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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Go to the source code of this file.
Functions | |
qbool | EntityFrameQuake_WriteFrame (sizebuf_t *msg, int maxsize, int numstates, const entity_state_t **states) |
qbool EntityFrameQuake_WriteFrame | ( | sizebuf_t * | msg, |
int | maxsize, | ||
int | numstates, | ||
const entity_state_t ** | states ) |
Definition at line 4 of file sv_ents_nq.c.
References entity_state_t::alpha, entity_state_t::angles, bound, buf, entity_state_t::colormap, entity_state_t::colormod, sizebuf_t::cursize, data, prvm_prog_t::edicts, EF_FULLBRIGHT, entity_state_t::effects, ENTITYSIZEPROFILING_END, ENTITYSIZEPROFILING_START, entity_state_t::flags, entity_state_t::frame, entity_state_t::glowcolor, entity_state_t::glowsize, i, int(), entity_state_t::modelindex, MSG_WriteAngle(), MSG_WriteByte(), MSG_WriteCoord(), MSG_WriteFloat(), MSG_WriteShort(), entity_state_t::number, entity_state_t::origin, prvm_edict_t::priv, server_t::protocol, PROTOCOL_NEHAHRABJP, PROTOCOL_NEHAHRABJP2, PROTOCOL_NEHAHRABJP3, PROTOCOL_NEHAHRAMOVIE, PROTOCOL_QUAKE, PRVM_serveredictfunction, RENDER_EXTERIORMODEL, RENDER_GLOWTRAIL, RENDER_STEP, RENDER_VIEWMODEL, entity_state_t::scale, prvm_edict_t::server, entity_state_t::skin, sv, SVVM_prog, SZ_Clear(), SZ_Write(), U_ALPHA, U_ANGLE1, U_ANGLE2, U_ANGLE3, U_COLORMAP, U_COLORMOD, U_EFFECTS, U_EFFECTS2, U_EXTEND1, U_EXTEND2, U_EXTERIORMODEL, U_FRAME, U_FRAME2, U_GLOWCOLOR, U_GLOWSIZE, U_GLOWTRAIL, U_LONGENTITY, U_MODEL, U_MODEL2, U_MOREBITS, U_ORIGIN1, U_ORIGIN2, U_ORIGIN3, U_SCALE, U_SIGNAL, U_SKIN, U_STEP, U_VIEWMODEL, and VectorCompare.