Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- r -
- r : shader_glsl.h
- R_AllocTexturePool() : gl_textures.c, r_textures.h
- r_ambient : gl_rsurf.c, render.h
- R_AnimCache_CacheVisibleEntities() : gl_rmain.c, render.h
- R_AnimCache_ClearCache() : gl_rmain.c, render.h
- R_AnimCache_Free() : gl_rmain.c, render.h
- R_AnimCache_GetEntity() : gl_rmain.c, render.h
- r_batch_debugdynamicvertexpath : gl_rmain.c
- r_batch_dynamicbuffer : gl_rmain.c
- r_batch_multidraw : gl_rmain.c
- r_batch_multidraw_mintriangles : gl_rmain.c
- R_BeginCoronaQuery() : r_shadow.c
- R_BlendFuncFlags() : gl_rmain.c
- R_BlendView() : gl_rmain.c
- R_BlendView_IsTrivial() : gl_rmain.c
- r_bloom : gl_rmain.c, menu.c
- r_bloom_blur : gl_rmain.c, menu.c
- r_bloom_brighten : gl_rmain.c, menu.c
- r_bloom_colorexponent : gl_rmain.c, menu.c
- r_bloom_colorscale : gl_rmain.c, menu.c
- r_bloom_colorsubtract : gl_rmain.c, menu.c
- R_Bloom_MakeTexture() : gl_rmain.c
- r_bloom_resolution : gl_rmain.c, menu.c
- r_bloom_scenebrightness : gl_rmain.c
- R_Bloom_StartFrame() : gl_rmain.c
- r_bufferdata_buffer : gl_rmain.c
- R_BUFFERDATA_COUNT : render.h
- R_BUFFERDATA_CYCLE : gl_rmain.c
- r_bufferdata_cycle : gl_rmain.c
- R_BUFFERDATA_INDEX16 : render.h
- R_BUFFERDATA_INDEX32 : render.h
- R_BufferData_NewFrame() : gl_rmain.c, render.h
- R_BufferData_Reset() : gl_rmain.c, render.h
- R_BufferData_Resize() : gl_rmain.c
- R_BufferData_Store() : gl_rmain.c, render.h
- r_bufferdata_type_t : render.h
- R_BUFFERDATA_UNIFORM : render.h
- R_BUFFERDATA_VERTEX : render.h
- r_buffermegs : gl_rmain.c
- R_BuildBlankTextures() : gl_rmain.c
- R_BuildFogHeightTexture() : gl_rmain.c
- R_BuildFogTexture() : gl_rmain.c
- R_BuildLightMap() : gl_rsurf.c, render.h
- R_BuildNormalizationCube() : gl_rmain.c
- R_BuildNoTexture() : gl_rmain.c
- R_BuildWhiteCube() : gl_rmain.c
- R_CalcBeam_Vertex3f() : gl_rmain.c, render.h
- R_CalcSprite_Vertex3f() : gl_rmain.c, render.h
- R_CalcTexCoordsForView() : gl_rmain.c
- R_CalcTexelDataSize() : gl_textures.c
- R_CanSeeBox() : gl_rmain.c, render.h
- r_celoutlines : gl_rmain.c
- r_celshading : gl_rmain.c
- R_ClearScreen() : cl_screen.c, gl_backend.h
- R_ClearTexture() : gl_textures.c, r_textures.h
- r_colorfringe : gl_rmain.c
- r_colormap_palette : palette.c
- R_CompileShader_AddStaticParms() : gl_rmain.c
- R_CompileShader_CheckStaticParms() : gl_rmain.c, render.h
- R_COMPILESHADER_STATICPARM_EMIT : gl_rmain.c
- R_COMPILESHADER_STATICPARM_ENABLE : gl_rmain.c
- r_compileshader_staticparms : gl_rmain.c
- R_CompleteLightPoint() : r_shadow.c, r_shadow.h
- R_ConcatRotations() : mathlib.c, mathlib.h
- R_ConcatTransforms() : mathlib.c, mathlib.h
- r_coronas : menu.c, r_shadow.c
- r_coronas_occlusionquery : r_shadow.c
- r_coronas_occlusionsizescale : r_shadow.c
- R_CountLeafTriangles() : r_stats.c
- R_CullBox() : gl_rmain.c, render.h
- r_cullentities_trace : gl_rmain.c
- r_cullentities_trace_delay : gl_rmain.c
- r_cullentities_trace_enlarge : gl_rmain.c
- r_cullentities_trace_entityocclusion : gl_rmain.c
- r_cullentities_trace_expand : gl_rmain.c
- r_cullentities_trace_eyejitter : gl_rmain.c
- r_cullentities_trace_pad : gl_rmain.c
- r_cullentities_trace_samples : gl_rmain.c
- r_cullentities_trace_tempentitysamples : gl_rmain.c
- R_CullFrustum() : gl_rmain.c, render.h
- r_currentscenetype : gl_rmain.c
- r_damageblur : gl_rmain.c
- R_DebugLine() : gl_rmain.c, render.h
- R_DecalSystem_ApplySplatEntities() : gl_rmain.c
- R_DecalSystem_ApplySplatEntitiesQueue() : gl_rmain.c
- r_decalsystem_numqueued : gl_rmain.c
- r_decalsystem_queue : gl_rmain.c
- R_DecalSystem_Reset() : gl_rmain.c, render.h
- R_DecalSystem_SpawnTriangle() : gl_rmain.c
- R_DecalSystem_SplatEntities() : gl_rmain.c, render.h
- R_DecalSystem_SplatEntity() : gl_rmain.c
- R_DecalSystem_SplatTriangle() : gl_rmain.c
- r_deformvertexes : gl_rmain.c
- r_depthfirst : gl_rmain.c
- r_draw2d : gl_rmain.c, render.h
- r_draw2d_force : gl_draw.c, render.h
- R_DrawBBoxMesh() : gl_rmain.c
- R_DrawBrushModelsSky() : gl_rmain.c
- R_DrawCorona() : r_shadow.c
- R_DrawCustomSurface() : gl_rmain.c, render.h
- R_DrawCustomSurface_Texture() : gl_rmain.c, render.h
- R_DrawDebugModel() : gl_rmain.c
- r_drawdecals : cl_particles.c, gl_rmain.c
- r_drawdecals_drawdistance : cl_particles.c
- r_draweffects : cl_main.c, client.h
- r_drawentities : gl_rmain.c, render.h
- R_DrawEntityBBoxes() : gl_rmain.c
- R_DrawEntityBBoxes_Callback() : gl_rmain.c
- R_DrawExplosion_TransparentCallback() : r_explosion.c
- R_DrawExplosions() : r_explosion.c, render.h
- r_drawexplosions : r_explosion.c
- r_drawexteriormodel : gl_rmain.c
- r_drawfog : gl_rmain.c
- R_DrawLoc_Callback() : gl_rmain.c
- R_DrawLocs() : gl_rmain.c
- R_DrawModelDecals() : gl_rmain.c
- R_DrawModelDecals_Entity() : gl_rmain.c
- R_DrawModelDecals_FadeEntity() : gl_rmain.c
- R_DrawModels() : gl_rmain.c
- R_DrawModelsAddWaterPlanes() : gl_rmain.c
- R_DrawModelsDebug() : gl_rmain.c
- R_DrawModelsDepth() : gl_rmain.c
- R_DrawModelSurfaces() : gl_rmain.c, render.h
- R_DrawModelTextureSurfaceList() : gl_rmain.c
- R_DrawNoModel() : gl_rmain.c
- R_DrawNoModel_TransparentCallback() : gl_rmain.c
- R_DrawParticle_TransparentCallback() : cl_particles.c
- R_DrawParticles() : cl_particles.c, render.h
- r_drawparticles : cl_particles.c, gl_rmain.c
- r_drawparticles_drawdistance : cl_particles.c
- r_drawparticles_nearclip_max : cl_particles.c
- r_drawparticles_nearclip_min : cl_particles.c
- R_DrawPortal_Callback() : gl_rsurf.c
- R_DrawPortals() : gl_rsurf.c, render.h
- r_drawportals : gl_rmain.c
- R_DrawSurface_TransparentCallback() : gl_rmain.c
- R_DrawTextureSurfaceList_DepthOnly() : gl_rmain.c
- R_DrawTextureSurfaceList_GL20() : gl_rmain.c
- R_DrawTextureSurfaceList_ShowSurfaces() : gl_rmain.c
- R_DrawTextureSurfaceList_Sky() : gl_rmain.c
- r_drawviewmodel : gl_rmain.c, render.h
- r_drawworld : gl_rmain.c, render.h
- r_dynamic : gl_rmain.c, render.h
- r_editlights : r_shadow.c
- r_editlights_current_ambient : r_shadow.c
- r_editlights_current_angles : r_shadow.c
- r_editlights_current_color : r_shadow.c
- r_editlights_current_corona : r_shadow.c
- r_editlights_current_coronasize : r_shadow.c
- r_editlights_current_cubemap : r_shadow.c
- r_editlights_current_diffuse : r_shadow.c
- r_editlights_current_normalmode : r_shadow.c
- r_editlights_current_origin : r_shadow.c
- r_editlights_current_radius : r_shadow.c
- r_editlights_current_realtimemode : r_shadow.c
- r_editlights_current_shadows : r_shadow.c
- r_editlights_current_specular : r_shadow.c
- r_editlights_current_style : r_shadow.c
- r_editlights_cursordistance : r_shadow.c
- r_editlights_cursorgrid : r_shadow.c
- r_editlights_cursorlocation : r_shadow.c
- r_editlights_cursorpushback : r_shadow.c
- r_editlights_cursorpushoff : r_shadow.c
- r_editlights_drawproperties : r_shadow.c
- r_editlights_lockcursor : r_shadow.c
- r_editlights_quakelightsizescale : r_shadow.c
- r_editlights_sprcubemaplight : r_shadow.c
- r_editlights_sprcubemapnoshadowlight : r_shadow.c
- r_editlights_sprcursor : r_shadow.c
- r_editlights_sprlight : r_shadow.c
- r_editlights_sprnoshadowlight : r_shadow.c
- r_editlights_sprselection : r_shadow.c
- R_EntityMatrix() : gl_backend.h, gl_rmain.c
- R_Envmap_f() : cl_screen.c
- R_EvaluateQ3WaveFunc() : gl_rmain.c
