Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
SpeedItem Class Reference
Inheritance diagram for SpeedItem:
Collaboration diagram for SpeedItem:

Public Member Functions

 ATTRIB (GameItem, m_canonical_spawnfunc, string)
 the canonical spawnfunc name
 ATTRIB (GameItem, m_icon, string)
 ATTRIB (GameItem, m_name, string)
 ATTRIB (GameItem, m_waypoint, string)
 ATTRIB (Pickup, m_iteminit, void(Pickup this, entity item))
 ATTRIB (Pickup, m_model, Model)
 ATTRIB (Pickup, m_name, string)
 ATTRIB (Pickup, m_pickupanyway, bool)
 ATTRIB (Pickup, m_respawntime, float)
 ATTRIB (Pickup, m_respawntimejitter, float)
 ATTRIB (Pickup, m_skin, int)
 ATTRIB (Pickup, netname, string)
virtual void describe ()
 float (entity player, entity item) m_pickupevalfunc
float generic_pickupevalfunc (entity player, entity item)
virtual void giveTo ()
float Item_GiveTo (entity item, entity player)
void ITEM_HANDLE (Show, GameItem this)
bool ITEM_HANDLE (Pickup, Pickup this, entity item, entity player)
virtual void m_spawnfunc_hookreplace ()
virtual void show ()
 void (Pickup def, entity item) m_iteminit

Public Attributes

int m_botvalue = 11000
string m_canonical_spawnfunc = "item_speed"
vector m_color = '0.1 1 0.84'
bool m_glow = true
string m_icon = "buff_speed"
int m_id = 0
int m_itemflags = FL_POWERUP
int m_itemid = IT_SPEED
vector m_maxs = ITEM_L_MAXS
vector m_mins = ITEM_D_MINS
Model m_model = MDL_BUFF
string m_name = _("Speed")
Sound m_respawnsound = SND_SHIELD_RESPAWN
float m_respawntime = autocvar_g_pickup_respawntime_powerup
float m_respawntimejitter = autocvar_g_pickup_respawntimejitter_powerup
int m_skin = 9
Sound m_sound = SND_Speed
string m_waypoint = _("Speed")
int m_waypointblink = 2
string netname = "speed"
int spawnflags = ITEM_FLAG_NORMAL

Detailed Description

Definition at line 33 of file speed.qh.

Member Function Documentation

◆ ATTRIB() [1/12]

GameItem::ATTRIB ( GameItem ,
m_canonical_spawnfunc ,
string  )
inherited

the canonical spawnfunc name

References ATTRIB().

Referenced by ATTRIB().

◆ ATTRIB() [2/12]

GameItem::ATTRIB ( GameItem ,
m_icon ,
string  )
inherited

◆ ATTRIB() [3/12]

GameItem::ATTRIB ( GameItem ,
m_name ,
string  )
inherited

References m_name.

◆ ATTRIB() [4/12]

GameItem::ATTRIB ( GameItem ,
m_waypoint ,
string  )
inherited

◆ ATTRIB() [5/12]

Pickup::ATTRIB ( Pickup ,
m_iteminit ,
void(Pickup this, entity item)  )
inherited

References entity().

◆ ATTRIB() [6/12]

Pickup::ATTRIB ( Pickup ,
m_model ,
Model  )
inherited

◆ ATTRIB() [7/12]

Pickup::ATTRIB ( Pickup ,
m_name ,
string  )
inherited

References m_name.

◆ ATTRIB() [8/12]

Pickup::ATTRIB ( Pickup ,
m_pickupanyway ,
bool  )
inherited

◆ ATTRIB() [9/12]

Pickup::ATTRIB ( Pickup ,
m_respawntime ,
float  )
inherited

◆ ATTRIB() [10/12]

Pickup::ATTRIB ( Pickup ,
m_respawntimejitter ,
float  )
inherited

◆ ATTRIB() [11/12]

Pickup::ATTRIB ( Pickup ,
m_skin ,
int  )
inherited

References m_skin.

◆ ATTRIB() [12/12]

Pickup::ATTRIB ( Pickup ,
netname ,
string  )
inherited

References netname.

◆ describe()

virtual void Powerup::describe ( )
inlinevirtualinherited

Reimplemented from GameItem.

Definition at line 19 of file powerups.qh.

20 {
21 TC(Powerup, this);
22 return SUPER(Powerup).describe(this);
23 }
#define TC(T, sym)
Definition _all.inc:82
#define SUPER(cname)
Definition oo.qh:231

References describe(), SUPER, and TC.

Referenced by describe().

◆ float()

Pickup::float ( entity player,
entity item )
inherited

◆ generic_pickupevalfunc()

float Pickup::generic_pickupevalfunc ( entity player,
entity item )
inherited

References entity().

Referenced by float().

◆ giveTo()

void Pickup::giveTo ( )
virtualinherited

Reimplemented in WeaponPickup.

Definition at line 9 of file pickup.qc.

