|
Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
|
|
Public Member Functions | |
| ATTRIB (GameItem, m_canonical_spawnfunc, string) | |
| the canonical spawnfunc name | |
| ATTRIB (GameItem, m_icon, string) | |
| ATTRIB (GameItem, m_name, string) | |
| ATTRIB (GameItem, m_waypoint, string) | |
| ATTRIB (Pickup, m_iteminit, void(Pickup this, entity item)) | |
| ATTRIB (Pickup, m_model, Model) | |
| ATTRIB (Pickup, m_name, string) | |
| ATTRIB (Pickup, m_pickupanyway, bool) | |
| ATTRIB (Pickup, m_respawntime, float) | |
| ATTRIB (Pickup, m_respawntimejitter, float) | |
| ATTRIB (Pickup, m_skin, int) | |
| ATTRIB (Pickup, netname, string) | |
| virtual void | describe () |
| float (entity player, entity item) m_pickupevalfunc | |
| float | generic_pickupevalfunc (entity player, entity item) |
| virtual void | giveTo () |
| float | Item_GiveTo (entity item, entity player) |
| void | ITEM_HANDLE (Show, GameItem this) |
| bool | ITEM_HANDLE (Pickup, Pickup this, entity item, entity player) |
| virtual void | m_spawnfunc_hookreplace () |
| virtual void | show () |
| void (Pickup this, entity item) m_iteminit | |
Public Attributes | |
| int | m_botvalue = 1500 |
| string | m_canonical_spawnfunc = "item_bullets" |
| vector | m_color = '0.678 0.941 0.522' |
| bool | m_glow = false |
| string | m_icon = "ammo_bullets" |
| int | m_id = 0 |
| int | m_itemflags = 0 |
| int | m_itemid = IT_RESOURCE |
| vector | m_maxs = ITEM_D_MAXS |
| vector | m_mins = ITEM_D_MINS |
| Model | m_model = MDL_Bullets_ITEM |
| string | m_name = _("Bullets") |
| bool | m_pickupanyway = autocvar_g_pickup_ammo_anyway |
| Sound | m_respawnsound = SND_ITEMRESPAWN |
| float | m_respawntime = autocvar_g_pickup_respawntime_ammo |
| float | m_respawntimejitter = autocvar_g_pickup_respawntimejitter_ammo |
| Sound | m_sound = SND_ITEMPICKUP |
| int | m_waypointblink = 1 |
| string | netname = "bullets" |
| int | spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE |
References entity().
|
inlinevirtualinherited |
Reimplemented in Powerup.
Definition at line 141 of file item.qh.
References describe(), SUPER, and TC.
Referenced by describe().
References ammo_pickupevalfunc(), and entity().
|
virtualinherited |
Reimplemented in WeaponPickup.
Definition at line 9 of file pickup.qc.
References entity(), giveTo(), Inventory_pickupitem(), Item_GiveTo(), and TC.
Referenced by giveTo(), and Item_GiveTo().
References entity().
|
inlinevirtualinherited |
Definition at line 130 of file item.qh.
References entity(), m_spawnfunc_hookreplace(), METHOD, and this.
Referenced by m_spawnfunc_hookreplace().
|
inlinevirtualinherited |
References ammo_bullets_init(), and entity().
|
inherited |
Definition at line 127 of file item.qh.
Referenced by GetAmmoResource(), Item_ItemsTime_SetTime(), and NET_HANDLE().
| int Bullets::m_itemid = IT_RESOURCE |
|
inherited |
|
inherited |
|
inherited |
|
inherited |
|
inherited |
| int Bullets::spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE |