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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "zombie.qh"Go to the source code of this file.
Functions | |
| bool | M_Zombie_Attack (int attack_type, entity actor, entity targ,.entity weaponentity) |
| void | M_Zombie_Attack_Leap_Touch (entity this, entity toucher) |
| bool | M_Zombie_Defend_Block (entity this) |
| void | M_Zombie_Defend_Block_End (entity this) |
| spawnfunc (monster_zombie) | |
Definition at line 64 of file zombie.qc.
References autocvar_g_monster_zombie_attack_leap_delay, autocvar_g_monster_zombie_attack_leap_speed, autocvar_g_monster_zombie_attack_melee_damage, autocvar_g_monster_zombie_attack_melee_delay, entity(), GetResource(), M_Zombie_Attack_Leap_Touch(), M_Zombie_Defend_Block(), makevectors, Monster_Attack_Leap(), MONSTER_ATTACK_MELEE, Monster_Attack_Melee(), MONSTER_ATTACK_RANGED, random(), v_forward, and vector.
Definition at line 19 of file zombie.qc.
References autocvar_g_monster_zombie_attack_leap_damage, autocvar_g_monster_zombie_attack_leap_force, Damage(), DMG_NOWEP, entity(), GetResource(), MONSTER_SKILLMOD, Monster_Touch(), moveto, normalize(), origin, settouch, state, toucher, trace_dphitcontents, vectoangles(), and vector.
Referenced by M_Zombie_Attack().
Definition at line 51 of file zombie.qc.
References anim_blockstart, anim_finished, attack_finished_single, entity(), M_Zombie_Defend_Block_End(), MONSTER_ATTACK_MELEE, Monster_Delay(), RES_ARMOR, setanim, SetResourceExplicit(), state, and time.
Referenced by M_Zombie_Attack().
Definition at line 42 of file zombie.qc.
References anim_blockend, autocvar_g_monsters_armor_blockpercent, entity(), GetResource(), RES_ARMOR, setanim, and SetResourceExplicit().
Referenced by M_Zombie_Defend_Block().
| spawnfunc | ( | monster_zombie | ) |
Definition at line 95 of file zombie.qc.
References Monster_Spawn().
| float autocvar_g_monster_zombie_attack_leap_damage |
Definition at line 9 of file zombie.qc.
Referenced by M_Zombie_Attack_Leap_Touch().
| float autocvar_g_monster_zombie_attack_leap_delay |
Definition at line 12 of file zombie.qc.
Referenced by M_Zombie_Attack().
| float autocvar_g_monster_zombie_attack_leap_force |
Definition at line 10 of file zombie.qc.
Referenced by M_Zombie_Attack_Leap_Touch().
| float autocvar_g_monster_zombie_attack_leap_speed |
Definition at line 11 of file zombie.qc.
Referenced by M_Zombie_Attack().
| float autocvar_g_monster_zombie_attack_melee_damage |
Definition at line 7 of file zombie.qc.
Referenced by M_Zombie_Attack().
| float autocvar_g_monster_zombie_attack_melee_delay |
Definition at line 8 of file zombie.qc.
Referenced by M_Zombie_Attack().
| vector moveto |
Definition at line 17 of file zombie.qc.
Referenced by ewheel_move_enemy(), ewheel_move_path(), M_Zombie_Attack_Leap_Touch(), Monster_Dead(), Monster_Enemy_Check(), Monster_Move(), Monster_Reset(), Monster_Spawn(), walker_move_path(), and walker_move_to().