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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "bloodloss.qh"Go to the source code of this file.
Functions | |
| MUTATOR_HOOKFUNCTION (bloodloss, BuildMutatorsPrettyString) | |
| MUTATOR_HOOKFUNCTION (bloodloss, BuildMutatorsString) | |
| MUTATOR_HOOKFUNCTION (bloodloss, PlayerCanCrouch) | |
| MUTATOR_HOOKFUNCTION (bloodloss, PlayerJump) | |
| MUTATOR_HOOKFUNCTION (bloodloss, PlayerPreThink) | |
| REGISTER_MUTATOR (bloodloss, autocvar_g_bloodloss) | |
Variables | |
| float | bloodloss_timer |
| MUTATOR_HOOKFUNCTION | ( | bloodloss | , |
| BuildMutatorsPrettyString | ) |
Definition at line 51 of file bloodloss.qc.
| MUTATOR_HOOKFUNCTION | ( | bloodloss | , |
| BuildMutatorsString | ) |
| MUTATOR_HOOKFUNCTION | ( | bloodloss | , |
| PlayerCanCrouch | ) |
Definition at line 31 of file bloodloss.qc.
References autocvar_g_bloodloss, entity(), GetResource(), and M_ARGV.
| MUTATOR_HOOKFUNCTION | ( | bloodloss | , |
| PlayerJump | ) |
Definition at line 38 of file bloodloss.qc.
References autocvar_g_bloodloss, entity(), GetResource(), M_ARGV, and PlayerJump().
| MUTATOR_HOOKFUNCTION | ( | bloodloss | , |
| PlayerPreThink | ) |
Definition at line 13 of file bloodloss.qc.
References autocvar_g_bloodloss, DMG_NOWEP, entity(), game_stopped, GetResource(), IS_DEAD, IS_PLAYER, M_ARGV, PlayerPreThink, random(), time, vehicles_exit(), and VHEF_RELEASE.
| REGISTER_MUTATOR | ( | bloodloss | , |
| autocvar_g_bloodloss | ) |
References autocvar_g_bloodloss.
| float bloodloss_timer |
Definition at line 11 of file bloodloss.qc.