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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <client.h>
| fs_offset_t client_static_t::caughtcsprogsdatasize |
| lhnetaddress_t client_static_t::connect_address |
| lhnetsocket_t* client_static_t::connect_mysocket |
| char client_static_t::connect_userinfo[MAX_USERINFO_STRING] |
| fs_offset_t client_static_t::demo_lastcsprogssize |
| char client_static_t::demos[MAX_DEMOS][MAX_DEMONAME] |
| cl_downloadack_t client_static_t::dp_downloadack[CL_MAX_DOWNLOADACKS] |
| protocolversion_t client_static_t::protocol |
| qw_downloadtype_t client_static_t::qw_downloadtype |
| int client_static_t::r_speeds_graph_datamax[r_stat_count] |
| int client_static_t::r_speeds_graph_datamin[r_stat_count] |
| lhnetaddress_t client_static_t::rcon_address |
| lhnetaddress_t client_static_t::rcon_addresses[MAX_RCONS] |
| char client_static_t::rcon_commands[MAX_RCONS][MAX_INPUTLINE] |
| cl_soundstats_t client_static_t::soundstats |
| char client_static_t::userinfo[MAX_USERINFO_STRING] |