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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Classes | |
| class | Sound |
Macros | |
| #define | _sound(e, c, s, v, a) |
| #define | sound(e, c, s, v, a) |
| #define | sound8(e, o, chan, samp, vol, atten, speed, sf) |
| because sound7 didn't have origin | |
| #define | Sound_fixpath(this) |
Functions | |
| string | _Sound_fixpath (string base) |
Variables | |
| string | _Sound_fixpath_cached |
| entity | _Sound_fixpath_this |
| const float | ATTEN_IDLE = 2 |
| const float | ATTEN_LARGE = 1 |
| const float | ATTEN_LOW = 0.2 |
| const float | ATTEN_MAX = 3.984375 |
| const float | ATTEN_MIN = 0.015625 |
| const float | ATTEN_NONE = 0 |
| const float | ATTEN_NORM = 0.5 |
| const float | ATTEN_STATIC = 3 |
| const int | CH_AMBIENT = -9 |
| const int | CH_AMBIENT_SINGLE = 9 |
| const int | CH_BGM_SINGLE = 8 |
| const int | CH_INFO = 0 |
| const int | CH_PAIN = -6 |
| const int | CH_PAIN_SINGLE = 6 |
| const int | CH_PLAYER = -7 |
| const int | CH_PLAYER_SINGLE = 7 |
| const int | CH_SHOTS = -4 |
| const int | CH_SHOTS_SINGLE = 4 |
| const int | CH_TRIGGER = -3 |
| const int | CH_TRIGGER_SINGLE = 3 |
| const int | CH_TUBA_SINGLE = 5 |
| const int | CH_VOICE = -2 |
| const int | CH_WEAPON_A = -1 |
| const int | CH_WEAPON_B = -1 |
| const int | CH_WEAPON_SINGLE = 1 |
| const float | VOL_BASE = 0.7 |
| const float | VOL_BASEVOICE = 1.0 |
| const float | VOL_MUFFLED = 0.35 |
| #define _sound | ( | e, | |
| c, | |||
| s, | |||
| v, | |||
| a ) |
Definition at line 43 of file sound.qh.
Referenced by basketball_touch(), bot_cmd_sound(), button_fire(), ctf_CheckFlagReturn(), ctf_Handle_Capture(), ctf_Handle_Drop(), ctf_Handle_Pickup(), ctf_Handle_Retrieve(), ctf_Handle_Return(), ctf_Handle_Throw(), dompoint_captured(), door_go_down(), door_go_up(), door_hit_bottom(), door_hit_top(), door_rotating_go_down(), door_rotating_go_up(), door_rotating_hit_bottom(), door_rotating_hit_top(), fd_secret_done(), fd_secret_move1(), fd_secret_move2(), fd_secret_move3(), fd_secret_move4(), fd_secret_move5(), fd_secret_move6(), fd_secret_use(), football_touch(), func_breakable_behave_restore(), func_breakable_destroy(), func_rotating_setactive(), func_vectormamamam_setactive(), GoalTouch(), InitBall(), Item_Touch(), jumppad_push(), Local_Notification_sound(), multi_trigger(), plat_go_down(), plat_go_up(), plat_hit_bottom(), plat_hit_top(), play2all(), sandbox_ObjectFunction_Touch(), target_speaker_use_on(), TeleportPlayer(), train_next(), trigger_gravity_touch(), trigger_heal_touch(), tubasound(), W_Nexball_Touch(), and W_Reload().
| #define sound | ( | e, | |
| c, | |||
| s, | |||
| v, | |||
| a ) |
Definition at line 52 of file sound.qh.