- R_Explosion_Init() : r_explosion.c, render.h
- r_explosion_newmap() : r_explosion.c
- r_explosion_shutdown() : r_explosion.c
- r_explosion_start() : r_explosion.c
- r_explosionclip : menu.c, r_explosion.c
- R_ExplosionVert() : r_explosion.c
- r_farclip_base : gl_rmain.c
- r_farclip_world : gl_rmain.c
- r_fb : gl_rmain.c, render.h
- R_FillColors() : gl_rmain.c, render.h
- r_fixtrans_auto : cl_cmd.c, image.h
- r_fog_clear : cl_screen.c, gl_rmain.c
- r_fog_exp2 : gl_rmain.c
- r_font_always_reload : gl_draw.c
- r_font_antialias : gl_draw.c
- r_font_compress : ft2.c
- r_font_disable_freetype : ft2.c
- r_font_disable_incmaps : ft2.c
- r_font_diskcache : ft2.c
- r_font_hinting : gl_draw.c
- r_font_kerning : ft2.c
- r_font_nonpoweroftwo : ft2.c
- r_font_postprocess_blur : gl_draw.c
- r_font_postprocess_outline : gl_draw.c
- r_font_postprocess_shadow_x : gl_draw.c
- r_font_postprocess_shadow_y : gl_draw.c
- r_font_postprocess_shadow_z : gl_draw.c
- r_font_size_snapping : ft2.c
- R_FrameData_Alloc() : gl_rmain.c, render.h
- r_framedata_mem : gl_rmain.c
- R_FrameData_NewFrame() : gl_rmain.c, render.h
- R_FrameData_Reset() : gl_rmain.c, render.h
- R_FrameData_Resize() : gl_rmain.c
- R_FrameData_ReturnToMark() : gl_rmain.c, render.h
- R_FrameData_SetMark() : gl_rmain.c, render.h
- R_FrameData_Store() : gl_rmain.c, render.h
- r_framedatasize : gl_rmain.c
- R_FreeTexture() : gl_textures.c, r_textures.h
- R_FreeTexturePool() : gl_textures.c, r_textures.h
- r_fullbright : gl_rmain.c, render.h
- r_fullbright_directed : cl_main.c, gl_rmain.c
- r_fullbright_directed_ambient : cl_main.c, gl_rmain.c
- r_fullbright_directed_diffuse : cl_main.c, gl_rmain.c
- r_fullbright_directed_pitch : cl_main.c, gl_rmain.c
- r_fullbright_directed_pitch_relative : cl_main.c, gl_rmain.c
- r_fullbrights : gl_rmain.c, model_shared.h
- r_fxaa : gl_rmain.c, render.h
- R_GetCornerOfBox() : gl_rmain.c
- R_GetCubemap() : gl_rmain.c, render.h
- R_GetCurrentTexture() : gl_rmain.c, render.h
- R_GetScenePointer() : gl_rmain.c, render.h
- R_GetTexture : r_textures.h
- R_GetTexTypeInfo() : gl_textures.c
- R_GetViewport() : gl_backend.c, gl_backend.h
- R_GLSL_CompilePermutation() : gl_rmain.c
- r_glsl_deluxemapping : gl_rmain.c, render.h
- R_GLSL_DumpShader_f() : gl_rmain.c
- R_GLSL_FindPermutation() : gl_rmain.c
- r_glsl_offsetmapping : gl_rmain.c, render.h
- r_glsl_offsetmapping_lod : gl_rmain.c, render.h
- r_glsl_offsetmapping_lod_distance : gl_rmain.c, render.h
- r_glsl_offsetmapping_reliefmapping : gl_rmain.c, render.h
- r_glsl_offsetmapping_reliefmapping_refinesteps : gl_rmain.c
- r_glsl_offsetmapping_reliefmapping_steps : gl_rmain.c
- r_glsl_offsetmapping_scale : gl_rmain.c, render.h
- r_glsl_offsetmapping_steps : gl_rmain.c
- r_glsl_permutation : gl_rmain.c
- r_glsl_permutationarray : gl_rmain.c
- r_glsl_permutationhash : gl_rmain.c
- r_glsl_postprocess : gl_rmain.c
- r_glsl_postprocess_uservec1 : gl_rmain.c
- r_glsl_postprocess_uservec1_enable : gl_rmain.c
- r_glsl_postprocess_uservec2 : gl_rmain.c
- r_glsl_postprocess_uservec2_enable : gl_rmain.c
- r_glsl_postprocess_uservec3 : gl_rmain.c
- r_glsl_postprocess_uservec3_enable : gl_rmain.c
- r_glsl_postprocess_uservec4 : gl_rmain.c
- r_glsl_postprocess_uservec4_enable : gl_rmain.c
- R_GLSL_Restart_f() : gl_rmain.c, render.h
- r_glsl_saturation : gl_rmain.c
- r_glsl_saturation_redcompensate : gl_rmain.c
- r_glsl_skeletal : gl_rmain.c
- r_glsl_vertextextureblend_usebothalphas : gl_rmain.c
- r_gpuskeletal : gl_rmain.c
- r_hdr_glowintensity : cl_main.c, gl_rmain.c, menu.c
- r_hdr_irisadaptation : gl_rmain.c
- r_hdr_irisadaptation_fade_down : gl_rmain.c
- r_hdr_irisadaptation_fade_up : gl_rmain.c
- r_hdr_irisadaptation_maxvalue : gl_rmain.c
- r_hdr_irisadaptation_minvalue : gl_rmain.c
- r_hdr_irisadaptation_multiplier : gl_rmain.c
- r_hdr_irisadaptation_radius : gl_rmain.c
- r_hdr_irisadaptation_value : gl_rmain.c
- r_hdr_scenebrightness : gl_rmain.c, menu.c
- R_HDR_UpdateIrisAdaptation() : gl_rmain.c, render.h
- R_InitBloodTextures() : cl_particles.c
- R_InitParticleTexture() : cl_particles.c
- R_InitShaderModeInfo() : gl_rmain.c
- r_labelsprites_roundtopixels : model_sprite.c, r_sprites.c
- r_labelsprites_scale : model_sprite.c, r_sprites.c
- r_lerpimages : gl_textures.c
- r_lerplightstyles : gl_rmain.c, render.h
- r_lerpmodels : gl_rmain.c, render.h
- r_lerpsprites : gl_rmain.c, render.h
- r_letterbox : cl_screen.c, screen.h
- r_lightningbeam_color_blue : menu.c, r_lightning.c
- r_lightningbeam_color_green : menu.c, r_lightning.c
- r_lightningbeam_color_red : menu.c, r_lightning.c
- r_lightningbeam_qmbtexture : menu.c, r_lightning.c
- r_lightningbeam_repeatdistance : menu.c, r_lightning.c
- r_lightningbeam_scroll : menu.c, r_lightning.c
- r_lightningbeam_thickness : menu.c, r_lightning.c
- R_LightningBeams_Init() : r_lightning.c, render.h
- r_lightningbeams_newmap() : r_lightning.c
- r_lightningbeams_shutdown() : r_lightning.c
- r_lightningbeams_start() : r_lightning.c
- R_ListWorldTextures_f() : gl_rsurf.c
- R_LoadCubemap() : gl_rmain.c
- r_loaddds : gl_rmain.c
- r_loadfog : gl_rmain.c
- r_loadgloss : gl_rmain.c
- r_loadnormalmap : gl_rmain.c
- R_LoadQWSkin() : gl_rmain.c
- R_LoadSkyBox() : r_sky.c
- R_LoadTexture2D() : gl_textures.c, r_textures.h
- R_LoadTexture3D() : gl_textures.c, r_textures.h
- R_LoadTextureCubeMap() : gl_textures.c, r_textures.h
- R_LoadTextureDDSFile() : gl_textures.c, r_textures.h
- R_LoadTextureRenderBuffer() : gl_textures.c, r_textures.h
- R_LoadTextureShadowMap2D() : gl_textures.c, r_textures.h
- r_lockpvs : gl_rmain.c, gl_rsurf.c
- r_lockvisibility : gl_rmain.c, gl_rsurf.c
- R_Main_FreeViewCache() : gl_rmain.c
- r_main_mempool : gl_rmain.c, render.h
- R_Main_ResizeViewCache() : gl_rmain.c
- r_main_texturepool : cl_screen.c, gl_rmain.c
- R_MakeResizeBufferBigger() : gl_textures.c
- R_MakeTextureDynamic() : gl_textures.c, r_textures.h
- R_MarkDirtyTexture() : gl_textures.c, r_textures.h
- r_maxqueries : gl_rmain.c, render.h
- r_maxsurfacelist : gl_rmain.c
- R_Mesh_AddBrushMeshFromPlanes() : gl_rmain.c, render.h
- R_Mesh_AddPolygon3d() : gl_rmain.c
- R_Mesh_AddPolygon3f() : gl_rmain.c, render.h
- R_Mesh_AddVertex() : gl_rmain.c
- R_Mesh_ClearBindingsForTexture() : gl_backend.c, gl_backend.h
- R_Mesh_ColorPointer() : gl_backend.c, gl_backend.h
- R_Mesh_CopyToTexture() : gl_backend.c, gl_backend.h
- R_Mesh_CreateFramebufferObject() : gl_backend.c, gl_backend.h
- R_Mesh_CreateMeshBuffer() : gl_backend.c, gl_backend.h
- R_Mesh_DestroyFramebufferObject() : gl_backend.c, gl_backend.h
- R_Mesh_DestroyMeshBuffer() : gl_backend.c, gl_backend.h
- R_Mesh_Draw() : gl_backend.c, gl_backend.h
- R_Mesh_Finish() : gl_backend.c, gl_backend.h
- R_MESH_PLANE_DIST_EPSILON : gl_rmain.c
- R_Mesh_PrepareVertices_Generic_Arrays() : gl_backend.c, gl_backend.h
- R_Mesh_PrepareVertices_Mesh_Arrays() : gl_backend.c, gl_backend.h
- R_Mesh_PrepareVertices_Vertex3f() : gl_backend.c, gl_backend.h
- R_Mesh_ResetTextureState() : gl_backend.c, gl_backend.h
- R_Mesh_SetRenderTargets() : gl_backend.c, gl_backend.h
- R_Mesh_Start() : gl_backend.c, gl_backend.h
- R_Mesh_TexBind() : gl_backend.c, gl_backend.h
- R_Mesh_TexBound() : gl_backend.c, gl_backend.h
- R_Mesh_TexCoordPointer() : gl_backend.c, gl_backend.h
- R_Mesh_UpdateMeshBuffer() : gl_backend.c, gl_backend.h
