38 PAR(_(
"The %s powerup increases your movement speed, attack speed, and health regeneration speed while the powerup is active. "
39 "However, it also makes you a bit more vulnerable to incoming attacks."),
COLORED_NAME(
this));
40 PAR(_(
"Since it is a powerup, it will drop if you die while holding it."));
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define COLORED_NAME(this)
@ STATUSEFFECT_REMOVE_TIMEOUT
@ STATUSEFFECT_FLAG_ACTIVE
void Send_Notification(NOTIF broadcast, entity client, MSG net_type, Notification net_name,...count)
#define METHOD(cname, name, prototype)
void play_countdown(entity this, float finished, Sound samp)
const int CH_TRIGGER_SINGLE
void stopsound(entity e, int chan)
float StatusEffects_gettime(StatusEffect this, entity actor)
#define PAR(...)
Adds an individually translatable paragraph to PAGE_TEXT without having to deal with strcat and sprin...