18 actor.chlevel_targ =
this;
25 if(it.chlevel_targ ==
this)
void target_changelevel_use(entity this, entity actor, entity trigger)
void target_changelevel_reset(entity this)
const int CHANGELEVEL_MULTIPLAYER
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void MapInfo_SwitchGameType(Gametype t)
Gametype MapInfo_Type_FromString(string gtype, bool dowarn, bool is_q3compat)
#define IS_REAL_CLIENT(v)
#define FOREACH_CLIENT(cond, body)