Referenced by Arc_Smoke(), beam_think(), buff_Respawn(), buff_Think(), buff_Touch(), bumblebee_blowup(), bumblebee_diethink(), Casing_Touch(), CheatImpulse(), CreatureFrame_hotliquids(), CSQCModel_Effects_Apply(), CSQCModel_Hook_PreDraw(), Draw_GrapplingHook(), Ent_Remove(), Ent_TubaNote_Think(), generator_draw(), Gib_Touch(), GiveSound(), GrapplingHook_Stop(), HitSound(), Item_Respawn(), ka_DropEvent(), ka_RespawnBall(), ka_TouchEvent(), kh_Key_Collect(), kh_Key_DropAll(), kh_Key_DropOne(), kh_Key_Think(), loopsound(), M_Golem_Attack_Lightning_Explode(), M_Golem_Attack_Smash(), M_Mage_Attack_Push(), M_Mage_Attack_Spike_Explode(), StatusEffect::m_remove(), M_Spider_Attack_Web(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_beep(), nade_boom(), nade_damage(), nade_darkness_think(), nade_ice_think(), nade_touch(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Icon_Damage(), ons_ControlPoint_Icon_Spawn(), ons_ControlPoint_Icon_Think(), ons_GeneratorDamage(), ons_Teleport(), Onslaught_CheckWinner(), play_countdown(), player_powerups_remove_all(), PlayerCorpseDamage(), PlayerDamage(), PlayerTouchExplode(), Portal_Remove(), racer_exit(), racer_frame(), raptor_diethink(), raptor_frame(), raptor_takeoff(), Remove_ArcBeam(), Remove_GrapplingHook(), spamsound(), spiderbot_blowup(), spiderbot_frame(), spiderbot_headfade(), target_init_use(), target_speaker_use_off(), tka_DropEvent(), tka_RespawnBall(), tka_TouchEvent(), turret_die(), turret_gibboom(), turret_projectile(), vehicle_alarm(), vehicles_exit(), vehicles_gib_explode(), vehicles_projectile(), void(), void(), W_Arc_Beam(), W_Arc_Beam_Think(), W_Devastator_Think(), W_Fireball_Attack1_Frame0(), W_Hagar_Attack2_Load(), W_OverkillNex_Attack(), W_Porto_Touch(), W_SetupShot_Dir_ProjectileSize_Range(), W_Shotgun_Attack2(), W_Shotgun_Attack3_Frame2(), W_Vaporizer_Attack(), W_Vortex_Attack(), W_WeaponFrame(), walker_fire_rocket(), and weapon_prepareattack_checkammo().
because sound7 didn't have origin
| e | sound owner |
| o | sound origin |
| chan | sound channel |
| samp | sound filename |
| vol | sound volume |
| atten | sound attenuation |
| speed | |
| sf |
Definition at line 66 of file sound.qh.
Referenced by NET_HANDLE(), and NET_HANDLE().
| #define Sound_fixpath | ( | this | ) |
Definition at line 141 of file sound.qh.
Referenced by dom_spawnteam(), StartItem(), and W_Reload().
Definition at line 94 of file sound.qh.
References extensions, LOG_WARNF, strcat(), string_null, and tryext.
Referenced by Sound::sound_precache(), and StrafeHUD_UpdateSonarSound().
| const float ATTEN_IDLE = 2 |
Definition at line 32 of file sound.qh.
Referenced by FireRailgunBullet(), func_rotating_init_for_player(), func_rotating_setactive(), func_vectormamamam_init_for_player(), func_vectormamamam_setactive(), spawnfunc(), spawnfunc(), spawnfunc(), and train_next().
| const float ATTEN_LARGE = 1 |
Definition at line 31 of file sound.qh.
Referenced by Casing_Touch(), nade_beep(), nade_damage(), and nade_touch().
| const float ATTEN_LOW = 0.2 |
Definition at line 29 of file sound.qh.
Referenced by NET_HANDLE().
| const float ATTEN_MAX = 3.984375 |
Definition at line 34 of file sound.qh.
Referenced by nade_beep(), nade_damage(), and nade_touch().
| const float ATTEN_MIN = 0.015625 |
Definition at line 28 of file sound.qh.
Referenced by _GlobalSound(), and bot_cmd_sound().
| const float ATTEN_NONE = 0 |
Definition at line 27 of file sound.qh.
