Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- g -
- G : mdfour.c
- g : shader_glsl.h
- GAME_AD : com_game.h
- GAME_BATTLEMECH : com_game.h
- GAME_BATTLEMETAL : com_game.h
- GAME_BLOODOMNICIDE : com_game.h
- GAME_CONTAGIONTHEORY : com_game.h
- GAME_COOP : protocol.h
- GAME_COUNT : com_game.h
- GAME_CTSJ2 : com_game.h
- GAME_DARSANA : com_game.h
- GAME_DEATHMATCH : protocol.h
- GAME_DEFEATINDETAIL2 : com_game.h
- GAME_DELUXEQUAKE : com_game.h
- GAME_DOOMBRINGER : com_game.h
- GAME_EDU2P : com_game.h
- GAME_GOODVSBAD2 : com_game.h
- GAME_HIPNOTIC : com_game.h
- GAME_MOONHELM : com_game.h
- GAME_NEHAHRA : com_game.h
- GAME_NEOTERIC : com_game.h
- GAME_NEXUIZ : com_game.h
- GAME_NORMAL : com_game.h
- GAME_OPENQUARTZ : com_game.h
- GAME_PROPHECY : com_game.h
- GAME_PRYDON : com_game.h
- GAME_QUAKE15 : com_game.h
- GAME_QUOTH : com_game.h
- GAME_ROGUE : com_game.h
- GAME_SETHERAL : com_game.h
- GAME_SSAMMO : com_game.h
- GAME_STEELSTORM : com_game.h
- GAME_STEELSTORM2 : com_game.h
- GAME_STEELSTORMREVENANTS : com_game.h
- GAME_STRAPBOMB : com_game.h
- GAME_TENEBRAE : com_game.h
- GAME_TEU : com_game.h
- GAME_THEHUNTED : com_game.h
- GAME_TOMESOFMEPHISTOPHELES : com_game.h
- GAME_TRANSFUSION : com_game.h
- GAME_VORETOURNAMENT : com_game.h
- GAME_XONOTIC : com_game.h
- GAME_ZYMOTIC : com_game.h
- gamecfg : server.h, sv_main.c
- gamedirname1 : com_game.c, com_game.h
- gamedirname2 : com_game.c, com_game.h
- GAMEDIRS_ALLGOOD : fs.h
- GAMEDIRS_FAILURE : fs.h
- GAMEDIRS_SUCCESS : fs.h
- gamelist : menu.c
- gamemode : com_game.c, com_game.h
- gamemode_info : com_game.c
- gamemode_t : com_game.h
- GAMENAME : quakedef.h
- gamename : com_game.c, com_game.h
- gamenetworkfiltername : com_game.c, com_game.h
- gameoptions_cursor : menu.c
- gameoptions_cursor_table : menu.c
- gameoptions_levels : menu.c
- gamescreenshotname : com_game.c, com_game.h
- gameuserdirname : com_game.c, com_game.h
- gameversion : netconn.c
- gameversion_max : netconn.c
- gameversion_min : netconn.c
- gamma_forcenextframe : vid_shared.c
- GAMMACHECK : vid_shared.c
- GECKO_BUTTON_DOUBLECLICK : menudefs.qc
- GECKO_BUTTON_DOWN : menudefs.qc
- GECKO_BUTTON_PRESS : menudefs.qc
- GECKO_BUTTON_UP : menudefs.qc
- gecko_create() : menudefs.qc
- gecko_destroy() : menudefs.qc
- gecko_get_texture_extent() : menudefs.qc
- gecko_keyevent() : menudefs.qc
- gecko_mousemove() : menudefs.qc
- gecko_navigate() : menudefs.qc
- gecko_resize() : menudefs.qc
- generated : crypto-keygen-standalone.c
- generated_offset : crypto-keygen-standalone.c
- geomtype : dpextensions.qc
- GEOMTYPE_BOX : dpextensions.qc
- GEOMTYPE_CAPSULE : dpextensions.qc
- GEOMTYPE_CAPSULE_X : dpextensions.qc
- GEOMTYPE_CAPSULE_Y : dpextensions.qc
- GEOMTYPE_CAPSULE_Z : dpextensions.qc
- GEOMTYPE_CYLINDER : dpextensions.qc
- GEOMTYPE_CYLINDER_X : dpextensions.qc
- GEOMTYPE_CYLINDER_Y : dpextensions.qc
- GEOMTYPE_CYLINDER_Z : dpextensions.qc
- GEOMTYPE_NONE : dpextensions.qc
- GEOMTYPE_SOLID : dpextensions.qc
- GEOMTYPE_SPHERE : dpextensions.qc
- GEOMTYPE_TRIMESH : dpextensions.qc
- get_char_from_incmap() : ft2.c
- get_showspeed_unit() : sbar.c
- GETARG_FLOAT : prvm_cmds.c
- GETARG_INT : prvm_cmds.c
- GETARG_INTVECTOR : prvm_cmds.c
- GETARG_STRING : prvm_cmds.c
- GETARG_VECTOR : prvm_cmds.c
- getdrawfont() : clvm_cmds.c
- getdrawfontnum() : clvm_cmds.c
- getdrawfontscale() : clvm_cmds.c
- getextresponse() : menudefs.qc
- GETGAMEDIRINFO_DESCRIPTION : menudefs.qc
- GETGAMEDIRINFO_NAME : menudefs.qc
- gethostcacheindexforkey() : menudefs.qc
- gethostcachenumber() : menudefs.qc
- gethostcachestring() : menudefs.qc
- gethostcachevalue() : menudefs.qc
- getkeydest() : menudefs.qc
- getlight_ambient : csprogsdefs.qc