- R_Mesh_VertexPointer() : gl_backend.c, gl_backend.h
- R_MeshQueue_AddTransparent() : meshqueue.c, meshqueue.h
- R_MeshQueue_BeginScene() : meshqueue.c, meshqueue.h
- R_MeshQueue_RenderTransparent() : meshqueue.c, meshqueue.h
- r_mipnormalmaps : model_shared.c, model_shared.h
- r_mipskins : model_shared.c, model_shared.h
- r_mipsprites : model_sprite.c
- R_Mod_CompileShadowMap() : gl_rsurf.c, model_shared.h
- R_Mod_Draw() : gl_rsurf.c, model_shared.h
- R_Mod_DrawAddWaterPlanes() : gl_rsurf.c, model_shared.h
- R_Mod_DrawDebug() : gl_rsurf.c, model_shared.h
- R_Mod_DrawDepth() : gl_rsurf.c, model_shared.h
- R_Mod_DrawLight() : gl_rsurf.c, model_shared.h
- R_Mod_DrawPrepass() : gl_rsurf.c, model_shared.h
- R_Mod_DrawShadowMap() : gl_rsurf.c, model_shared.h
- R_Mod_DrawSky() : gl_rsurf.c, model_shared.h
- R_Mod_GetLightInfo() : gl_rsurf.c, model_shared.h
- R_Model_Null_Draw() : model_shared.c
- R_Model_Sprite_Draw() : r_sprites.c, render.h
- R_Model_Sprite_Draw_TransparentCallback() : r_sprites.c
- R_ModulateColors() : gl_rmain.c, render.h
- R_Modules_DeviceLost() : r_modules.c, r_modules.h
- R_Modules_DeviceRestored() : r_modules.c, r_modules.h
- R_Modules_Init() : r_modules.c, r_modules.h
- R_Modules_NewMap() : r_modules.c, r_modules.h
- R_Modules_Restart_f() : r_modules.c, r_modules.h
- R_Modules_Shutdown() : r_modules.c, r_modules.h
- R_Modules_Start() : r_modules.c, r_modules.h
- r_motionblur : gl_rmain.c
- r_motionblur_averaging : gl_rmain.c
- r_motionblur_maxblur : gl_rmain.c
- r_motionblur_minblur : gl_rmain.c
- r_motionblur_mousefactor : gl_rmain.c
- r_motionblur_mousefactor_maxspeed : gl_rmain.c
- r_motionblur_mousefactor_minspeed : gl_rmain.c
- r_motionblur_randomize : gl_rmain.c
- r_motionblur_velocityfactor : gl_rmain.c
- r_motionblur_velocityfactor_maxspeed : gl_rmain.c
- r_motionblur_velocityfactor_minspeed : gl_rmain.c
- R_MotionBlurView() : gl_rmain.c
- R_MoveExplosion() : r_explosion.c
- r_nearclip : gl_rmain.c, render.h
- r_nearest_2d : gl_draw.c
- r_nearest_conchars : gl_draw.c
- R_NewExplosion() : r_explosion.c, render.h
- r_nolerp_list : gl_rmain.c, model_alias.c
- r_nosurftextures : model_brush.c
- r_novis : model_brush.c, render.h
- r_numqueries : gl_rmain.c, render.h
- r_overheadsprites_perspective : model_sprite.c, r_sprites.c
- r_overheadsprites_pushback : cl_main.c, model_sprite.c, r_sprites.c
- r_overheadsprites_scalex : model_sprite.c, r_sprites.c
- r_overheadsprites_scaley : model_sprite.c, r_sprites.c
- r_part_newmap() : cl_particles.c
- r_part_shutdown() : cl_particles.c
- r_part_start() : cl_particles.c
- R_Particles_Init() : cl_particles.c, render.h
- R_PicmipForFlags() : gl_textures.c, r_textures.h
- r_picmipsprites : gl_textures.c
- r_picmipworld : gl_textures.c
- r_polygonoffset_decals_factor : gl_rmain.c
- r_polygonoffset_decals_offset : gl_rmain.c
- r_polygonoffset_submodel_factor : gl_rmain.c
- r_polygonoffset_submodel_offset : gl_rmain.c
- R_ProcessModelTextureSurfaceList() : gl_rmain.c
- R_ProcessTransparentTextureSurfaceList() : gl_rmain.c
- R_PurgeTexture() : gl_textures.c, r_textures.h
- R_Q1BSP_CallRecursiveGetLightInfo() : gl_rsurf.c
- R_Q1BSP_DrawLight_TransparentCallback() : gl_rsurf.c
- R_Q1BSP_GetLightInfo_comparefunc() : gl_rsurf.c
- r_q1bsp_getlightinfo_surfaces : gl_rsurf.c
- r_q1bsp_lightmap_updates_combine : gl_rmain.c, render.h
- r_q1bsp_lightmap_updates_combine_full_texture : render.h
- r_q1bsp_lightmap_updates_enabled : gl_rmain.c, render.h
- r_q1bsp_lightmap_updates_hidden_surfaces : gl_rmain.c, render.h
- R_Q1BSP_RecursiveGetLightInfo_BIH() : gl_rsurf.c
- R_Q1BSP_RecursiveGetLightInfo_BSP() : gl_rsurf.c
- r_q1bsp_skymasking : gl_rmain.c
- r_q3bsp_renderskydepth : gl_rsurf.c, render.h
- r_queries : gl_rmain.c, render.h
- R_QueueModelSurfaceList() : gl_rmain.c
- r_qwskincache : gl_rmain.c
- r_qwskincache_size : gl_rmain.c
- R_RealGetTexture() : gl_textures.c, r_textures.h
- r_refdef : gl_rmain.c, render.h
- r_refdef_scene_type_t : render.h
- R_RegisterModule() : r_modules.c, r_modules.h
- r_render : gl_backend.c, render.h
- R_RenderScene() : gl_rmain.c, render.h
- r_rendertarget_debug : gl_rmain.c
- R_RenderTarget_FreeUnused() : gl_rmain.c, render.h
- R_RenderTarget_Get() : gl_rmain.c, render.h
- R_RenderView() : gl_rmain.c, render.h
- r_renderview : gl_backend.c, render.h
- R_RenderView_UpdateViewVectors() : gl_rmain.c, render.h
- R_RenderWaterPlanes() : gl_rmain.c, render.h
- R_ReplaceWorldTexture_f() : gl_rsurf.c
- R_ResetSkyBox() : r_sky.c, render.h
- R_ResetViewRendering2D() : gl_rmain.c, render.h
- R_ResetViewRendering2D_Common() : gl_rmain.c, render.h
- R_ResetViewRendering3D() : gl_rmain.c, render.h
- R_RotateSprite() : r_sprites.c
- R_RTLight_Compile() : r_shadow.c, r_shadow.h
- R_RTLight_Uncompile() : r_shadow.c, r_shadow.h
- R_RTLight_Update() : r_shadow.c, r_shadow.h
- r_savedds : gl_rmain.c
- R_SaveTextureDDSFile() : gl_textures.c, r_textures.h
- r_scenes_store : gl_rmain.c
- R_ScissorForBBox() : gl_backend.c, gl_backend.h
- r_screenvertex3f : gl_rmain.c, render.h
- R_SelectScene() : gl_rmain.c, render.h
- R_SetSkyBox() : r_sky.c, render.h
- R_SetStencil() : gl_backend.c, gl_backend.h
- R_SetupShader_DeferredLight() : gl_rmain.c, render.h
- R_SetupShader_DepthOrShadow() : gl_rmain.c, render.h
- R_SetupShader_Generic() : gl_rmain.c, render.h
- R_SetupShader_Generic_NoTexture() : gl_rmain.c, render.h
- R_SetupShader_SetPermutationGLSL() : gl_rmain.c
- R_SetupShader_Surface() : gl_rmain.c, render.h
- R_SetupTexture() : gl_textures.c
- R_SetupView() : gl_rmain.c, render.h
- R_SetViewport() : gl_backend.c, gl_backend.h
- R_ShaderStrCat() : gl_rmain.c
- r_shadow_attendividebias : r_shadow.c
- r_shadow_attenlinearscale : r_shadow.c
- r_shadow_attentable : r_shadow.c
- r_shadow_attenuation2dtexture : render.h
- r_shadow_attenuation3dtexture : render.h
- r_shadow_attenuationgradienttexture : r_shadow.c, render.h
- r_shadow_bouncegrid : gl_rmain.c, r_shadow.c
- R_Shadow_BounceGrid_AssignPhotons_Task() : r_shadow.c
- r_shadow_bouncegrid_blur : r_shadow.c
- R_Shadow_BounceGrid_BlurPixels_Task() : r_shadow.c
- R_Shadow_BounceGrid_BlurPixelsInDirection() : r_shadow.c
- R_Shadow_BounceGrid_CheckEnable() : r_shadow.c
- R_Shadow_BounceGrid_ClearTex_Task() : r_shadow.c
- R_Shadow_BounceGrid_ConvertPixelsAndUpload() : r_shadow.c
- r_shadow_bouncegrid_dynamic_bounceminimumintensity : r_shadow.c
- r_shadow_bouncegrid_dynamic_culllightpaths : r_shadow.c
- r_shadow_bouncegrid_dynamic_directionalshading : r_shadow.c
- r_shadow_bouncegrid_dynamic_dlightparticlemultiplier : r_shadow.c
- r_shadow_bouncegrid_dynamic_hitmodels : r_shadow.c
- r_shadow_bouncegrid_dynamic_lightradiusscale : r_shadow.c
- r_shadow_bouncegrid_dynamic_maxbounce : r_shadow.c
- r_shadow_bouncegrid_dynamic_maxphotons : r_shadow.c
- r_shadow_bouncegrid_dynamic_quality : r_shadow.c
- r_shadow_bouncegrid_dynamic_spacing : r_shadow.c
- r_shadow_bouncegrid_dynamic_updateinterval : r_shadow.c
- r_shadow_bouncegrid_dynamic_x : r_shadow.c
- r_shadow_bouncegrid_dynamic_y : r_shadow.c
- r_shadow_bouncegrid_dynamic_z : r_shadow.c
- R_Shadow_BounceGrid_EnqueuePhotons_Task() : r_shadow.c
- R_Shadow_BounceGrid_EnqueueSlices_Task() : r_shadow.c
- r_shadow_bouncegrid_floatcolors : r_shadow.c
- R_Shadow_BounceGrid_FreeHighPixels() : r_shadow.c