Referenced by _GlobalSound(), buff_Respawn(), ctf_CheckFlagReturn(), ctf_Handle_Capture(), ctf_Handle_Drop(), ctf_Handle_Pickup(), ctf_Handle_Return(), GoalTouch(), ka_DropEvent(), ka_RespawnBall(), ka_TouchEvent(), NET_HANDLE(), ons_GeneratorThink(), Onslaught_CheckWinner(), play2(), play2all(), raptor_frame(), tka_DropEvent(), tka_RespawnBall(), tka_TouchEvent(), and vehicle_alarm().
| const float ATTEN_NORM = 0.5 |
Definition at line 30 of file sound.qh.
Referenced by _GlobalSound(), Arc_Smoke(), basketball_touch(), beam_think(), bumblebee_blowup(), bumblebee_diethink(), button_fire(), CheatImpulse(), CreatureFrame_hotliquids(), ctf_Handle_Retrieve(), ctf_Handle_Throw(), dompoint_captured(), door_go_down(), door_go_up(), door_hit_bottom(), door_hit_top(), door_rotating_go_down(), door_rotating_go_up(), door_rotating_hit_bottom(), door_rotating_hit_top(), Draw_GrapplingHook(), fd_secret_done(), fd_secret_move1(), fd_secret_move2(), fd_secret_move3(), fd_secret_move4(), fd_secret_move5(), fd_secret_move6(), fd_secret_use(), football_touch(), func_breakable_behave_restore(), func_breakable_destroy(), func_breakable_init_for_player(), generator_draw(), Gib_Touch(), GiveSound(), GrapplingHook_Stop(), InitBall(), Item_Respawn(), Item_RespawnCountdown(), Item_Touch(), jumppad_push(), ka_TouchEvent(), kh_Key_Collect(), kh_Key_DropAll(), kh_Key_DropOne(), kh_Key_Think(), M_Golem_Attack_Lightning_Explode(), M_Golem_Attack_Smash(), M_Mage_Attack_Push(), M_Mage_Attack_Spike_Explode(), StatusEffect::m_remove(), M_Spider_Attack_Web(), Monster_Damage(), Monster_Sound(), multi_trigger(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_boom(), nade_darkness_think(), nade_ice_think(), nade_napalm_ball(), nade_touch(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Icon_Damage(), ons_ControlPoint_Icon_Spawn(), ons_ControlPoint_Icon_Think(), ons_GeneratorDamage(), ons_Teleport(), plat_go_down(), plat_go_up(), plat_hit_bottom(), plat_hit_top(), play_countdown(), player_powerups_remove_all(), PlayerCorpseDamage(), PlayerDamage(), PlayerTouchExplode(), Portal_Remove(), racer_exit(), racer_frame(), raptor_diethink(), raptor_frame(), raptor_takeoff(), Remove_ArcBeam(), Remove_GrapplingHook(), sandbox_ObjectFunction_Touch(), spawnfunc(), spawnfunc(), spiderbot_blowup(), spiderbot_frame(), spiderbot_headfade(), TeleportPlayer(), tka_TouchEvent(), trigger_gravity_touch(), trigger_heal_touch(), turret_die(), turret_gibboom(), turret_projectile(), vehicles_damage(), vehicles_exit(), vehicles_gib_explode(), vehicles_projectile(), W_Electro_Orb_Touch(), W_Fireball_Attack1_Frame0(), W_Nexball_Touch(), W_Porto_Touch(), W_Reload(), W_Shotgun_Attack2(), W_Vaporizer_Attack(), walker_fire_rocket(), and weapon_prepareattack_checkammo().
| const float ATTEN_STATIC = 3 |
Definition at line 33 of file sound.qh.
Referenced by spawnfunc().
| const int CH_AMBIENT_SINGLE = 9 |
Definition at line 25 of file sound.qh.
Referenced by func_rotating_init_for_player(), and func_rotating_setactive().
| const int CH_INFO = 0 |
Definition at line 6 of file sound.qh.
Referenced by HitSound(), Onslaught_CheckWinner(), play2(), play2all(), play_countdown(), player_powerups_remove_all(), and StrafeHUD_Sonar().
| const int CH_PAIN = -6 |
Definition at line 18 of file sound.qh.
Referenced by Gib_Touch(), Monster_Damage(), MUTATOR_HOOKFUNCTION(), NET_HANDLE(), ons_ControlPoint_Icon_Think(), PlayerDamage(), and vehicles_damage().
| const int CH_PAIN_SINGLE = 6 |
Definition at line 19 of file sound.qh.