- getlight_diffuse : csprogsdefs.qc
- getlight_dir : csprogsdefs.qc
- GETLIGHTINFO_MAXNODESTACK : gl_rsurf.c
- GetLittleLong() : snd_wav.c
- GetLittleShort() : snd_wav.c
- GetMapList() : console.c, console.h
- getmatrix() : prvm_cmds.c
- getmodel() : prvm_cmds.c
- getmousepos() : menudefs.qc
- getmousetarget() : menudefs.qc
- getresolution() : menudefs.qc
- GetSide() : curves.c
- getsurface() : prvm_cmds.c
- gettaginfo_forward : csprogsdefs.qc, dpextensions.qc
- gettaginfo_name : csprogsdefs.qc, dpextensions.qc
- gettaginfo_offset : csprogsdefs.qc, dpextensions.qc
- gettaginfo_parent : csprogsdefs.qc, dpextensions.qc
- gettaginfo_right : csprogsdefs.qc, dpextensions.qc
- gettaginfo_up : csprogsdefs.qc, dpextensions.qc
- gettime() : menudefs.qc
- GETTIME_CDTRACK : csprogsdefs.qc, dpextensions.qc
- GETTIME_FRAMESTART : csprogsdefs.qc, dpextensions.qc
- GETTIME_HIRES : csprogsdefs.qc, dpextensions.qc
- GETTIME_REALTIME : csprogsdefs.qc, dpextensions.qc
- GETTIME_UPTIME : csprogsdefs.qc, dpextensions.qc
- GetUntilNul() : crypto.c
- GetWavinfo() : snd_wav.c
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH : glquake.h
- GL_ACTIVE_ATTRIBUTES : glquake.h
- GL_ACTIVE_TEXTURE : glquake.h
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH : glquake.h
- GL_ACTIVE_UNIFORM_BLOCKS : glquake.h
- GL_ACTIVE_UNIFORM_MAX_LENGTH : glquake.h
- GL_ACTIVE_UNIFORMS : glquake.h
- GL_ActiveTexture() : gl_backend.c, gl_backend.h
- GL_ALPHA : glquake.h
- GL_ALPHA16F : glquake.h
- GL_ALPHA32F : glquake.h
- gl_alpha_format : render.h
- GL_AlphaToCoverage() : gl_backend.c, gl_backend.h
- GL_ALWAYS : glquake.h
- GL_ARRAY_BUFFER : glquake.h
- GL_ARRAY_BUFFER_BINDING : glquake.h
- GL_ATTACHED_SHADERS : glquake.h
- GL_BACK : glquake.h
- GL_BACK_LEFT : glquake.h
- GL_BACK_RIGHT : glquake.h
- GL_Backend_CompileProgram() : gl_backend.c, gl_backend.h
- GL_Backend_CompileShader() : gl_backend.c
- gl_backend_devicelost() : gl_backend.c
- gl_backend_devicerestored() : gl_backend.c
- GL_Backend_FreeProgram() : gl_backend.c, gl_backend.h
- gl_backend_init() : gl_backend.c, gl_backend.h, render.h
- gl_backend_newmap() : gl_backend.c
- GL_Backend_ResetState() : gl_backend.c
- gl_backend_shutdown() : gl_backend.c
- gl_backend_start() : gl_backend.c
- GL_BGR : glquake.h
- GL_BGRA : glquake.h
- GL_BindEBO() : gl_backend.c
- GL_BindUBO() : gl_backend.c
- GL_BindVBO() : gl_backend.c
- GL_BLEND : glquake.h
- GL_BLEND_DST_ALPHA : glquake.h
- GL_BLEND_DST_RGB : glquake.h
- GL_BLEND_EQUATION : glquake.h
- GL_BLEND_SRC_ALPHA : glquake.h
- GL_BLEND_SRC_RGB : glquake.h
- GL_BlendEquationSubtract() : gl_backend.c, gl_backend.h
- GL_BlendFunc() : gl_backend.c, gl_backend.h
- GL_BOOL : glquake.h
- GL_BOOL_VEC2 : glquake.h
- GL_BOOL_VEC3 : glquake.h
- GL_BOOL_VEC4 : glquake.h
- GL_BUFFER_ACCESS : glquake.h
- GL_BUFFER_MAP_POINTER : glquake.h
- GL_BUFFER_MAPPED : glquake.h
- GL_BUFFER_SIZE : glquake.h
- GL_BUFFER_USAGE : glquake.h
- GL_BYTE : glquake.h
- GL_CaptureVideo_BeginVideo() : gl_backend.h
- GL_CaptureVideo_EndVideo() : gl_backend.h
- GL_CaptureVideo_VideoFrame() : gl_backend.h
- GL_CheckExtension() : vid.h, vid_shared.c
- GL_CLAMP : glquake.h
- GL_CLAMP_TO_EDGE : glquake.h
- GL_Clear() : gl_backend.c, gl_backend.h
- GL_CLIP_PLANE0 : glquake.h
- GL_CLIP_PLANE1 : glquake.h
- GL_CLIP_PLANE2 : glquake.h
- GL_CLIP_PLANE3 : glquake.h
- GL_CLIP_PLANE4 : glquake.h
- GL_CLIP_PLANE5 : glquake.h
- GL_Color() : gl_backend.c, gl_backend.h
- GL_COLOR_ARRAY_BUFFER_BINDING : glquake.h
- GL_COLOR_ATTACHMENT0 : glquake.h
- GL_COLOR_ATTACHMENT1 : glquake.h
- GL_COLOR_ATTACHMENT10 : glquake.h
- GL_COLOR_ATTACHMENT11 : glquake.h
- GL_COLOR_ATTACHMENT12 : glquake.h
