Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
sv_model.qh File Reference
#include "common.qh"
Include dependency graph for sv_model.qh:
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Macros

#define CSQCMODEL_ENDIF
#define CSQCMODEL_IF(cond)
#define CSQCMODEL_PROPERTY(flag, t, r, w, f)
#define CSQCMODEL_PROPERTY_SCALED(flag, t, r, w, f, s, mi, ma)

Functions

void CSQCModel_CheckUpdate (entity e)
void CSQCModel_LinkEntity (entity e)
void CSQCModel_UnlinkEntity (entity e)

Macro Definition Documentation

◆ CSQCMODEL_ENDIF

#define CSQCMODEL_ENDIF

Definition at line 33 of file sv_model.qh.

◆ CSQCMODEL_IF

#define CSQCMODEL_IF ( cond)

Definition at line 32 of file sv_model.qh.

◆ CSQCMODEL_PROPERTY

#define CSQCMODEL_PROPERTY ( flag,
t,
r,
w,
f )
Value:
.t f; \
.t csqcmodel_##f;

Definition at line 34 of file sv_model.qh.

34#define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
35 .t f; \
36 .t csqcmodel_##f;

◆ CSQCMODEL_PROPERTY_SCALED

#define CSQCMODEL_PROPERTY_SCALED ( flag,
t,
r,
w,
f,
s,
mi,
ma )
Value:
.t f; \
.t csqcmodel_##f;

Definition at line 37 of file sv_model.qh.

37#define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \
38 .t f; \
39 .t csqcmodel_##f;

Function Documentation

◆ CSQCModel_CheckUpdate()

void CSQCModel_CheckUpdate ( entity e)

Definition at line 68 of file sv_model.qc.

69{
70 // some nice flags for CSQCMODEL_IF
71 noref float isplayer = IS_CLIENT(e);
72 noref float islocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
73 noref float isnolocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
74
75#if CSQCPLAYER_FORCE_UPDATES
76 if(isplayer && time > e.csqcmodel_nextforcedupdate)
77 {
78 e.SendFlags |= CSQCMODEL_PROPERTY_ORIGIN;
79 e.csqcmodel_nextforcedupdate = time + (1 / (CSQCPLAYER_FORCE_UPDATES)) * (0.5 + random()); // ensure about 4 origin sends per sec
80 }
81#endif
82
83 if(e.effects & EF_RESTARTANIM_BIT)
84 {
85 e.SendFlags |= CSQCMODEL_PROPERTY_FRAME | CSQCMODEL_PROPERTY_FRAME2; // full anim resend please
86 e.effects &= ~EF_RESTARTANIM_BIT;
87 }
88
89 if(e.effects & EF_TELEPORT_BIT)
90 {
91 e.SendFlags |= CSQCMODEL_PROPERTY_TELEPORTED; // no interpolation please
92 e.effects &= ~EF_TELEPORT_BIT;
93 }
94
95#define CSQCMODEL_IF(cond) if(cond) {
96#define CSQCMODEL_ENDIF }
97#define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
98 { \
99 t tmp = e.f; \
100 if(tmp != e.csqcmodel_##f) \
101 { \
102 e.csqcmodel_##f = tmp; \
103 e.SendFlags |= flag; \
104 } \
105 }
106#define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \
107 { \
108 t tmp = rint(bound(mi, s * e.f, ma) - mi); \
109 if(tmp != e.csqcmodel_##f) \
110 { \
111 e.csqcmodel_##f = tmp; \
112 e.SendFlags |= flag; \
113 } \
114 }
116#undef CSQCMODEL_PROPERTY_SCALED
117#undef CSQCMODEL_PROPERTY
118#undef CSQCMODEL_ENDIF
119#undef CSQCMODEL_IF
120}
#define IS_CLIENT(s)
Definition player.qh:242
float time
const int EF_TELEPORT_BIT
const int EF_RESTARTANIM_BIT
#define CSQCPLAYER_FORCE_UPDATES
const int CSQCMODEL_PROPERTY_FRAME2
Definition common.qh:67
const int CSQCMODEL_PROPERTY_FRAME
Definition common.qh:61
#define ALLPROPERTIES
Definition common.qh:93
const int CSQCMODEL_PROPERTY_ORIGIN
Definition common.qh:64
const int CSQCMODEL_PROPERTY_TELEPORTED
Definition common.qh:62
float random(void)

References ALLPROPERTIES, CSQCMODEL_PROPERTY_FRAME, CSQCMODEL_PROPERTY_FRAME2, CSQCMODEL_PROPERTY_ORIGIN, CSQCMODEL_PROPERTY_TELEPORTED, CSQCPLAYER_FORCE_UPDATES, EF_RESTARTANIM_BIT, EF_TELEPORT_BIT, entity(), IS_CLIENT, random(), and time.

Referenced by CSQCModel_LinkEntity().

◆ CSQCModel_LinkEntity()

void CSQCModel_LinkEntity ( entity e)

Definition at line 122 of file sv_model.qc.

123{
125 e.SendFlags = 0xFFFFFF;
127}
#define setSendEntity(e, f)
void CSQCModel_CheckUpdate(entity e)
Definition sv_model.qc:68
bool CSQCModel_Send(entity this, entity to, int sf)
Definition sv_model.qc:28

References CSQCModel_CheckUpdate(), CSQCModel_Send(), entity(), and setSendEntity.

◆ CSQCModel_UnlinkEntity()

void CSQCModel_UnlinkEntity ( entity e)

Definition at line 129 of file sv_model.qc.

130{
132}
var void func_null()

References entity(), func_null(), and setSendEntity.

Referenced by Monster_Dead(), and vehicles_enter().