25 if(player.event_damage)
26 player.event_damage(player, player, player, 1, DEATH_ROT.m_id,
DMG_NOWEP, player.origin,
'0 0 0');
27 player.bloodloss_timer =
time + 0.5 +
random() * 0.5;
76 PAR(_(
"%s is a mutator in which players below a certain health threshold (for example 25) will suffer blood loss."),
COLORED_NAME(
this));
77 PAR(_(
"Blood loss makes players stunned, severely impairs their movement, and rapidly takes away health points until they either die or gain enough health to go above the health threshold."));
#define REGISTER_MUTATOR(...)
#define MUTATOR_HOOKFUNCTION(...)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float GetResource(entity e, Resource res_type)
Returns the current amount of resource the given entity has.
#define COLORED_NAME(this)
bool PlayerJump(entity this)
float autocvar_g_bloodloss
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
#define METHOD(cname, name, prototype)
#define PAR(...)
Adds an individually translatable paragraph to PAGE_TEXT without having to deal with strcat and sprin...
void vehicles_exit(entity vehic, bool eject)
const int VHEF_RELEASE
User pressed exit key 3 times fast (not implemented) or vehicle is dying.