- GL_COLOR_ATTACHMENT13 : glquake.h
- GL_COLOR_ATTACHMENT14 : glquake.h
- GL_COLOR_ATTACHMENT15 : glquake.h
- GL_COLOR_ATTACHMENT2 : glquake.h
- GL_COLOR_ATTACHMENT3 : glquake.h
- GL_COLOR_ATTACHMENT4 : glquake.h
- GL_COLOR_ATTACHMENT5 : glquake.h
- GL_COLOR_ATTACHMENT6 : glquake.h
- GL_COLOR_ATTACHMENT7 : glquake.h
- GL_COLOR_ATTACHMENT8 : glquake.h
- GL_COLOR_ATTACHMENT9 : glquake.h
- GL_COLOR_BUFFER_BIT : glquake.h
- GL_ColorMask() : gl_backend.c, gl_backend.h
- GL_COMPARE_R_TO_TEXTURE : glquake.h
- GL_COMPILE_STATUS : glquake.h
- GL_COMPRESSED_ALPHA : glquake.h
- GL_COMPRESSED_INTENSITY : glquake.h
- GL_COMPRESSED_LUMINANCE : glquake.h
- GL_COMPRESSED_LUMINANCE_ALPHA : glquake.h
- GL_COMPRESSED_RGB : glquake.h
- GL_COMPRESSED_RGB_S3TC_DXT1_EXT : glquake.h
- GL_COMPRESSED_RGBA : glquake.h
- GL_COMPRESSED_RGBA_S3TC_DXT1_EXT : glquake.h
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT : glquake.h
- GL_COMPRESSED_RGBA_S3TC_DXT5_EXT : glquake.h
- GL_COMPRESSED_SLUMINANCE : glquake.h
- GL_COMPRESSED_SLUMINANCE_ALPHA : glquake.h
- GL_COMPRESSED_SRGB : glquake.h
- GL_COMPRESSED_SRGB_ALPHA : glquake.h
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT : glquake.h
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT : glquake.h
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT : glquake.h
- GL_COMPRESSED_SRGB_S3TC_DXT1_EXT : glquake.h
- GL_COMPRESSED_TEXTURE_FORMATS : glquake.h
- GL_CONSTANT_ALPHA : glquake.h
- GL_CONSTANT_COLOR : glquake.h
- GL_CULL_FACE : glquake.h
- GL_CullFace() : gl_backend.c, gl_backend.h
- GL_CURRENT_QUERY : glquake.h
- GL_CURRENT_VERTEX_ATTRIB : glquake.h
- gl_debug : gl_backend.c, gl_backend.h
- GL_DEBUG_CALLBACK_FUNCTION_ARB : glquake.h
- GL_DEBUG_CALLBACK_USER_PARAM_ARB : glquake.h
- GL_DEBUG_LOGGED_MESSAGES_ARB : glquake.h
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB : glquake.h
- GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB : glquake.h
- GL_DEBUG_SEVERITY_HIGH_ARB : glquake.h
- GL_DEBUG_SEVERITY_LOW_ARB : glquake.h
- GL_DEBUG_SEVERITY_MEDIUM_ARB : glquake.h
- GL_DEBUG_SOURCE_API_ARB : glquake.h
- GL_DEBUG_SOURCE_APPLICATION_ARB : glquake.h
- GL_DEBUG_SOURCE_OTHER_ARB : glquake.h
- GL_DEBUG_SOURCE_SHADER_COMPILER_ARB : glquake.h
- GL_DEBUG_SOURCE_THIRD_PARTY_ARB : glquake.h
- GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB : glquake.h
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB : glquake.h
- GL_DEBUG_TYPE_ERROR_ARB : glquake.h
- GL_DEBUG_TYPE_OTHER_ARB : glquake.h
- GL_DEBUG_TYPE_PERFORMANCE_ARB : glquake.h
- GL_DEBUG_TYPE_PORTABILITY_ARB : glquake.h
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB : glquake.h
- GL_DebugOutputCallback() : gl_backend.c
- GL_DECR : glquake.h
- GL_DELETE_STATUS : glquake.h
- GL_DEPTH24_STENCIL8 : glquake.h
- GL_DEPTH_ATTACHMENT : glquake.h
- GL_DEPTH_BUFFER_BIT : glquake.h
- GL_DEPTH_COMPONENT : glquake.h
- GL_DEPTH_COMPONENT16 : glquake.h
- GL_DEPTH_COMPONENT24 : glquake.h
- GL_DEPTH_COMPONENT32 : glquake.h
- GL_DEPTH_STENCIL : glquake.h
- GL_DEPTH_STENCIL_ATTACHMENT : glquake.h
- GL_DEPTH_TEST : glquake.h
- GL_DepthFunc() : gl_backend.c, gl_backend.h
- GL_DepthMask() : gl_backend.c, gl_backend.h
- GL_DepthRange() : gl_backend.c, gl_backend.h
- GL_DepthTest() : gl_backend.c, gl_backend.h
- GL_DITHER : glquake.h
- GL_DONT_CARE : glquake.h
- GL_DOUBLE : glquake.h
- GL_DRAW_BUFFER : glquake.h
- GL_DRAW_BUFFER0 : glquake.h
- GL_DRAW_BUFFER1 : glquake.h
- GL_DRAW_BUFFER10 : glquake.h
- GL_DRAW_BUFFER11 : glquake.h
- GL_DRAW_BUFFER12 : glquake.h
- GL_DRAW_BUFFER13 : glquake.h
- GL_DRAW_BUFFER14 : glquake.h
- GL_DRAW_BUFFER15 : glquake.h
- GL_DRAW_BUFFER2 : glquake.h