Referenced by NET_HANDLE(), raptor_frame(), and Vehicles_drawHUD().
| const int CH_PLAYER = -7 |
Definition at line 20 of file sound.qh.
Referenced by DrownPlayer(), MUTATOR_HOOKFUNCTION(), PlayerJump(), PM_check_hitground(), PM_dodging(), and PM_Footsteps().
| const int CH_PLAYER_SINGLE = 7 |
Definition at line 21 of file sound.qh.
Referenced by CreatureFrame_hotliquids(), and PutPlayerInServer().
| const int CH_SHOTS = -4 |
Definition at line 14 of file sound.qh.
Referenced by bumblebee_blowup(), bumblebee_diethink(), Casing_Touch(), CheatImpulse(), FireRailgunBullet(), GrapplingHook_Stop(), M_Golem_Attack_Lightning_Explode(), M_Golem_Attack_Smash(), M_Mage_Attack_Push(), M_Mage_Attack_Spike_Explode(), M_Spider_Attack_Web(), nade_boom(), nade_darkness_think(), nade_ice_think(), nade_napalm_ball(), nade_touch(), NET_HANDLE(), PlayerCorpseDamage(), PlayerDamage(), Portal_Remove(), raptor_diethink(), spiderbot_blowup(), spiderbot_headfade(), turret_die(), turret_gibboom(), vehicles_gib_explode(), W_Electro_Orb_Touch(), W_MineLayer_Stick(), W_MineLayer_Think(), W_Mortar_Grenade_Touch1(), W_Mortar_Grenade_Touch2(), and W_Porto_Touch().
| const int CH_SHOTS_SINGLE = 4 |
Definition at line 15 of file sound.qh.
Referenced by Arc_Smoke(), beam_think(), Draw_GrapplingHook(), MUTATOR_HOOKFUNCTION(), nade_beep(), nade_boom(), nade_damage(), nade_touch(), NET_HANDLE(), NET_HANDLE(), Remove_ArcBeam(), and Remove_GrapplingHook().
| const int CH_TRIGGER = -3 |
Definition at line 12 of file sound.qh.
Referenced by basketball_touch(), buff_Respawn(), buff_Think(), buff_Touch(), button_fire(), ctf_CheckFlagReturn(), ctf_Handle_Capture(), ctf_Handle_Drop(), ctf_Handle_Pickup(), ctf_Handle_Retrieve(), ctf_Handle_Return(), ctf_Handle_Throw(), dompoint_captured(), football_touch(), func_breakable_destroy(), generator_draw(), GiveSound(), GoalTouch(), InitBall(), Item_Respawn(), Item_RespawnCountdown(), Item_Touch(), jumppad_push(), ka_DropEvent(), ka_RespawnBall(), ka_TouchEvent(), kh_Key_Collect(), kh_Key_DropAll(), kh_Key_DropOne(), kh_Key_Think(), StatusEffect::m_remove(), multi_trigger(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), NET_HANDLE(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Icon_Damage(), ons_ControlPoint_Icon_Spawn(), ons_GeneratorDamage(), ons_Teleport(), PlayerTouchExplode(), sandbox_ObjectFunction_Touch(), target_init_use(), target_speaker_use_activator(), TeleportPlayer(), tka_DropEvent(), tka_RespawnBall(), tka_TouchEvent(), trigger_gravity_touch(), trigger_heal_touch(), and W_Nexball_Touch().
| const int CH_TRIGGER_SINGLE = 3 |
Definition at line 13 of file sound.qh.