- R_Shadow_BounceGrid_GenerateSettings() : r_shadow.c
- r_shadow_bouncegrid_includedirectlighting : r_shadow.c
- r_shadow_bouncegrid_intensity : r_shadow.c
- r_shadow_bouncegrid_lightpathsize : r_shadow.c
- r_shadow_bouncegrid_normalizevectors : r_shadow.c
- r_shadow_bouncegrid_particlebounceintensity : r_shadow.c
- r_shadow_bouncegrid_particleintensity : r_shadow.c
- R_Shadow_BounceGrid_RefractiveIndexAtPoint() : r_shadow.c
- r_shadow_bouncegrid_rng_seed : r_shadow.c
- r_shadow_bouncegrid_rng_type : r_shadow.c
- R_Shadow_BounceGrid_Slice() : r_shadow.c
- R_Shadow_BounceGrid_Slice_Task() : r_shadow.c
- r_shadow_bouncegrid_state : r_shadow.c, r_shadow.h
- r_shadow_bouncegrid_static : r_shadow.c
- r_shadow_bouncegrid_static_bounceminimumintensity : r_shadow.c
- r_shadow_bouncegrid_static_directionalshading : r_shadow.c
- r_shadow_bouncegrid_static_lightradiusscale : r_shadow.c
- r_shadow_bouncegrid_static_maxbounce : r_shadow.c
- r_shadow_bouncegrid_static_maxphotons : r_shadow.c
- r_shadow_bouncegrid_static_quality : r_shadow.c
- r_shadow_bouncegrid_static_spacing : r_shadow.c
- r_shadow_bouncegrid_subsamples : r_shadow.c
- r_shadow_bouncegrid_threaded : r_shadow.c
- R_Shadow_BounceGrid_TracePhotons_Shot() : r_shadow.c
- R_Shadow_BounceGrid_TracePhotons_ShotTask() : r_shadow.c
- R_Shadow_BounceGrid_UpdateSpacing() : r_shadow.c
- r_shadow_buffer_leaflist : r_shadow.c
- r_shadow_buffer_leafpvs : r_shadow.c
- r_shadow_buffer_lighttrispvs : r_shadow.c
- r_shadow_buffer_numleafpvsbytes : r_shadow.c
- r_shadow_buffer_numlighttrispvsbytes : r_shadow.c
- r_shadow_buffer_numshadowtrispvsbytes : r_shadow.c
- r_shadow_buffer_numsurfacepvsbytes : r_shadow.c
- r_shadow_buffer_shadowtrispvs : r_shadow.c
- r_shadow_buffer_surfacelist : r_shadow.c
- r_shadow_buffer_surfacepvs : r_shadow.c
- r_shadow_buffer_surfacesides : r_shadow.c
- r_shadow_buffer_visitingleafpvs : r_shadow.c
- r_shadow_bufferlight : r_shadow.c
- r_shadow_bumpscale_basetexture : r_shadow.c, r_shadow.h
- r_shadow_bumpscale_bumpmap : r_shadow.c, r_shadow.h
- R_Shadow_CalcBBoxSideMask() : r_shadow.c
- R_Shadow_CalcEntitySideMask : r_shadow.c
- R_Shadow_CalcSphereSideMask() : r_shadow.c, r_shadow.h
- R_Shadow_CalcTriangleSideMask() : r_shadow.c, r_shadow.h
- R_Shadow_ChooseSidesFromBox() : r_shadow.c, r_shadow.h
- R_Shadow_ClearShadowMapTexture() : r_shadow.c, r_shadow.h
- R_Shadow_ClearStencil() : r_shadow.c, r_shadow.h
- R_Shadow_ClearWorldLights() : r_shadow.c
- r_shadow_compilingrtlight : r_shadow.c, r_shadow.h
- R_Shadow_ComputeShadowCasterCullingPlanes() : r_shadow.c
- r_shadow_cullface_back : r_shadow.c
- r_shadow_cullface_front : r_shadow.c
- R_Shadow_CullFrustumSides() : r_shadow.c
- r_shadow_culllights_pvs : r_shadow.c
- r_shadow_culllights_trace : r_shadow.c
- r_shadow_culllights_trace_delay : r_shadow.c
- r_shadow_culllights_trace_enlarge : r_shadow.c
- r_shadow_culllights_trace_expand : r_shadow.c
- r_shadow_culllights_trace_eyejitter : r_shadow.c
- r_shadow_culllights_trace_pad : r_shadow.c
- r_shadow_culllights_trace_samples : r_shadow.c
- r_shadow_culllights_trace_tempsamples : r_shadow.c
- r_shadow_debuglight : r_shadow.c, r_shadow.h
- r_shadow_deferred : r_shadow.c
- R_Shadow_DrawCoronas() : r_shadow.c, r_shadow.h
- R_Shadow_DrawCursor_TransparentCallback() : r_shadow.c
- R_Shadow_DrawEntityLight() : r_shadow.c
- R_Shadow_DrawEntityShadow() : r_shadow.c
- R_Shadow_DrawLight() : r_shadow.c
- R_Shadow_DrawLights() : r_shadow.c, r_shadow.h
- R_Shadow_DrawLightShadowMaps() : r_shadow.c
- R_Shadow_DrawLightSprite_TransparentCallback() : r_shadow.c
- R_Shadow_DrawLightSprites() : r_shadow.c
- R_Shadow_DrawModelShadowMaps() : r_shadow.c
- R_Shadow_DrawPrepass() : r_shadow.c, r_shadow.h
- R_Shadow_DrawShadowMaps() : r_shadow.c, r_shadow.h
- R_Shadow_DrawWorldLight() : r_shadow.c
- R_Shadow_DrawWorldShadow_ShadowMap() : r_shadow.c
- R_Shadow_EditLights_Clear_f() : r_shadow.c
- R_Shadow_EditLights_CopyInfo_f() : r_shadow.c
- R_Shadow_EditLights_DrawSelectedLightProperties() : r_shadow.c, render.h
- R_Shadow_EditLights_Edit_f() : r_shadow.c
- R_Shadow_EditLights_EditAll_f() : r_shadow.c
- R_Shadow_EditLights_Help_f() : r_shadow.c
- R_Shadow_EditLights_ImportLightEntitiesFromMap_f() : r_shadow.c
- R_Shadow_EditLights_ImportLightsFile_f() : r_shadow.c
- R_Shadow_EditLights_Init() : r_shadow.c
- R_Shadow_EditLights_Lock_f() : r_shadow.c
- R_Shadow_EditLights_PasteInfo_f() : r_shadow.c
- R_Shadow_EditLights_Reload_f() : r_shadow.c
- R_Shadow_EditLights_Remove_f() : r_shadow.c
- R_Shadow_EditLights_Save_f() : r_shadow.c
- R_Shadow_EditLights_Spawn_f() : r_shadow.c
- R_Shadow_EditLights_ToggleCorona_f() : r_shadow.c
- R_Shadow_EditLights_ToggleShadow_f() : r_shadow.c
- R_Shadow_EnlargeLeafSurfaceTrisBuffer() : r_shadow.c
- r_shadow_fbo2d : r_shadow.c
- r_shadow_filters_texturepool : r_shadow.c
- R_Shadow_FreeDeferred() : r_shadow.c
- R_Shadow_FreeShadowMaps() : r_shadow.c
- R_Shadow_FreeWorldLight() : r_shadow.c
- r_shadow_frontsidecasting : r_shadow.c, r_shadow.h
- R_Shadow_GetRTLightInfo() : r_shadow.c, render.h
- r_shadow_gloss : menu.c, r_shadow.c, r_shadow.h
- r_shadow_gloss2exponent : r_shadow.c, r_shadow.h
- r_shadow_gloss2intensity : r_shadow.c, r_shadow.h
- r_shadow_glossexact : r_shadow.c, r_shadow.h
- r_shadow_glossexponent : r_shadow.c, r_shadow.h
- r_shadow_glossintensity : r_shadow.c, r_shadow.h
- R_Shadow_Init() : r_shadow.c, r_shadow.h, render.h
- r_shadow_lightattenuationdividebias : model_shared.c, r_shadow.c
- r_shadow_lightattenuationlinearscale : model_shared.c, r_shadow.c
- r_shadow_lightattenuationpower : r_shadow.h
- r_shadow_lightattenuationscale : r_shadow.h
- r_shadow_lightcorona : r_shadow.c
- r_shadow_lightingrendermode : r_shadow.c
- r_shadow_lightintensityscale : r_shadow.c, r_shadow.h
- r_shadow_lightradiusscale : r_shadow.c, r_shadow.h
- r_shadow_lightscissor : r_shadow.c
- r_shadow_lightshadowmap_parameters : r_shadow.c, render.h
- r_shadow_lightshadowmap_texturescale : r_shadow.c, render.h
- R_Shadow_LoadLightsFile() : r_shadow.c
- R_Shadow_LoadWorldLights() : r_shadow.c
- R_Shadow_LoadWorldLightsFromMap_LightArghliteTyrlite() : r_shadow.c
- R_Shadow_MakeShadowMap() : r_shadow.c
- R_Shadow_MakeTextures() : r_shadow.c
- R_Shadow_MakeTextures_MakeCorona() : r_shadow.c
- R_Shadow_MakeTextures_SamplePoint() : r_shadow.c
- R_Shadow_MakeVSDCT() : r_shadow.c
- r_shadow_mapname : r_shadow.c
- r_shadow_modelshadowmap_parameters : r_shadow.c, render.h
- r_shadow_modelshadowmap_texturescale : r_shadow.c, render.h
- r_shadow_modelshadows : r_shadow.c
- r_shadow_newmap() : r_shadow.c
- R_Shadow_NewWorldLight() : r_shadow.c
- r_shadow_nummodelshadows : r_shadow.c
- r_shadow_occlusion_buf : gl_rmain.c, r_shadow.c
- R_Shadow_PrepareLight() : r_shadow.c
- R_Shadow_PrepareLights() : r_shadow.c, r_shadow.h
- R_Shadow_PrepareLights_AddSceneLight() : r_shadow.c
- R_Shadow_PrepareModelShadows() : r_shadow.c, r_shadow.h
- R_Shadow_PrepareShadowMark() : r_shadow.c, r_shadow.h
- R_Shadow_PrepareShadowSides() : r_shadow.c, r_shadow.h
- r_shadow_prepass_height : r_shadow.c, render.h
- r_shadow_prepass_width : r_shadow.c, render.h
- r_shadow_prepassgeometrydepthbuffer : r_shadow.c, render.h
- r_shadow_prepassgeometryfbo : r_shadow.c