- GL_DRAW_BUFFER3 : glquake.h
- GL_DRAW_BUFFER4 : glquake.h
- GL_DRAW_BUFFER5 : glquake.h
- GL_DRAW_BUFFER6 : glquake.h
- GL_DRAW_BUFFER7 : glquake.h
- GL_DRAW_BUFFER8 : glquake.h
- GL_DRAW_BUFFER9 : glquake.h
- GL_DRAW_FRAMEBUFFER : glquake.h
- GL_DRAW_FRAMEBUFFER_BINDING : glquake.h
- GL_Draw_Init() : gl_draw.c, render.h
- gl_draw_newmap() : gl_draw.c
- gl_draw_shutdown() : gl_draw.c
- gl_draw_start() : gl_draw.c
- GL_DST_ALPHA : glquake.h
- GL_DST_COLOR : glquake.h
- GL_DYNAMIC_COPY : glquake.h
- GL_DYNAMIC_DRAW : glquake.h
- GL_DYNAMIC_READ : glquake.h
- GL_EDGE_FLAG_ARRAY_BUFFER_BINDING : glquake.h
- GL_ELEMENT_ARRAY_BUFFER : glquake.h
- GL_ELEMENT_ARRAY_BUFFER_BINDING : glquake.h
- GL_EQUAL : glquake.h
- GL_EXTENSIONS : glquake.h
- GL_ExtensionSupported() : vid.h, vid_null.c, vid_sdl.c
- GL_FALSE : glquake.h
- GL_FASTEST : glquake.h
- GL_FILL : glquake.h
- gl_filter_force : gl_textures.c
- gl_filter_mag : gl_textures.c
- gl_filter_min : gl_textures.c
- GL_Finish() : gl_backend.c, gl_backend.h
- gl_finish : vid.h, vid_shared.c
- gl_flashblend : menu.c, r_shadow.c, render.h
- GL_FLOAT : glquake.h
- GL_FLOAT_MAT2 : glquake.h
- GL_FLOAT_MAT3 : glquake.h
- GL_FLOAT_MAT4 : glquake.h
- GL_FLOAT_VEC2 : glquake.h
- GL_FLOAT_VEC3 : glquake.h
- GL_FLOAT_VEC4 : glquake.h
- GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING : glquake.h
- gl_fogblue : gl_rmain.c
- gl_fogdensity : gl_rmain.c
- gl_fogenable : gl_rmain.c
- gl_fogend : gl_rmain.c
- gl_foggreen : gl_rmain.c
- gl_fogred : gl_rmain.c
- gl_fogstart : gl_rmain.c
- GL_FRAGMENT_SHADER : glquake.h
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT : glquake.h
- GL_FRAMEBUFFER : glquake.h
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE : glquake.h
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE : glquake.h
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING : glquake.h
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE : glquake.h
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE : glquake.h
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE : glquake.h
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME : glquake.h
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE : glquake.h
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE : glquake.h
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE : glquake.h
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : glquake.h
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER : glquake.h
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL : glquake.h
- GL_FRAMEBUFFER_BINDING : glquake.h
- GL_FRAMEBUFFER_COMPLETE : glquake.h
- GL_FRAMEBUFFER_DEFAULT : glquake.h
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT : glquake.h
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER : glquake.h
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : glquake.h
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE : glquake.h
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER : glquake.h
- GL_FRAMEBUFFER_UNDEFINED : glquake.h
- GL_FRAMEBUFFER_UNSUPPORTED : glquake.h
- GL_FRONT : glquake.h
- GL_FRONT_AND_BACK : glquake.h
- GL_FRONT_LEFT : glquake.h
- GL_FRONT_RIGHT : glquake.h
- GL_FUNC_ADD : glquake.h
- GL_FUNC_REVERSE_SUBTRACT : glquake.h
- GL_FUNC_SUBTRACT : glquake.h
- GL_GEQUAL : glquake.h
- GL_GetProcAddress() : vid.h, vid_null.c, vid_sdl.c
- GL_GREATER : glquake.h
- GL_HALF_FLOAT : glquake.h
- GL_INCR : glquake.h
- GL_INDEX : glquake.h
- GL_INDEX_ARRAY_BUFFER_BINDING : glquake.h
- gl_info_driver : vid.h, vid_shared.c
- gl_info_extensions : vid.h, vid_shared.c
- GL_INFO_LOG_LENGTH : glquake.h
- gl_info_renderer : vid.h, vid_shared.c
- gl_info_vendor : vid.h, vid_shared.c