Referenced by CSQCModel_Effects_Apply(), door_go_down(), door_go_up(), door_hit_bottom(), door_hit_top(), door_rotating_go_down(), door_rotating_go_up(), door_rotating_hit_bottom(), door_rotating_hit_top(), fd_secret_done(), fd_secret_move1(), fd_secret_move2(), fd_secret_move3(), fd_secret_move4(), fd_secret_move5(), fd_secret_move6(), fd_secret_use(), func_breakable_behave_destroyed(), func_breakable_behave_restore(), func_breakable_init_for_player(), func_vectormamamam_init_for_player(), func_vectormamamam_setactive(), GiveSound(), Item_Touch(), NET_HANDLE(), plat_go_down(), plat_go_up(), plat_hit_bottom(), plat_hit_top(), player_powerups_remove_all(), racer_exit(), racer_frame(), raptor_frame(), raptor_takeoff(), spawnfunc(), spawnfunc(), spawnfunc(), spiderbot_frame(), target_speaker_use_off(), target_speaker_use_on(), train_next(), train_wait(), Vehicles_drawHUD(), and vehicles_exit().
| const int CH_TUBA_SINGLE = 5 |
Definition at line 17 of file sound.qh.
Referenced by Ent_TubaNote_Think(), and tubasound().
| const int CH_VOICE = -2 |
Definition at line 10 of file sound.qh.
Referenced by Monster_Attack_Check(), Monster_Dead(), Monster_Enemy_Check(), Monster_Move(), Monster_Spawn_Setup(), and PlayerPreThink().
| const int CH_WEAPON_A = -1 |
Definition at line 7 of file sound.qh.
Referenced by CheatCommand(), spiderbot_frame(), toss_nade(), turret_projectile(), vehicles_projectile(), W_Arc_Attack_Bolt(), W_Arc_Beam(), W_Arc_Beam_Think(), W_Crylink_Attack(), W_Crylink_Attack2(), W_Devastator_Attack(), W_Electro_Attack_Bolt(), W_Electro_Attack_Orb(), W_Fireball_Attack1(), W_Fireball_Attack2(), W_Hagar_Attack(), W_Hagar_Attack2(), W_Hagar_Attack2_Load(), W_Hagar_Attack2_Load_Release(), W_HLAC_Attack(), W_HLAC_Attack2(), W_Hook_Attack2(), W_MachineGun_Attack(), W_MachineGun_Attack_Auto(), W_MachineGun_Attack_Burst(), W_MineLayer_Attack(), W_Mortar_Attack(), W_Mortar_Attack2(), W_Nexball_Attack(), W_Nexball_Attack2(), W_OverkillHeavyMachineGun_Attack_Auto(), W_OverkillMachineGun_Attack_Auto(), W_OverkillNex_Attack(), W_OverkillRocketPropelledChainsaw_Attack(), W_Porto_Attack(), W_Rifle_FireBullet(), W_RocketMinsta_Attack(), W_Seeker_Fire_Flac(), W_Seeker_Fire_Missile(), W_Seeker_Fire_Tag(), W_Shotgun_Attack(), W_Shotgun_Attack2(), W_Vaporizer_Attack(), W_Vortex_Attack(), walker_fire_rocket(), and weapon_prepareattack_checkammo().
| const int CH_WEAPON_B = -1 |
Definition at line 8 of file sound.qh.
Referenced by bot_cmd_sound(), FireGrapplingHook(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), W_Blaster_Attack(), W_Devastator_Think(), W_Hagar_Attack2_Load(), W_OverkillNex_Attack(), and W_Vortex_Attack().
| const int CH_WEAPON_SINGLE = 1 |
Definition at line 9 of file sound.qh.
Referenced by W_Fireball_Attack1_Frame0(), W_Reload(), W_Shotgun_Attack(), W_Shotgun_Attack3_Frame2(), and W_WeaponFrame().
| const float VOL_BASE = 0.7 |
Definition at line 36 of file sound.qh.
