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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <render.h>
| const r_meshbuffer_t* rsurfacestate_t::batchelement3i_indexbuffer |
| const r_meshbuffer_t* rsurfacestate_t::batchelement3s_indexbuffer |
| const r_meshbuffer_t* rsurfacestate_t::batchlightmapcolor4f_vertexbuffer |
| const msurface_t** rsurfacestate_t::batchmultidrawsurfacelist |
| const r_meshbuffer_t* rsurfacestate_t::batchnormal3f_vertexbuffer |
| const r_meshbuffer_t* rsurfacestate_t::batchskeletalindex4ub_vertexbuffer |
| const r_meshbuffer_t* rsurfacestate_t::batchskeletaltransform3x4buffer |
| const r_meshbuffer_t* rsurfacestate_t::batchskeletalweight4ub_vertexbuffer |
| const r_meshbuffer_t* rsurfacestate_t::batchsvector3f_vertexbuffer |
| const r_meshbuffer_t* rsurfacestate_t::batchtexcoordlightmap2f_vertexbuffer |
| const r_meshbuffer_t* rsurfacestate_t::batchtexcoordtexture2f_vertexbuffer |
| const r_meshbuffer_t* rsurfacestate_t::batchtvector3f_vertexbuffer |
| const r_meshbuffer_t* rsurfacestate_t::batchvertex3f_vertexbuffer |
| rtexture_t* rsurfacestate_t::deluxemaptexture |
| entity_render_t* rsurfacestate_t::entity |
| const r_meshbuffer_t* rsurfacestate_t::entityskeletaltransform3x4buffer |
| matrix4x4_t rsurfacestate_t::entitytoattenuationxyz |
| matrix4x4_t rsurfacestate_t::entitytoattenuationz |
| matrix4x4_t rsurfacestate_t::entitytolight |
| frameblend_t rsurfacestate_t::frameblend[MAX_FRAMEBLENDS] |
| matrix4x4_t rsurfacestate_t::inversematrix |
| rtexture_t* rsurfacestate_t::lightmaptexture |
| matrix4x4_t rsurfacestate_t::matrix |
| const r_meshbuffer_t* rsurfacestate_t::modelelement3i_indexbuffer |
| const r_meshbuffer_t* rsurfacestate_t::modelelement3s_indexbuffer |
| const r_meshbuffer_t* rsurfacestate_t::modellightmapcolor4f_vertexbuffer |
| const r_meshbuffer_t* rsurfacestate_t::modelnormal3f_vertexbuffer |
| const r_meshbuffer_t* rsurfacestate_t::modelskeletalindex4ub_vertexbuffer |
| const r_meshbuffer_t* rsurfacestate_t::modelskeletalweight4ub_vertexbuffer |
| const msurface_t* rsurfacestate_t::modelsurfaces |
| const r_meshbuffer_t* rsurfacestate_t::modelsvector3f_vertexbuffer |
| const r_meshbuffer_t* rsurfacestate_t::modeltexcoordlightmap2f_vertexbuffer |
| const r_meshbuffer_t* rsurfacestate_t::modeltexcoordtexture2f_vertexbuffer |
| const r_meshbuffer_t* rsurfacestate_t::modeltvector3f_vertexbuffer |
| const r_meshbuffer_t* rsurfacestate_t::modelvertex3f_vertexbuffer |
| skeleton_t* rsurfacestate_t::skeleton |
| float rsurfacestate_t::userwavefunc_param[Q3WAVEFUNC_USER_COUNT] |