- gl_info_version : vid.h, vid_shared.c
- GL_InitFunctions() : vid.h, vid_shared.c
- GL_INT : glquake.h
- GL_INT_VEC2 : glquake.h
- GL_INT_VEC3 : glquake.h
- GL_INT_VEC4 : glquake.h
- GL_INTENSITY : glquake.h
- GL_INTENSITY16F : glquake.h
- GL_INTENSITY32F : glquake.h
- GL_INVALID_ENUM : glquake.h
- GL_INVALID_FRAMEBUFFER_OPERATION : glquake.h
- GL_INVALID_INDEX : glquake.h
- GL_INVALID_OPERATION : glquake.h
- GL_INVALID_VALUE : glquake.h
- GL_KEEP : glquake.h
- GL_LEFT : glquake.h
- GL_LEQUAL : glquake.h
- GL_LESS : glquake.h
- gl_lightmaps : gl_rmain.c, r_shadow.c
- GL_LINE : glquake.h
- GL_LINEAR : glquake.h
- GL_LINEAR_MIPMAP_LINEAR : glquake.h
- GL_LINEAR_MIPMAP_NEAREST : glquake.h
- GL_LINK_STATUS : glquake.h
- GL_LUMINANCE : glquake.h
- GL_LUMINANCE16F : glquake.h
- GL_LUMINANCE32F : glquake.h
- GL_LUMINANCE_ALPHA16F : glquake.h
- GL_LUMINANCE_ALPHA32F : glquake.h
- GL_Main_Init() : gl_rmain.c, render.h
- gl_main_newmap() : gl_rmain.c
- gl_main_shutdown() : gl_rmain.c
- gl_main_start() : gl_rmain.c
- GL_MAJOR_VERSION : glquake.h
- GL_MAX : glquake.h
- GL_MAX_3D_TEXTURE_SIZE : glquake.h
- GL_MAX_COLOR_ATTACHMENTS : glquake.h
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS : glquake.h
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS : glquake.h
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS : glquake.h
- GL_MAX_COMBINED_UNIFORM_BLOCKS : glquake.h
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS : glquake.h
- GL_MAX_CUBE_MAP_TEXTURE_SIZE : glquake.h
- GL_MAX_DEBUG_LOGGED_MESSAGES_ARB : glquake.h
- GL_MAX_DEBUG_MESSAGE_LENGTH_ARB : glquake.h
- GL_MAX_DRAW_BUFFERS : glquake.h
- GL_MAX_ELEMENTS_INDICES : glquake.h
- GL_MAX_ELEMENTS_VERTICES : glquake.h
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS : glquake.h
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS : glquake.h
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS : glquake.h
- gl_max_lightmapsize : gl_textures.c, model_brush.c
- GL_MAX_RENDERBUFFER_SIZE : glquake.h
- GL_MAX_SAMPLES : glquake.h
- gl_max_size : gl_textures.c
- GL_MAX_TEXTURE_COORDS : glquake.h
- GL_MAX_TEXTURE_IMAGE_UNITS : glquake.h
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT : glquake.h
- GL_MAX_TEXTURE_SIZE : glquake.h
- GL_MAX_TEXTURE_UNITS : glquake.h
- GL_MAX_UNIFORM_BLOCK_SIZE : glquake.h
- GL_MAX_UNIFORM_BUFFER_BINDINGS : glquake.h
- GL_MAX_VARYING_FLOATS : glquake.h
- GL_MAX_VERTEX_ATTRIBS : glquake.h
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS : glquake.h
- GL_MAX_VERTEX_UNIFORM_BLOCKS : glquake.h
- GL_MAX_VERTEX_UNIFORM_COMPONENTS : glquake.h
- GL_Mesh_ListVBOs() : gl_backend.c, gl_backend.h
- GL_MIN : glquake.h
- GL_MINOR_VERSION : glquake.h
- gl_modelmatrix : gl_backend.c, gl_backend.h
- gl_modelmatrixchanged : gl_backend.c, gl_backend.h
- gl_modelview16f : gl_backend.c, gl_backend.h
- gl_modelviewmatrix : gl_backend.c, gl_backend.h
- gl_modelviewprojection16f : gl_backend.c, gl_backend.h
- gl_modelviewprojectionmatrix : gl_backend.c, gl_backend.h
- GL_MULTISAMPLE : glquake.h
- GL_MULTISAMPLE_BIT : glquake.h
- GL_NEAREST : glquake.h
- GL_NEAREST_MIPMAP_LINEAR : glquake.h
- GL_NEAREST_MIPMAP_NEAREST : glquake.h
- GL_NEVER : glquake.h
- GL_NICEST : glquake.h
- GL_NO_ERROR : glquake.h
- GL_NONE : glquake.h
- GL_NORMAL_ARRAY_BUFFER_BINDING : glquake.h
- GL_NORMAL_MAP : glquake.h
- GL_NOTEQUAL : glquake.h
- GL_NUM_COMPRESSED_TEXTURE_FORMATS : glquake.h
- GL_NUM_EXTENSIONS : glquake.h
- GL_ONE : glquake.h
- GL_ONE_MINUS_CONSTANT_ALPHA : glquake.h
- GL_ONE_MINUS_CONSTANT_COLOR : glquake.h
- GL_ONE_MINUS_DST_ALPHA : glquake.h
- GL_ONE_MINUS_DST_COLOR : glquake.h
- GL_ONE_MINUS_SRC_ALPHA : glquake.h