Referenced by _GlobalSound(), Arc_Smoke(), basketball_touch(), beam_think(), bot_cmd_sound(), buff_Respawn(), buff_Think(), buff_Touch(), bumblebee_blowup(), bumblebee_diethink(), button_fire(), Casing_Touch(), CheatImpulse(), CreatureFrame_hotliquids(), CSQCModel_Effects_Apply(), CSQCModel_Hook_PreDraw(), ctf_CheckFlagReturn(), ctf_Handle_Capture(), ctf_Handle_Drop(), ctf_Handle_Pickup(), ctf_Handle_Retrieve(), ctf_Handle_Return(), ctf_Handle_Throw(), dompoint_captured(), door_go_down(), door_go_up(), door_hit_bottom(), door_hit_top(), door_rotating_go_down(), door_rotating_go_up(), door_rotating_hit_bottom(), door_rotating_hit_top(), Draw_GrapplingHook(), DrownPlayer(), Ent_Remove(), Ent_TubaNote_UpdateSound(), fd_secret_done(), fd_secret_move1(), fd_secret_move2(), fd_secret_move3(), fd_secret_move4(), fd_secret_move5(), fd_secret_move6(), fd_secret_use(), football_touch(), func_breakable_behave_restore(), func_breakable_destroy(), func_breakable_init_for_player(), func_rotating_init_for_player(), func_rotating_setactive(), func_vectormamamam_init_for_player(), func_vectormamamam_setactive(), generator_draw(), Gib_Touch(), GiveSound(), GoalTouch(), GrapplingHook_Stop(), HitSound(), InitBall(), Item_Respawn(), Item_RespawnCountdown(), Item_Touch(), jumppad_push(), ka_DropEvent(), ka_RespawnBall(), ka_TouchEvent(), kh_Key_Collect(), kh_Key_DropAll(), kh_Key_DropOne(), kh_Key_Think(), M_Golem_Attack_Lightning_Explode(), M_Golem_Attack_Smash(), M_Mage_Attack_Spike_Explode(), StatusEffect::m_remove(), M_Spider_Attack_Web(), Monster_Damage(), Monster_Sound(), multi_trigger(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_beep(), nade_boom(), nade_damage(), nade_darkness_think(), nade_ice_think(), nade_napalm_ball(), nade_touch(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Icon_Damage(), ons_ControlPoint_Icon_Spawn(), ons_ControlPoint_Icon_Think(), ons_GeneratorDamage(), ons_GeneratorThink(), ons_Teleport(), Onslaught_CheckWinner(), plat_go_down(), plat_go_up(), plat_hit_bottom(), plat_hit_top(), play2(), play2all(), play_countdown(), player_powerups_remove_all(), PlayerCorpseDamage(), PlayerDamage(), PlayerJump(), PlayerTouchExplode(), PM_check_hitground(), PM_dodging(), PM_Footsteps(), Portal_Remove(), raptor_diethink(), raptor_frame(), Remove_ArcBeam(), Remove_GrapplingHook(), sandbox_ObjectFunction_Touch(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spiderbot_blowup(), spiderbot_frame(), spiderbot_headfade(), StrafeHUD_Sonar(), target_init_use(), target_speaker_use_activator(), target_speaker_use_off(), target_speaker_use_on(), TeleportPlayer(), tka_DropEvent(), tka_RespawnBall(), tka_TouchEvent(), train_next(), trigger_gravity_touch(), trigger_heal_touch(), turret_die(), turret_gibboom(), turret_projectile(), vehicles_damage(), vehicles_gib_explode(), vehicles_projectile(), W_Arc_Beam(), W_Arc_Beam_Think(), W_Devastator_Think(), W_Electro_Orb_Touch(), W_Fireball_Attack1_Frame0(), W_Hagar_Attack2_Load(), W_MineLayer_Stick(), W_MineLayer_Think(), W_Mortar_Grenade_Touch1(), W_Mortar_Grenade_Touch2(), W_Nexball_Touch(), W_OverkillNex_Attack(), W_Porto_Touch(), W_Reload(), W_SetupShot_Dir_ProjectileSize_Range(), W_Shotgun_Attack2(), W_Shotgun_Attack3_Frame2(), W_Vaporizer_Attack(), W_Vortex_Attack(), W_WeaponFrame(), walker_fire_rocket(), and weapon_prepareattack_checkammo().
| const float VOL_BASEVOICE = 1.0 |
Definition at line 37 of file sound.qh.
Referenced by FireRailgunBullet(), NET_HANDLE(), PlayerPreThink(), and vehicle_alarm().
| const float VOL_MUFFLED = 0.35 |
Definition at line 38 of file sound.qh.
Referenced by PM_check_hitground().