- r_shadow_prepassgeometrynormalmaptexture : r_shadow.c, render.h
- r_shadow_prepasslightingdiffusefbo : r_shadow.c
- r_shadow_prepasslightingdiffusespecularfbo : r_shadow.c
- r_shadow_prepasslightingdiffusetexture : gl_rmain.c, r_shadow.c, render.h
- r_shadow_prepasslightingspeculartexture : gl_rmain.c, r_shadow.c, render.h
- r_shadow_projectdistance : r_shadow.c, r_shadow.h
- r_shadow_realtime_dlight : menu.c, r_shadow.c, r_shadow.h
- r_shadow_realtime_dlight_portalculling : r_shadow.c, r_shadow.h
- r_shadow_realtime_dlight_shadows : menu.c, r_shadow.c, r_shadow.h
- r_shadow_realtime_dlight_svbspculling : r_shadow.c, r_shadow.h
- r_shadow_realtime_world : menu.c, r_shadow.c, r_shadow.h
- r_shadow_realtime_world_compile : r_shadow.c, r_shadow.h
- r_shadow_realtime_world_compileportalculling : r_shadow.c, r_shadow.h
- r_shadow_realtime_world_compileshadow : r_shadow.c, r_shadow.h
- r_shadow_realtime_world_compilesvbsp : r_shadow.c, r_shadow.h
- r_shadow_realtime_world_importlightentitiesfrommap : r_shadow.c
- r_shadow_realtime_world_lightmaps : menu.c, r_shadow.c, r_shadow.h
- r_shadow_realtime_world_shadows : menu.c, r_shadow.c, r_shadow.h
- R_Shadow_RenderLighting() : r_shadow.c, r_shadow.h
- R_Shadow_RenderLighting_Light_GLSL() : r_shadow.c
- R_Shadow_RenderLighting_VisibleLighting() : r_shadow.c
- r_shadow_rendermode : r_shadow.c
- R_Shadow_RenderMode_ActiveLight() : r_shadow.c, r_shadow.h
- R_Shadow_RenderMode_Begin() : r_shadow.c, r_shadow.h
- R_Shadow_RenderMode_DrawDeferredLight() : r_shadow.c, r_shadow.h
- R_Shadow_RenderMode_End() : r_shadow.c, r_shadow.h
- R_SHADOW_RENDERMODE_LIGHT_GLSL : r_shadow.c
- R_Shadow_RenderMode_Lighting() : r_shadow.c, r_shadow.h
- R_SHADOW_RENDERMODE_NONE : r_shadow.c
- R_Shadow_RenderMode_Reset() : r_shadow.c, r_shadow.h
- R_Shadow_RenderMode_ShadowMap() : r_shadow.c
- R_SHADOW_RENDERMODE_SHADOWMAP2D : r_shadow.c
- r_shadow_rendermode_t : r_shadow.c
- R_SHADOW_RENDERMODE_VISIBLELIGHTING : r_shadow.c
- R_Shadow_RenderMode_VisibleLighting() : r_shadow.c, r_shadow.h
- R_SHADOW_RENDERMODE_VISIBLEVOLUMES : r_shadow.c
- R_SHADOW_RENDERMODE_ZFAIL_SEPARATESTENCIL : r_shadow.c
- R_SHADOW_RENDERMODE_ZFAIL_STENCIL : r_shadow.c
- R_SHADOW_RENDERMODE_ZFAIL_STENCILTWOSIDE : r_shadow.c
- R_SHADOW_RENDERMODE_ZPASS_SEPARATESTENCIL : r_shadow.c
- R_SHADOW_RENDERMODE_ZPASS_STENCIL : r_shadow.c
- R_SHADOW_RENDERMODE_ZPASS_STENCILTWOSIDE : r_shadow.c
- R_Shadow_ResizeShadowArrays() : r_shadow.c
- R_Shadow_SaveWorldLights() : r_shadow.c
- r_shadow_scenelightlist : r_shadow.c
- r_shadow_scenemaxlights : r_shadow.c
- r_shadow_scenenumlights : r_shadow.c
- r_shadow_scissor : r_shadow.c, r_shadow.h
- R_Shadow_ScissorForBBox() : r_shadow.c, r_shadow.h
- r_shadow_selectedlight : r_shadow.c
- R_Shadow_SelectLight() : r_shadow.c
- R_Shadow_SelectLightInView() : r_shadow.c
- R_Shadow_SetCursorLocationForView() : r_shadow.c
- R_Shadow_SetShadowmapParametersForLight() : r_shadow.c
- R_Shadow_SetShadowMode() : r_shadow.c
- R_Shadow_SetupEntityLight() : r_shadow.c, r_shadow.h
- r_shadow_shadowmap2ddepthbuffer : r_shadow.c, render.h
- r_shadow_shadowmap2ddepthtexture : r_shadow.c, render.h
- R_SHADOW_SHADOWMAP_NUMCUBEMAPS : r_shadow.h
- r_shadow_shadowmapatlas_modelshadows_size : gl_rmain.c, r_shadow.c
- r_shadow_shadowmapatlas_modelshadows_x : r_shadow.c
- r_shadow_shadowmapatlas_modelshadows_y : r_shadow.c
- r_shadow_shadowmapatlas_state : r_shadow.c
- r_shadow_shadowmapborder : r_shadow.c
- r_shadow_shadowmapdepthbits : r_shadow.c
- r_shadow_shadowmapdepthtexture : r_shadow.c
- r_shadow_shadowmapfilterquality : r_shadow.c
- R_Shadow_ShadowMapFromList() : r_shadow.c, r_shadow.h
- r_shadow_shadowmapmatrix : r_shadow.c, render.h
- r_shadow_shadowmapmaxsize : r_shadow.c
- r_shadow_shadowmappcf : gl_rmain.c, r_shadow.c
- r_shadow_shadowmapping : r_shadow.c
- r_shadow_shadowmapping_bias : r_shadow.c
- r_shadow_shadowmapping_bordersize : r_shadow.c
- r_shadow_shadowmapping_depthbits : r_shadow.c
- r_shadow_shadowmapping_filterquality : r_shadow.c
- r_shadow_shadowmapping_maxsize : r_shadow.c
- r_shadow_shadowmapping_minsize : r_shadow.c
- r_shadow_shadowmapping_nearclip : r_shadow.c
- r_shadow_shadowmapping_polygonfactor : r_shadow.c
- r_shadow_shadowmapping_polygonoffset : r_shadow.c
- r_shadow_shadowmapping_precision : r_shadow.c
- r_shadow_shadowmapping_texturesize : r_shadow.c
- r_shadow_shadowmapping_useshadowsampler : r_shadow.c
- r_shadow_shadowmapping_vsdct : r_shadow.c
- R_Shadow_ShadowMappingEnabled() : r_shadow.c, r_shadow.h
- r_shadow_shadowmapsampler : gl_rmain.c, r_shadow.c
- r_shadow_shadowmapshadowsampler : r_shadow.c
- r_shadow_shadowmapside : r_shadow.c
- r_shadow_shadowmaptexturesize : r_shadow.c
- r_shadow_shadowmapvsdct : r_shadow.c, render.h
- r_shadow_shadowmapvsdcttexture : r_shadow.c, render.h
- r_shadow_shadowmode : r_shadow.c
- r_shadow_shadowmode_deferred : r_shadow.c
- R_SHADOW_SHADOWMODE_DISABLED : r_shadow.c
- R_SHADOW_SHADOWMODE_SHADOWMAP2D : r_shadow.c
- r_shadow_shadowmode_shadowmapping : r_shadow.c
- r_shadow_shadowmode_t : r_shadow.c
- r_shadow_shutdown() : r_shadow.c
- r_shadow_sortsurfaces : gl_rsurf.c, r_shadow.c
- r_shadow_start() : r_shadow.c
- r_shadow_texturepool : r_shadow.c
- R_Shadow_UncompileWorldLights() : r_shadow.c
- R_Shadow_UpdateBounceGridTexture() : r_shadow.c, render.h
- R_Shadow_UpdateWorldLight() : r_shadow.c
- R_Shadow_UpdateWorldLightSelection() : r_shadow.c, r_shadow.h
- r_shadow_usebihculling : r_shadow.c
- r_shadow_usenormalmap : r_shadow.c
- r_shadow_usingdeferredprepass : gl_rmain.c, gl_rsurf.c, r_shadow.c, render.h
- r_shadow_usingshadowmap2d : r_shadow.c, render.h
- r_shadow_usingshadowmaportho : r_shadow.c, render.h
- r_shadow_viewcolortexture : r_shadow.c, render.h
- r_shadow_viewdepthtexture : r_shadow.c, render.h
- r_shadow_viewfbo : r_shadow.c, render.h
- r_shadow_viewheight : r_shadow.c, render.h
- r_shadow_viewwidth : r_shadow.c, render.h
- r_shadow_viewx : r_shadow.c, render.h
- r_shadow_viewy : r_shadow.c, render.h
- r_shadow_worldlightsarray : r_shadow.c
- r_shadows : gl_rmain.c, render.h
- r_shadows_castfrombmodels : gl_rmain.c, render.h
- r_shadows_darken : gl_rmain.c, render.h
- r_shadows_drawafterrtlighting : gl_rmain.c, render.h
- r_shadows_focus : gl_rmain.c, render.h
- r_shadows_shadowmapbias : gl_rmain.c, render.h
- r_shadows_shadowmapscale : gl_rmain.c, render.h
- r_shadows_throwdirection : gl_rmain.c, render.h
- r_shadows_throwdistance : gl_rmain.c, render.h
- r_showbboxes : gl_rmain.c
- r_showbboxes_client : gl_rmain.c
- r_showcollisionbrushes : gl_rmain.c, render.h
- r_showcollisionbrushes_polygonfactor : gl_rmain.c, render.h
- r_showcollisionbrushes_polygonoffset : gl_rmain.c, render.h
- r_showdisabledepthtest : gl_rmain.c, render.h
- r_showlighting : gl_rmain.c, render.h
- r_shownormals : gl_rmain.c, render.h
- r_showoverdraw : gl_rmain.c, render.h
- r_showparticleedges : gl_rmain.c, render.h
- r_showspriteedges : gl_rmain.c, render.h
- r_showsurfaces : gl_rmain.c
- r_showtris : gl_rmain.c, render.h
- r_skeletal_debugbone : model_alias.c, model_alias.h
- r_skeletal_debugbonecomponent : model_alias.c, model_alias.h
- r_skeletal_debugbonevalue : model_alias.c, model_alias.h
- r_skeletal_debugtranslatex : model_alias.c, model_alias.h
- r_skeletal_debugtranslatey : model_alias.c, model_alias.h