- GL_ONE_MINUS_SRC_COLOR : glquake.h
- GL_OUT_OF_MEMORY : glquake.h
- GL_PACK_ALIGNMENT : glquake.h
- GL_PACK_IMAGE_HEIGHT : glquake.h
- GL_PACK_SKIP_IMAGES : glquake.h
- gl_paranoid : gl_backend.c, gl_backend.h
- gl_picmip : gl_rmain.c, gl_textures.c, image.c, menu.c
- gl_picmip_other : gl_textures.c
- gl_picmip_sprites : gl_textures.c
- gl_picmip_world : gl_textures.c
- GL_PIXEL_PACK_BUFFER : glquake.h
- gl_polyblend : gl_backend.c, render.h
- GL_POLYGON_OFFSET_FACTOR : glquake.h
- GL_POLYGON_OFFSET_FILL : glquake.h
- GL_POLYGON_OFFSET_LINE : glquake.h
- GL_POLYGON_OFFSET_POINT : glquake.h
- GL_POLYGON_OFFSET_UNITS : glquake.h
- GL_PolygonOffset() : gl_backend.c, gl_backend.h
- gl_Position : shader_glsl.h
- gl_printcheckerror : gl_backend.c, gl_backend.h
- GL_PROGRAM_OBJECT : glquake.h
- gl_projectionmatrix : gl_backend.c, gl_backend.h
- GL_PROXY_TEXTURE_3D : glquake.h
- GL_PROXY_TEXTURE_CUBE_MAP : glquake.h
- GL_QUERY_BUFFER : glquake.h
- GL_QUERY_BUFFER_BARRIER_BIT : glquake.h
- GL_QUERY_BUFFER_BINDING : glquake.h
- GL_QUERY_COUNTER_BITS : glquake.h
- GL_QUERY_RESULT : glquake.h
- GL_QUERY_RESULT_AVAILABLE : glquake.h
- GL_QUERY_RESULT_NO_WAIT : glquake.h
- GL_READ_BUFFER : glquake.h
- GL_READ_FRAMEBUFFER : glquake.h
- GL_READ_FRAMEBUFFER_BINDING : glquake.h
- GL_READ_ONLY : glquake.h
- GL_READ_WRITE : glquake.h
- GL_ReadPixelsBGRA() : gl_backend.c, gl_backend.h
- GL_REFLECTION_MAP : glquake.h
- GL_RENDERBUFFER : glquake.h
- GL_RENDERBUFFER_ALPHA_SIZE : glquake.h
- GL_RENDERBUFFER_BINDING : glquake.h
- GL_RENDERBUFFER_BLUE_SIZE : glquake.h
- GL_RENDERBUFFER_DEPTH_SIZE : glquake.h
- GL_RENDERBUFFER_GREEN_SIZE : glquake.h
- GL_RENDERBUFFER_HEIGHT : glquake.h
- GL_RENDERBUFFER_INTERNAL_FORMAT : glquake.h
- GL_RENDERBUFFER_RED_SIZE : glquake.h
- GL_RENDERBUFFER_SAMPLES : glquake.h
- GL_RENDERBUFFER_STENCIL_SIZE : glquake.h
- GL_RENDERBUFFER_WIDTH : glquake.h
- GL_RENDERER : glquake.h
- gl_renderer : vid.h, vid_shared.c
- GL_REPEAT : glquake.h
- GL_REPLACE : glquake.h
- GL_RGB : glquake.h
- GL_RGB16F : glquake.h
- GL_RGB32F : glquake.h
- GL_RGBA : glquake.h
- GL_RGBA16F : glquake.h
- GL_RGBA32F : glquake.h
- GL_RIGHT : glquake.h
- GL_SAMPLE_ALPHA_TO_COVERAGE : glquake.h
- GL_SAMPLE_ALPHA_TO_ONE : glquake.h
- GL_SAMPLE_BUFFERS : glquake.h
- GL_SAMPLE_COVERAGE : glquake.h
- GL_SAMPLE_COVERAGE_INVERT : glquake.h
- GL_SAMPLE_COVERAGE_VALUE : glquake.h
- GL_SAMPLER_1D : glquake.h
- GL_SAMPLER_1D_SHADOW : glquake.h
- GL_SAMPLER_2D : glquake.h
- GL_SAMPLER_2D_RECT : glquake.h
- GL_SAMPLER_2D_RECT_SHADOW : glquake.h
- GL_SAMPLER_2D_SHADOW : glquake.h
- GL_SAMPLER_3D : glquake.h
- GL_SAMPLER_CUBE : glquake.h
- GL_SAMPLES : glquake.h
- GL_SAMPLES_PASSED : glquake.h
- GL_Scissor() : gl_backend.c, gl_backend.h
- GL_SCISSOR_BOX : glquake.h
- GL_SCISSOR_TEST : glquake.h
- GL_ScissorTest() : gl_backend.c, gl_backend.h
- GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING : glquake.h
- GL_SetMirrorState() : gl_backend.c
- GL_Setup() : vid.h, vid_shared.c
- GL_SetupTextureParameters() : gl_textures.c
- GL_SHADER_OBJECT : glquake.h
- GL_SHADER_SOURCE_LENGTH : glquake.h
- GL_SHADER_TYPE : glquake.h
- GL_SHADING_LANGUAGE_VERSION : glquake.h
- GL_SHORT : glquake.h
- gl_skyclip : gl_rmain.c
- GL_SLUMINANCE : glquake.h
- GL_SLUMINANCE8 : glquake.h
- GL_SLUMINANCE8_ALPHA8 : glquake.h
- GL_SLUMINANCE_ALPHA : glquake.h
- gl_solid_format : render.h
- GL_SRC_ALPHA : glquake.h
- GL_SRC_ALPHA_SATURATE : glquake.h
- GL_SRC_COLOR : glquake.h
- GL_SRGB : glquake.h
- GL_SRGB8 : glquake.h
- GL_SRGB8_ALPHA8 : glquake.h
- GL_SRGB_ALPHA : glquake.h
- GL_STACK_OVERFLOW : glquake.h
- GL_STACK_UNDERFLOW : glquake.h
- gl_state : gl_backend.c
