22 int allItems =
STAT(ITEMS);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime, bool isInfinite)
vector autocvar_hud_progressbar_superweapons_color
const int IT_UNLIMITED_SUPERWEAPONS
bool autocvar__hud_configure
@ STATUSEFFECT_FLAG_PERSISTENT
Effect is currently being granted passively.
#define METHOD(cname, name, prototype)