- r_skeletal_debugtranslatez : model_alias.c, model_alias.h
- r_skinframe : gl_rmain.c
- R_SkinFrame_Find() : gl_rmain.c, render.h
- R_SkinFrame_FindNextByName() : gl_rmain.c, render.h
- R_SkinFrame_GenerateTexturesFromQPixels() : gl_rmain.c
- R_SKINFRAME_LOAD_AVERAGE_COLORS : gl_rmain.c
- R_SkinFrame_LoadExternal() : gl_rmain.c, render.h
- R_SkinFrame_LoadExternal_SkinFrame() : gl_rmain.c, render.h
- R_SkinFrame_LoadInternal8bit() : gl_rmain.c, render.h
- R_SkinFrame_LoadInternalBGRA() : gl_rmain.c, render.h
- R_SkinFrame_LoadInternalQuake() : gl_rmain.c, render.h
- R_SkinFrame_LoadInternalUsingTexture() : gl_rmain.c, render.h
- R_SkinFrame_LoadMissing() : gl_rmain.c, render.h
- R_SkinFrame_LoadNoTexture() : gl_rmain.c, render.h
- R_SkinFrame_MarkUsed() : gl_rmain.c, render.h
- R_SkinFrame_PrepareForPurge() : gl_rmain.c, render.h
- R_SkinFrame_Purge() : gl_rmain.c, render.h
- R_SkinFrame_PurgeSkinFrame() : gl_rmain.c, render.h
- R_Sky() : r_sky.c, render.h
- r_sky : r_sky.c, render.h
- R_Sky_Init() : r_sky.c, render.h
- r_sky_newmap() : r_sky.c
- r_sky_scissor : r_sky.c, render.h
- r_sky_shutdown() : r_sky.c
- r_sky_start() : r_sky.c
- R_SkyBox() : r_sky.c
- r_skyscroll1 : r_sky.c, render.h
- r_skyscroll2 : r_sky.c, render.h
- R_SkySphere() : r_sky.c
- R_SkyStartFrame() : r_sky.c, render.h
- r_smoothnormals_areaweighting : gl_rmain.c, render.h
- R_SortEntities() : gl_rmain.c
- r_sortentities : gl_rmain.c
- R_SortEntities_Compare() : gl_rmain.c
- r_speeds : gl_rmain.c, render.h
- r_speeds_graph : r_stats.c, r_stats.h
- R_SPEEDS_GRAPH_COLORS : r_stats.c
- r_speeds_graph_colors : r_stats.c
- r_speeds_graph_filter : r_stats.c, r_stats.h
- r_speeds_graph_height : r_stats.c, r_stats.h
- r_speeds_graph_length : r_stats.c, r_stats.h
- r_speeds_graph_maxdefault : r_stats.c, r_stats.h
- r_speeds_graph_maxtimedelta : r_stats.c, r_stats.h
- r_speeds_graph_seconds : r_stats.c, r_stats.h
- R_SPEEDS_GRAPH_TEXTLENGTH : r_stats.c
- r_speeds_graph_width : r_stats.c, r_stats.h
- r_speeds_graph_x : r_stats.c, r_stats.h
- r_speeds_graph_y : r_stats.c, r_stats.h
- r_speeds_longestitem : r_stats.c
- r_speeds_timestring : r_stats.c
- R_Stain() : gl_rsurf.c, render.h
- R_StainNode() : gl_rsurf.c
- r_stat_animcache_shade_count : r_stats.h
- r_stat_animcache_shade_maxvertices : r_stats.h
- r_stat_animcache_shade_vertices : r_stats.h
- r_stat_animcache_shape_count : r_stats.h
- r_stat_animcache_shape_maxvertices : r_stats.h
- r_stat_animcache_shape_vertices : r_stats.h
- r_stat_animcache_skeletal_bones : r_stats.h
- r_stat_animcache_skeletal_count : r_stats.h
- r_stat_animcache_skeletal_maxbones : r_stats.h
- r_stat_batch_batches : r_stats.h
- r_stat_batch_copytriangles_batches : r_stats.h
- r_stat_batch_copytriangles_surfaces : r_stats.h
- r_stat_batch_copytriangles_triangles : r_stats.h
- r_stat_batch_copytriangles_vertices : r_stats.h
- r_stat_batch_dynamic_batches : r_stats.h
- r_stat_batch_dynamic_batches_because_cvar : r_stats.h
- r_stat_batch_dynamic_batches_because_deformvertexes_autosprite : r_stats.h
- r_stat_batch_dynamic_batches_because_deformvertexes_autosprite2 : r_stats.h
- r_stat_batch_dynamic_batches_because_deformvertexes_bulge : r_stats.h
- r_stat_batch_dynamic_batches_because_deformvertexes_move : r_stats.h
- r_stat_batch_dynamic_batches_because_deformvertexes_normal : r_stats.h
- r_stat_batch_dynamic_batches_because_deformvertexes_wave : r_stats.h
- r_stat_batch_dynamic_batches_because_derived : r_stats.h
- r_stat_batch_dynamic_batches_because_lightmapvertex : r_stats.h
- r_stat_batch_dynamic_batches_because_nogaps : r_stats.h
- r_stat_batch_dynamic_batches_because_tcgen_environment : r_stats.h
- r_stat_batch_dynamic_batches_because_tcgen_lightmap : r_stats.h
- r_stat_batch_dynamic_batches_because_tcgen_vector : r_stats.h
- r_stat_batch_dynamic_batches_because_tcmod_turbulent : r_stats.h
- r_stat_batch_dynamic_surfaces : r_stats.h
- r_stat_batch_dynamic_surfaces_because_cvar : r_stats.h
- r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite : r_stats.h
- r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite2 : r_stats.h
- r_stat_batch_dynamic_surfaces_because_deformvertexes_bulge : r_stats.h
- r_stat_batch_dynamic_surfaces_because_deformvertexes_move : r_stats.h
- r_stat_batch_dynamic_surfaces_because_deformvertexes_normal : r_stats.h
- r_stat_batch_dynamic_surfaces_because_deformvertexes_wave : r_stats.h
- r_stat_batch_dynamic_surfaces_because_derived : r_stats.h
- r_stat_batch_dynamic_surfaces_because_lightmapvertex : r_stats.h
- r_stat_batch_dynamic_surfaces_because_nogaps : r_stats.h
- r_stat_batch_dynamic_surfaces_because_tcgen_environment : r_stats.h
- r_stat_batch_dynamic_surfaces_because_tcgen_lightmap : r_stats.h
- r_stat_batch_dynamic_surfaces_because_tcgen_vector : r_stats.h
- r_stat_batch_dynamic_surfaces_because_tcmod_turbulent : r_stats.h
- r_stat_batch_dynamic_triangles : r_stats.h
- r_stat_batch_dynamic_triangles_because_cvar : r_stats.h
- r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite : r_stats.h
- r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite2 : r_stats.h
- r_stat_batch_dynamic_triangles_because_deformvertexes_bulge : r_stats.h
- r_stat_batch_dynamic_triangles_because_deformvertexes_move : r_stats.h
- r_stat_batch_dynamic_triangles_because_deformvertexes_normal : r_stats.h
- r_stat_batch_dynamic_triangles_because_deformvertexes_wave : r_stats.h
- r_stat_batch_dynamic_triangles_because_derived : r_stats.h
- r_stat_batch_dynamic_triangles_because_lightmapvertex : r_stats.h
- r_stat_batch_dynamic_triangles_because_nogaps : r_stats.h
- r_stat_batch_dynamic_triangles_because_tcgen_environment : r_stats.h
- r_stat_batch_dynamic_triangles_because_tcgen_lightmap : r_stats.h
- r_stat_batch_dynamic_triangles_because_tcgen_vector : r_stats.h
- r_stat_batch_dynamic_triangles_because_tcmod_turbulent : r_stats.h
- r_stat_batch_dynamic_vertices : r_stats.h
- r_stat_batch_dynamic_vertices_because_cvar : r_stats.h
- r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite : r_stats.h
- r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite2 : r_stats.h
- r_stat_batch_dynamic_vertices_because_deformvertexes_bulge : r_stats.h
- r_stat_batch_dynamic_vertices_because_deformvertexes_move : r_stats.h
- r_stat_batch_dynamic_vertices_because_deformvertexes_normal : r_stats.h
- r_stat_batch_dynamic_vertices_because_deformvertexes_wave : r_stats.h
- r_stat_batch_dynamic_vertices_because_derived : r_stats.h
- r_stat_batch_dynamic_vertices_because_lightmapvertex : r_stats.h
- r_stat_batch_dynamic_vertices_because_nogaps : r_stats.h
- r_stat_batch_dynamic_vertices_because_tcgen_environment : r_stats.h
- r_stat_batch_dynamic_vertices_because_tcgen_lightmap : r_stats.h
- r_stat_batch_dynamic_vertices_because_tcgen_vector : r_stats.h
- r_stat_batch_dynamic_vertices_because_tcmod_turbulent : r_stats.h
- r_stat_batch_dynamicskeletal_batches : r_stats.h
- r_stat_batch_dynamicskeletal_surfaces : r_stats.h
- r_stat_batch_dynamicskeletal_triangles : r_stats.h
- r_stat_batch_dynamicskeletal_vertices : r_stats.h
- r_stat_batch_entityanimate_count : r_stats.h
- r_stat_batch_entityanimate_surfaces : r_stats.h
- r_stat_batch_entityanimate_triangles : r_stats.h
- r_stat_batch_entityanimate_vertices : r_stats.h
