35void trigger_secret_reset(
entity this)
64 this.
message =
"You found a secret!";
72 case 1: this.
noise =
"misc/secret.wav";
break;
74 case 3: this.
noise =
"misc/trigger1.wav";
break;
88 this.reset = trigger_secret_reset;
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void SUB_UseTargets(entity this, entity actor, entity trigger)
#define EXACTTRIGGER_TOUCH(e, t)
#define EXACTTRIGGER_INIT
void trigger_secret_touch(entity this, entity toucher)
A secret has been found (maybe :P)