10{
11 TC(Pickup, this);
12 bool b = Item_GiveTo(item, player);
13 if (b)
14 Inventory_pickupitem(this, player);
15 return b;
16}
float Item_GiveTo(entity item, entity player)
void Inventory_pickupitem(Pickup this, entity player)
Definition inventory.qh:161

References entity(), giveTo(), Inventory_pickupitem(), Item_GiveTo(), and TC.

Referenced by giveTo(), and Item_GiveTo().

◆ Item_GiveTo()

float Pickup::Item_GiveTo ( entity item,
entity player )
inherited

References entity(), and giveTo().

◆ ITEM_HANDLE() [1/2]

void GameItem::ITEM_HANDLE ( Show ,
GameItem this )
inlineinherited

Definition at line 159 of file item.qh.

159{ this.show(this); }
virtual void show()
Definition item.qh:154

References show().

◆ ITEM_HANDLE() [2/2]

bool Pickup::ITEM_HANDLE ( Pickup ,
Pickup this,
entity item,
entity player )
inherited

References entity().

◆ m_spawnfunc_hookreplace()

virtual void GameItem::m_spawnfunc_hookreplace ( )
inlinevirtualinherited

Definition at line 130 of file item.qh.

130{ return this; }

References entity(), m_spawnfunc_hookreplace(), METHOD, and this.

Referenced by m_spawnfunc_hookreplace().

◆ show()

virtual void Pickup::show ( )
inlinevirtualinherited

Reimplemented from GameItem.

Definition at line 14 of file pickup.qh.

15 {
16 TC(Pickup, this);
17 LOG_INFOF("%s: %s", etos(this), this.m_name);
18 }
string m_name
Definition scores.qh:142
#define LOG_INFOF(...)
Definition log.qh:66
string etos(entity e)

References etos(), LOG_INFOF, m_name, show(), and TC.

Referenced by show().

◆ void()

SpeedItem::void ( Pickup def,
entity item )

References entity(), and powerup_speed_init().

Member Data Documentation

◆ m_botvalue

int Powerup::m_botvalue = 11000
inherited

Definition at line 13 of file powerups.qh.

◆ m_canonical_spawnfunc

string SpeedItem::m_canonical_spawnfunc = "item_speed"

Definition at line 34 of file speed.qh.

◆ m_color

vector SpeedItem::m_color = '0.1 1 0.84'

Definition at line 50 of file speed.qh.

◆ m_glow

bool SpeedItem::m_glow = true

Definition at line 44 of file speed.qh.

◆ m_icon

string SpeedItem::m_icon = "buff_speed"

Definition at line 49 of file speed.qh.

◆ m_id

int GameItem::m_id = 0
inherited

Definition at line 127 of file item.qh.

Referenced by GetAmmoResource(), Item_ItemsTime_SetTime(), and NET_HANDLE().

◆ m_itemflags

int Powerup::m_itemflags = FL_POWERUP
inherited

Definition at line 14 of file powerups.qh.

◆ m_itemid

int SpeedItem::m_itemid = IT_SPEED

Definition at line 40 of file speed.qh.

◆ m_maxs

vector Powerup::m_maxs = ITEM_L_MAXS
inherited

Definition at line 12 of file powerups.qh.

◆ m_mins

vector Pickup::m_mins = ITEM_D_MINS
inherited

Definition at line 21 of file pickup.qh.

◆ m_model

Model SpeedItem::m_model = MDL_BUFF

Definition at line 41 of file speed.qh.

◆ m_name

string SpeedItem::m_name = _("Speed")

Definition at line 48 of file speed.qh.

◆ m_respawnsound

Sound SpeedItem::m_respawnsound = SND_SHIELD_RESPAWN

Definition at line 45 of file speed.qh.

◆ m_respawntime

float Powerup::m_respawntime = autocvar_g_pickup_respawntime_powerup
inherited

Definition at line 15 of file powerups.qh.

◆ m_respawntimejitter

float Powerup::m_respawntimejitter = autocvar_g_pickup_respawntimejitter_powerup
inherited

Definition at line 16 of file powerups.qh.

◆ m_skin

int SpeedItem::m_skin = 9

Definition at line 42 of file speed.qh.

◆ m_sound

Sound SpeedItem::m_sound = SND_Speed

Definition at line 43 of file speed.qh.

◆ m_waypoint

string SpeedItem::m_waypoint = _("Speed")

Definition at line 51 of file speed.qh.

◆ m_waypointblink

int SpeedItem::m_waypointblink = 2

Definition at line 52 of file speed.qh.

◆ netname

string SpeedItem::netname = "speed"

Definition at line 47 of file speed.qh.

◆ spawnflags

int SpeedItem::spawnflags = ITEM_FLAG_NORMAL

Definition at line 39 of file speed.qh.


The documentation for this class was generated from the following file:
  • common/mutators/mutator/powerups/powerup/speed.qh