- r_stat_batch_entitycache_count : r_stats.h
- r_stat_batch_entitycache_surfaces : r_stats.h
- r_stat_batch_entitycache_triangles : r_stats.h
- r_stat_batch_entitycache_vertices : r_stats.h
- r_stat_batch_entitycustom_count : r_stats.h
- r_stat_batch_entitycustom_surfaces : r_stats.h
- r_stat_batch_entitycustom_triangles : r_stats.h
- r_stat_batch_entitycustom_vertices : r_stats.h
- r_stat_batch_entityskeletal_count : r_stats.h
- r_stat_batch_entityskeletal_surfaces : r_stats.h
- r_stat_batch_entityskeletal_triangles : r_stats.h
- r_stat_batch_entityskeletal_vertices : r_stats.h
- r_stat_batch_entitystatic_count : r_stats.h
- r_stat_batch_entitystatic_surfaces : r_stats.h
- r_stat_batch_entitystatic_triangles : r_stats.h
- r_stat_batch_entitystatic_vertices : r_stats.h
- r_stat_batch_fast_batches : r_stats.h
- r_stat_batch_fast_surfaces : r_stats.h
- r_stat_batch_fast_triangles : r_stats.h
- r_stat_batch_fast_vertices : r_stats.h
- r_stat_batch_surfaces : r_stats.h
- r_stat_batch_triangles : r_stats.h
- r_stat_batch_vertices : r_stats.h
- r_stat_batch_withgaps : r_stats.h
- r_stat_bloom : r_stats.h
- r_stat_bloom_copypixels : r_stats.h
- r_stat_bloom_drawpixels : r_stats.h
- r_stat_bouncegrid_bounces : r_stats.h
- r_stat_bouncegrid_hits : r_stats.h
- r_stat_bouncegrid_lights : r_stats.h
- r_stat_bouncegrid_particles : r_stats.h
- r_stat_bouncegrid_splats : r_stats.h
- r_stat_bouncegrid_traces : r_stats.h
- r_stat_bufferdatacurrent_index16 : r_stats.h
- r_stat_bufferdatacurrent_index32 : r_stats.h
- r_stat_bufferdatacurrent_uniform : r_stats.h
- r_stat_bufferdatacurrent_vertex : r_stats.h
- r_stat_bufferdatasize_index16 : r_stats.h
- r_stat_bufferdatasize_index32 : r_stats.h
- r_stat_bufferdatasize_uniform : r_stats.h
- r_stat_bufferdatasize_vertex : r_stats.h
- r_stat_count : r_stats.h
- r_stat_drawndecals : r_stats.h
- r_stat_draws : r_stats.h
- r_stat_draws_elements : r_stats.h
- r_stat_draws_vertices : r_stats.h
- r_stat_entities : r_stats.h
- r_stat_entities_surfaces : r_stats.h
- r_stat_entities_triangles : r_stats.h
- r_stat_framedatacurrent : r_stats.h
- r_stat_framedatasize : r_stats.h
- r_stat_indexbufferuploadcount : r_stats.h
- r_stat_indexbufferuploadsize : r_stats.h
- r_stat_lightmapupdatepixels : r_stats.h
- r_stat_lightmapupdates : r_stats.h
- r_stat_lights : r_stats.h
- r_stat_lights_clears : r_stats.h
- r_stat_lights_dynamicshadowtriangles : r_stats.h
- r_stat_lights_lighttriangles : r_stats.h
- r_stat_lights_scissored : r_stats.h
- r_stat_lights_shadowtriangles : r_stats.h
- r_stat_name : r_stats.c, r_stats.h
- r_stat_particles : r_stats.h
- r_stat_photoncache_animated : r_stats.h
- r_stat_photoncache_cached : r_stats.h
- r_stat_photoncache_traced : r_stats.h
- r_stat_quality : r_stats.h
- r_stat_renders : r_stats.h
- r_stat_rendertargets_pixels : r_stats.h
- r_stat_rendertargets_used : r_stats.h
- r_stat_t : r_stats.h
- r_stat_timedelta : r_stats.h
- r_stat_totaldecals : r_stats.h
- r_stat_vertexbufferuploadcount : r_stats.h
- r_stat_vertexbufferuploadsize : r_stats.h
- r_stat_world_leafs : r_stats.h
- r_stat_world_portals : r_stats.h
- r_stat_world_surfaces : r_stats.h
- r_stat_world_triangles : r_stats.h
- R_Stereo_Active() : cl_screen.c, cl_screen.h, screen.h
- r_stereo_angle : cl_screen.c, screen.h
- R_Stereo_ColorMasking() : cl_screen.c, cl_screen.h
- r_stereo_horizontal : cl_screen.c
- r_stereo_redblue : cl_screen.c
- r_stereo_redcyan : cl_screen.c
- r_stereo_redgreen : cl_screen.c
- r_stereo_separation : cl_screen.c, screen.h
- r_stereo_side : cl_screen.c, screen.h
- r_stereo_sidebyside : cl_screen.c
- r_stereo_vertical : cl_screen.c
- r_subdivisions_maxtess : model_brush.c
- r_subdivisions_maxvertices : model_brush.c
- r_subdivisions_mintess : model_brush.c
- r_subdivisions_tolerance : model_brush.c
- r_surfacelist : gl_rmain.c
- r_svbsp : gl_rmain.c, render.h
- R_tcMod_ApplyToMatrix() : gl_rmain.c
- r_test : gl_rmain.c, render.h
- R_TestQ3WaveFunc() : gl_rmain.c
- r_textbrightness : console.c, gl_draw.c
- r_textcontrast : console.c, gl_draw.c
- r_textshadow : gl_draw.c, menu.c
- r_texture_black : gl_rmain.c, render.h
- r_texture_blanknormalmap : gl_rmain.c, render.h
- r_texture_cubemaps : gl_rmain.c
- r_texture_dds_load : gl_rmain.c, r_textures.h
- r_texture_dds_load_alphamode : gl_textures.c
- r_texture_dds_load_logfailure : gl_textures.c
- r_texture_dds_save : gl_rmain.c, r_textures.h
- r_texture_dds_swdecode : gl_textures.c
- r_texture_fogattenuation : gl_rmain.c, render.h
- r_texture_fogheighttexture : gl_rmain.c, render.h
- r_texture_gammaramps : gl_rmain.c
- r_texture_gammaramps_serial : gl_rmain.c
- r_texture_grey128 : gl_rmain.c, render.h
- r_texture_jpeg_fastpicmip : host.c, jpeg.c
- r_texture_normalizationcube : gl_rmain.c, render.h
- r_texture_notexture : gl_rmain.c, render.h
- r_texture_numcubemaps : gl_rmain.c
- r_texture_reflectcube : gl_rmain.c
- r_texture_white : gl_rmain.c, render.h
- r_texture_whitecube : gl_rmain.c, render.h
- R_TextureFlags() : gl_textures.c, r_textures.h
- r_textureframe : gl_rmain.c, render.h
- R_TextureHeight() : gl_textures.c, r_textures.h
- r_textures_devicelost() : gl_textures.c
- r_textures_devicerestored() : gl_textures.c
- R_Textures_Frame() : gl_textures.c, r_textures.h
- R_Textures_Init() : gl_textures.c, render.h
- r_textures_newmap() : gl_textures.c
- r_textures_shutdown() : gl_textures.c
- r_textures_start() : gl_textures.c
- R_TextureStats_f() : gl_textures.c
- R_TextureStats_Print() : gl_textures.c, r_textures.h
- R_TextureWidth() : gl_textures.c, r_textures.h
- R_TimeReport() : r_stats.c, r_stats.h, render.h
- r_timereport_active : r_stats.c, render.h
- R_TimeReport_BeginFrame() : r_stats.c, r_stats.h
- r_timereport_current : r_stats.c
- R_TimeReport_EndFrame() : r_stats.c, r_stats.h
- r_timereport_start : r_stats.c
- r_timereport_temp : r_stats.c
- r_track_sprites : model_sprite.c, r_sprites.c
- r_track_sprites_flags : model_sprite.c, r_sprites.c
- r_track_sprites_scaleh : model_sprite.c, r_sprites.c
- r_track_sprites_scalew : model_sprite.c, r_sprites.c
- R_TrackSprite() : r_sprites.c
- r_transparent : gl_rmain.c
- r_transparent_alphatocoverage : gl_rmain.c, render.h
- r_transparent_sortarraysize : gl_rmain.c, render.h
- r_transparent_sortmaxdist : gl_rmain.c, render.h
- r_transparent_sortmindist : gl_rmain.c, render.h
- r_transparent_sortsurfacesbynearest : gl_rmain.c, render.h
- r_transparent_useplanardistance : gl_rmain.c, render.h
- r_transparentdepthmasking : gl_rmain.c
- r_trippy : model_brush.c, render.h
- r_uniformbufferalignment : gl_rmain.c
- R_UnloadSkyBox() : r_sky.c
- R_UpdateDynamicTexture() : gl_textures.c
- R_UpdateFog() : gl_rmain.c, render.h
- R_UpdateTexture() : gl_textures.c, r_textures.h
- R_UpdateVariables() : gl_rmain.c, render.h
- R_UploadFullTexture() : gl_textures.c
- R_UploadPartialTexture() : gl_textures.c
- r_usedepthtextures : gl_rmain.c
- r_useinfinitefarclip : gl_rmain.c
- r_useportalculling : gl_rsurf.c
- r_usesurfaceculling : gl_rsurf.c
- R_View_SetFrustum() : gl_rmain.c
- R_View_Update() : gl_rmain.c
- R_View_UpdateEntityVisible() : gl_rmain.c
- R_View_WorldVisibility() : gl_rsurf.c, render.h
- R_View_WorldVisibility_CullSurfaces() : gl_rsurf.c
- r_viewfbo : gl_rmain.c, render.h
- r_viewmodel_quake : view.c