- GL_STATIC_COPY : glquake.h
- GL_STATIC_DRAW : glquake.h
- GL_STATIC_READ : glquake.h
- GL_STENCIL_ATTACHMENT : glquake.h
- GL_STENCIL_BUFFER_BIT : glquake.h
- GL_STENCIL_INDEX1 : glquake.h
- GL_STENCIL_INDEX16 : glquake.h
- GL_STENCIL_INDEX4 : glquake.h
- GL_STENCIL_INDEX8 : glquake.h
- GL_STENCIL_TEST : glquake.h
- GL_STEREO : glquake.h
- GL_STREAM_COPY : glquake.h
- GL_STREAM_DRAW : glquake.h
- GL_STREAM_READ : glquake.h
- GL_Surf_Init() : gl_rsurf.c, render.h
- GL_TEXTURE0 : glquake.h
- GL_TEXTURE1 : glquake.h
- GL_TEXTURE10 : glquake.h
- GL_TEXTURE11 : glquake.h
- GL_TEXTURE12 : glquake.h
- GL_TEXTURE13 : glquake.h
- GL_TEXTURE14 : glquake.h
- GL_TEXTURE15 : glquake.h
- GL_TEXTURE16 : glquake.h
- GL_TEXTURE17 : glquake.h
- GL_TEXTURE18 : glquake.h
- GL_TEXTURE19 : glquake.h
- GL_TEXTURE2 : glquake.h
- GL_TEXTURE20 : glquake.h
- GL_TEXTURE21 : glquake.h
- GL_TEXTURE22 : glquake.h
- GL_TEXTURE23 : glquake.h
- GL_TEXTURE24 : glquake.h
- GL_TEXTURE25 : glquake.h
- GL_TEXTURE26 : glquake.h
- GL_TEXTURE27 : glquake.h
- GL_TEXTURE28 : glquake.h
- GL_TEXTURE29 : glquake.h
- GL_TEXTURE3 : glquake.h
- GL_TEXTURE30 : glquake.h
- GL_TEXTURE31 : glquake.h
- GL_TEXTURE4 : glquake.h
- GL_TEXTURE5 : glquake.h
- GL_TEXTURE6 : glquake.h
- GL_TEXTURE7 : glquake.h
- GL_TEXTURE8 : glquake.h
- GL_TEXTURE9 : glquake.h
- GL_TEXTURE_2D : glquake.h
- GL_TEXTURE_3D : glquake.h
- gl_texture_anisotropy : gl_textures.c, menu.c
- GL_TEXTURE_BINDING_3D : glquake.h
- GL_TEXTURE_BINDING_CUBE_MAP : glquake.h
- GL_Texture_CalcImageSize() : gl_textures.c
- GL_TEXTURE_COMPARE_FUNC : glquake.h
- GL_TEXTURE_COMPARE_MODE : glquake.h
- GL_TEXTURE_COMPRESSED : glquake.h
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE : glquake.h
- GL_TEXTURE_COMPRESSION_HINT : glquake.h
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING : glquake.h
- GL_TEXTURE_CUBE_MAP : glquake.h
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X : glquake.h
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y : glquake.h
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z : glquake.h
- GL_TEXTURE_CUBE_MAP_POSITIVE_X : glquake.h
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y : glquake.h
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z : glquake.h
- GL_TEXTURE_DEPTH : glquake.h
- GL_TEXTURE_DEPTH_SIZE : glquake.h
- GL_TEXTURE_INTERNAL_FORMAT : glquake.h
- GL_TEXTURE_MAG_FILTER : glquake.h
- GL_TEXTURE_MAX_ANISOTROPY_EXT : glquake.h
- GL_TEXTURE_MAX_LEVEL : glquake.h
- GL_TEXTURE_MIN_FILTER : glquake.h
- GL_TEXTURE_STENCIL_SIZE : glquake.h
- GL_TEXTURE_WRAP_R : glquake.h
- GL_TEXTURE_WRAP_S : glquake.h
- GL_TEXTURE_WRAP_T : glquake.h
- gl_texturecompression : gl_textures.c, r_textures.h
- gl_texturecompression_2d : gl_textures.c, r_textures.h
- gl_texturecompression_color : gl_textures.c, r_textures.h
- gl_texturecompression_gloss : gl_textures.c, r_textures.h
- gl_texturecompression_glow : gl_textures.c, r_textures.h
- gl_texturecompression_lightcubemaps : gl_textures.c, r_textures.h
- gl_texturecompression_normal : gl_textures.c, r_textures.h
- gl_texturecompression_q3bspdeluxemaps : gl_textures.c, r_textures.h
- gl_texturecompression_q3bsplightmaps : gl_textures.c, r_textures.h
- gl_texturecompression_reflectmask : gl_textures.c, r_textures.h
- gl_texturecompression_sky : gl_textures.c, r_textures.h
- gl_texturecompression_sprites : gl_textures.c, model_sprite.c
- GL_TextureMode_f() : gl_textures.c
- GL_TRIANGLES : glquake.h
- GL_TRUE : glquake.h
- GL_UNIFORM_ARRAY_STRIDE : glquake.h
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES : glquake.h
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS : glquake.h
