SLIME : bspfile.h
- AMBIENT_WATER : bspfile.h
- ammo_cells : progsdefs.qc
- ammo_nails : progsdefs.qc
- ammo_rockets : progsdefs.qc
- ammo_shells : progsdefs.qc
- amount : shader_glsl.h
- AngleMatrix() : mathlib.h
- ANGLEMOD : mathlib.h
- angles : csprogsdefs.qc, dpextensions.qc, progsdefs.qc
- AnglesFromVectors() : mathlib.c, mathlib.h
- AngleVectors() : mathlib.c, mathlib.h
- AngleVectorsDuke3DFLU() : mathlib.c, mathlib.h
- AngleVectorsFLU() : mathlib.c, mathlib.h
- anim_frameduration() : sv_ents5.c
- anim_reducetime() : sv_ents5.c
- animatemodel() : prvm_cmds.c
- animatemodel_reset() : prvm_cmds.c
- APIENTRY : glquake.h
- APPEND : common.c
- applytransform_forward() : prvm_cmds.c
- applytransform_forward_direction() : prvm_cmds.c
- applytransform_forward_normal() : prvm_cmds.c
- applytransform_inverted() : prvm_cmds.c
- AREA_GRID : world.h
- AREA_GRIDNODES : world.h
- argv() : menudefs.qc
- armortype : progsdefs.qc
- armorvalue : progsdefs.qc
- ARRAY_SIZE : common.h
- arrays : glquake.h, vid_shared.c
- AssertBufsize() : fs.c
- attachedObj : glquake.h, vid_shared.c
- attachment : glquake.h, vid_shared.c
- attempt_malloc() : zone.c
- ATTEN1DSIZE : r_shadow.c
- ATTEN2DSIZE : r_shadow.c
- ATTEN3DSIZE : r_shadow.c
- ATTENTABLESIZE : r_shadow.c
- ATTN_IDLE : csprogsdefs.qc, progsdefs.qc
- ATTN_NONE : csprogsdefs.qc, progsdefs.qc
- ATTN_NORM : csprogsdefs.qc, progsdefs.qc
- ATTN_STATIC : csprogsdefs.qc, progsdefs.qc
- Attrib_Color : shader_glsl.h
- Attrib_SkeletalIndex : shader_glsl.h
- Attrib_SkeletalWeight : shader_glsl.h
- Attrib_TexCoord0 : shader_glsl.h
- Attrib_TexCoord1 : shader_glsl.h
- Attrib_TexCoord2 : shader_glsl.h
- Attrib_TexCoord3 : shader_glsl.h
- Attrib_TexCoord4 : shader_glsl.h
- audio_device : snd_sdl.c
- avelocity : csprogsdefs.qc, progsdefs.qc
- AVI_MASTER_INDEX_SIZE : cap_avi.c
- avwCallbackIoRead : cl_video_libavw.c
- avwCallbackIoSeek : cl_video_libavw.c
- avwCallbackIoSeekSize : cl_video_libavw.c
- avwCallbackPrint : cl_video_libavw.c