- R_Viewport_ApplyNearClipPlaneFloatGL() : gl_backend.c
- R_Viewport_InitCubeSideView() : gl_backend.c, gl_backend.h
- R_Viewport_InitOrtho() : gl_backend.c, gl_backend.h
- R_Viewport_InitOrtho3D() : gl_backend.c, gl_backend.h
- R_Viewport_InitPerspective() : gl_backend.c, gl_backend.h
- R_Viewport_InitPerspectiveInfinite() : gl_backend.c, gl_backend.h
- R_Viewport_InitRectSideView() : gl_backend.c, gl_backend.h
- R_Viewport_TransformToScreen() : gl_backend.c, gl_backend.h
- r_viewport_type_t : render.h
- R_VIEWPORTTYPE_ORTHO : render.h
- R_VIEWPORTTYPE_PERSPECTIVE : render.h
- R_VIEWPORTTYPE_PERSPECTIVE_INFINITEFARCLIP : render.h
- R_VIEWPORTTYPE_PERSPECTIVECUBESIDE : render.h
- R_VIEWPORTTYPE_TOTAL : render.h
- r_viewscale : gl_rmain.c
- r_viewscale_fpsscaling : gl_rmain.c
- r_viewscale_fpsscaling_min : gl_rmain.c
- r_viewscale_fpsscaling_multiply : gl_rmain.c
- r_viewscale_fpsscaling_stepmax : gl_rmain.c
- r_viewscale_fpsscaling_stepsize : gl_rmain.c
- r_viewscale_fpsscaling_target : gl_rmain.c
- r_vis_trace : gl_rsurf.c
- r_vis_trace_delay : gl_rsurf.c
- r_vis_trace_enlarge : gl_rsurf.c
- r_vis_trace_expand : gl_rsurf.c
- r_vis_trace_eyejitter : gl_rsurf.c
- r_vis_trace_pad : gl_rsurf.c
- r_vis_trace_samples : gl_rsurf.c
- r_vis_trace_surfaces : gl_rsurf.c
- r_water : gl_rmain.c
- R_Water_AddWaterPlane() : gl_rmain.c, render.h
- r_water_cameraentitiesonly : gl_rmain.c
- r_water_clippingplanebias : gl_rmain.c
- r_water_hideplayer : gl_rmain.c
- r_water_lowquality : gl_rmain.c
- R_Water_ProcessPlanes() : gl_rmain.c
- r_water_reflectdistort : gl_rmain.c
- r_water_refractdistort : gl_rmain.c
- r_water_resolutionmultiplier : gl_rmain.c
- r_water_scissormode : gl_rmain.c
- R_Water_StartFrame() : gl_rmain.c
- r_wateralpha : gl_rmain.c, render.h
- r_waterscroll : gl_rmain.c, render.h
- r_waterscrollmatrix : gl_rmain.c
- r_waterwarp : gl_backend.c, render.h
- rA : shader_glsl.h
- RAD2DEG : mathlib.h, csprogsdefs.qc, dpextensions.qc
- RadiusFromBounds() : mathlib.c, mathlib.h
- RadiusFromBoundsAndOrigin() : mathlib.c, mathlib.h
- ramp1 : cl_particles.c
- ramp2 : cl_particles.c
- ramp3 : cl_particles.c
- RAMPWIDTH : gl_rmain.c
- random() : menudefs.qc
- randomvec() : menudefs.qc
- RANGE_FAR : progsdefs.qc
- RANGE_MELEE : progsdefs.qc
- RANGE_MID : progsdefs.qc
- RANGE_NEAR : progsdefs.qc
- ranoutofportalplanes : portals.c
- ranoutofportals : portals.c
- RATES : menu.c
- rB : shader_glsl.h
- rboost : shader_glsl.h
- rcon_address : client.h, console.c
- RCon_Authenticate() : netconn.c
- RCon_Execute() : netconn.c
- rcon_matchfunc_t : netconn.c
- rcon_password : client.h, console.c
- rcon_redirect_buffer : console.c
- rcon_redirect_bufferpos : console.c
- rcon_redirect_dest : console.c
- rcon_redirect_proquakeprotocol : console.c
- rcon_redirect_sock : console.c
- rcon_restricted_commands : netconn.c
- rcon_restricted_password : netconn.c
- rcon_secure : cl_cmd.c, cl_main.c, console.c, netconn.c
- rcon_secure_challengetimeout : cl_cmd.c, console.c, netconn.c
- rcon_secure_maxdiff : netconn.c
- rcp : shader_glsl.h
- ReadAll() : fs.c
- readbool : cl_particles.c
- readfloat : cl_particles.c
- readfloats : cl_particles.c
- readint : cl_particles.c
- readints : cl_particles.c
- RECENTFRAMES : taskqueue.c
- rectviewmatrix : gl_backend.c
- ref : glquake.h, vid_shared.c
- REFDEFFLAG_DEAD : clvm_cmds.c, csprogsdefs.qc
- REFDEFFLAG_INTERMISSION : clvm_cmds.c, csprogsdefs.qc
- REFDEFFLAG_JUMPING : clvm_cmds.c, csprogsdefs.qc
- REFDEFFLAG_TELEPORTED : clvm_cmds.c, csprogsdefs.qc
- reflectfactor : shader_glsl.h
- reflectoffset : shader_glsl.h
- refractcolor : shader_glsl.h
- refreshhostcache() : menudefs.qc
- registercvar() : menudefs.qc
- registered : common.c, common.h
- registeredquakegame : menu.c
- remap : cd_shared.c
- remapfield : prvm_edict.c
- remapglobal : prvm_edict.c
- remove() : menudefs.qc
- RemovePortalFromNodes() : model_brush.c
- RENDER_ADDITIVE : protocol.h
- RENDER_COLORMAPPED : protocol.h
- RENDER_COMPLEXANIMATION : protocol.h
- RENDER_CUSTOMIZEDMODELLIGHT : protocol.h
- RENDER_DOUBLESIDED : protocol.h
- RENDER_DYNAMICMODELLIGHT : protocol.h
- RENDER_EXTERIORMODEL : protocol.h
- RENDER_GLOWTRAIL : protocol.h
- Render_Init() : gl_rmain.c, render.h
- RENDER_LIGHT : protocol.h
- RENDER_LOWPRECISION : protocol.h
- RENDER_NODEPTHTEST : protocol.h
- RENDER_NOSELFSHADOW : protocol.h
- RENDER_SHADOW : protocol.h
- RENDER_STEP : protocol.h
- RENDER_VIEWMODEL : protocol.h
- RENDER_WORLDOBJECT : protocol.h
- renderbuffer : glquake.h, vid_shared.c
- renderbuffers : glquake.h, vid_shared.c
- renderbuffertarget : glquake.h, vid_shared.c
- rendermodule : r_modules.c
- RENDERPATH_GL32 : vid.h
- RENDERPATH_GLES2 : vid.h
- renderpath_t : vid.h
- requirements : libcurl.c
- RESERVED_OFS : pr_comp.h
- resethostcachemasks() : menudefs.qc
- resizebuffer : gl_textures.c
- resizebuffersize : gl_textures.c
- resorthostcache() : menudefs.qc
- RESTRICT : qtypes.h
- ret : shader_glsl.h
- RF_ADDITIVE : csprogs.h, csprogsdefs.qc
- RF_DEPTHHACK : csprogs.h, csprogsdefs.qc
- RF_DYNAMICMODELLIGHT : csprogs.h, csprogsdefs.qc
- RF_EXTERNALMODEL : csprogs.h, csprogsdefs.qc
- RF_FULLBRIGHT : csprogs.h, csprogsdefs.qc
- RF_MODELLIGHT : csprogs.h, csprogsdefs.qc
- RF_NOSHADOW : csprogs.h, csprogsdefs.qc
- RF_USEAXIS : csprogs.h, csprogsdefs.qc
- RF_USETRANSPARENTOFFSET : csprogs.h
- RF_VIEWMODEL : csprogs.h, csprogsdefs.qc
- RF_WORLDOBJECT : csprogs.h, csprogsdefs.qc
- rgb : shader_glsl.h
- RGBstring_to_colorindex() : gl_draw.c
- RIC_GUNSHOT : cl_parse.c
- RIC_GUNSHOTQUAD : cl_parse.c
- right : sv_user.c
- rint() : menudefs.qc
- RIT_ANTIGRAV : quakedef.h
- RIT_ARMOR1 : quakedef.h
- RIT_ARMOR2 : quakedef.h
- RIT_ARMOR3 : quakedef.h
- RIT_AXE : quakedef.h
- RIT_CELLS : quakedef.h
- RIT_LAVA_NAILGUN : quakedef.h
- RIT_LAVA_NAILS : quakedef.h
- RIT_LAVA_SUPER_NAILGUN : quakedef.h
- RIT_MULTI_GRENADE : quakedef.h
- RIT_MULTI_ROCKET : quakedef.h
- RIT_MULTI_ROCKETS : quakedef.h
- RIT_NAILS : quakedef.h
- RIT_PLASMA_AMMO : quakedef.h
- RIT_PLASMA_GUN : quakedef.h
- RIT_ROCKETS : quakedef.h
- RIT_SHELLS : quakedef.h
- RIT_SHIELD : quakedef.h
- RIT_SUPERHEALTH : quakedef.h
- rogueepisodes : menu.c
- roguegame : menu.c
- roguelevels : menu.c
- ROLL : qtypes.h
- RotateBBox() : sv_phys.c
- RotatePointAroundVector() : mathlib.c, mathlib.h
- ROUND1 : mdfour.c
- ROUND2 : mdfour.c
- ROUND3 : mdfour.c
- rsb_ammo : sbar.c
- rsb_invbar : sbar.c
- rsb_items : sbar.c
- rsb_teambord : sbar.c
- rsb_weapons : sbar.c
- RST_CLIENT : render.h
- RST_COUNT : render.h
- RST_MENU : render.h
- RSurf_ActiveCustomEntity() : gl_rmain.c, render.h
- RSurf_ActiveModelEntity() : gl_rmain.c, render.h
- RSurf_DrawBatch() : gl_rmain.c, render.h
- RSurf_FindWaterPlaneForSurface() : gl_rmain.c
- RSurf_FogPoint() : gl_rmain.c, render.h
- RSurf_FogVertex() : gl_rmain.c, render.h
- RSURF_MAX_BATCHSURFACES : gl_rsurf.c
- RSurf_PrepareVerticesForBatch() : gl_rmain.c, render.h
- RSurf_RenumberElements() : gl_rmain.c
- RSurf_SetupDepthAndCulling() : gl_rmain.c, render.h
- RSurf_UploadBuffersForBatch() : gl_rmain.c, render.h
- rsurface : gl_rmain.c, render.h
- rsurfacepass_t : render.h
- RSURFPASS_BACKGROUND : render.h
- RSURFPASS_BASE : render.h
- RSURFPASS_DEFERREDGEOMETRY : render.h
- RSURFPASS_RTLIGHT : render.h
- RT : shader_glsl.h