- GL_UNIFORM_BLOCK_BINDING : glquake.h
- GL_UNIFORM_BLOCK_DATA_SIZE : glquake.h
- GL_UNIFORM_BLOCK_INDEX : glquake.h
- GL_UNIFORM_BLOCK_NAME_LENGTH : glquake.h
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER : glquake.h
- GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER : glquake.h
- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER : glquake.h
- GL_UNIFORM_BUFFER : glquake.h
- GL_UNIFORM_BUFFER_BINDING : glquake.h
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT : glquake.h
- GL_UNIFORM_BUFFER_SIZE : glquake.h
- GL_UNIFORM_BUFFER_START : glquake.h
- GL_UNIFORM_IS_ROW_MAJOR : glquake.h
- GL_UNIFORM_MATRIX_STRIDE : glquake.h
- GL_UNIFORM_NAME_LENGTH : glquake.h
- GL_UNIFORM_OFFSET : glquake.h
- GL_UNIFORM_SIZE : glquake.h
- GL_UNIFORM_TYPE : glquake.h
- GL_UNPACK_ALIGNMENT : glquake.h
- GL_UNPACK_IMAGE_HEIGHT : glquake.h
- GL_UNPACK_SKIP_IMAGES : glquake.h
- GL_UNSIGNED_BYTE : glquake.h
- GL_UNSIGNED_INT : glquake.h
- GL_UNSIGNED_INT_24_8 : glquake.h
- GL_UNSIGNED_NORMALIZED : glquake.h
- GL_UNSIGNED_SHORT : glquake.h
- GL_VALIDATE_STATUS : glquake.h
- GL_VBOStats_f() : gl_backend.c
- GL_VENDOR : glquake.h
- gl_vendor : vid.h, vid_shared.c
- GL_VERSION : glquake.h
- gl_version : vid.h, vid_shared.c
- GL_VERTEX_ARRAY_BUFFER_BINDING : glquake.h
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : glquake.h
- GL_VERTEX_ATTRIB_ARRAY_ENABLED : glquake.h
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED : glquake.h
- GL_VERTEX_ATTRIB_ARRAY_POINTER : glquake.h
- GL_VERTEX_ATTRIB_ARRAY_SIZE : glquake.h
- GL_VERTEX_ATTRIB_ARRAY_STRIDE : glquake.h
- GL_VERTEX_ATTRIB_ARRAY_TYPE : glquake.h
- GL_VERTEX_PROGRAM_POINT_SIZE : glquake.h
- GL_VERTEX_PROGRAM_TWO_SIDE : glquake.h
- GL_VERTEX_SHADER : glquake.h
- gl_viewmatrix : gl_backend.c, gl_backend.h
- GL_VIEWPORT : glquake.h
- gl_viewport : gl_backend.c, gl_backend.h
- GL_WEIGHT_ARRAY_BUFFER_BINDING : glquake.h
- GL_WRITE_ONLY : glquake.h
- GL_ZERO : glquake.h
- GLAPIENTRY : glquake.h
- GLbitfield : glquake.h
- GLboolean : glquake.h, vid_shared.c
- GLbyte : glquake.h
- GLchar : glquake.h
- GLclampd : glquake.h
- GLclampf : glquake.h
- GLDEBUGPROCARB : glquake.h
- GLdouble : glquake.h
- GLenum : glquake.h, vid_shared.c
- GLfloat : glquake.h
- GLint : glquake.h, vid_shared.c
- GLintptr : glquake.h
- glow_color : dpextensions.qc
- glow_size : dpextensions.qc
- glow_trail : dpextensions.qc
- glowmod : dpextensions.qc
- GLshort : glquake.h
- GLsizei : glquake.h
- GLsizeiptr : glquake.h
- glsl_attrib : render.h
- GLSLATTRIB_COLOR : render.h
- GLSLATTRIB_POSITION : render.h
- GLSLATTRIB_TEXCOORD0 : render.h
- GLSLATTRIB_TEXCOORD1 : render.h
- GLSLATTRIB_TEXCOORD2 : render.h
- GLSLATTRIB_TEXCOORD3 : render.h
- GLSLATTRIB_TEXCOORD4 : render.h
- GLSLATTRIB_TEXCOORD5 : render.h
- GLSLATTRIB_TEXCOORD6 : render.h
- GLSLATTRIB_TEXCOORD7 : render.h
- GLTEXF_DYNAMIC : gl_textures.c
- GLTEXF_IMPORTANTBITS : gl_textures.c
- gltexturepoolchain : gl_textures.c
- GLTEXTURETYPE_2D : gl_textures.c
- GLTEXTURETYPE_3D : gl_textures.c
- GLTEXTURETYPE_CUBEMAP : gl_textures.c
- gltexturetype_t : gl_textures.c
- GLTEXTURETYPE_TOTAL : gl_textures.c
- gltexturetypedimensions : gl_textures.c
- gltexturetypeenums : gl_textures.c
- GLubyte : glquake.h
- GLuint : glquake.h, vid_shared.c
- GLushort : glquake.h
- GLvoid : glquake.h, vid_shared.c
- goalentity : progsdefs.qc
- goodvsbad2bindnames : menu.c
- goodvsbad2episodes : menu.c
- goodvsbad2game : menu.c
- goodvsbad2levels : menu.c
- green : glquake.h, vid_shared.c
- groundentity : progsdefs.qc
- GrowBuf() : cap_avi.c
- guesscount : crypto-keygen-standalone.c
- guessfactor : crypto-keygen-standalone.c
- GuessLODFactor : shader_glsl.h