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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "changelevel.qh"Go to the source code of this file.
Functions | |
| spawnfunc (target_changelevel) | |
| void | target_changelevel_reset (entity this) |
| void | target_changelevel_use (entity this, entity actor, entity trigger) |
Variables | |
| entity | chlevel_targ |
| string | chmap |
| string | gametype |
| spawnfunc | ( | target_changelevel | ) |
Definition at line 60 of file changelevel.qc.
References active, ACTIVE_ACTIVE, count, target_changelevel_reset(), target_changelevel_use(), and use.
Definition at line 45 of file changelevel.qc.
References active, ACTIVE_ACTIVE, and entity().
Referenced by spawnfunc().
Definition at line 6 of file changelevel.qc.
References active, ACTIVE_ACTIVE, autocvar_g_campaign, campaign_forcewin, ceil(), changelevel(), CHANGELEVEL_MULTIPLAYER, chmap, count, entity(), FOREACH_CLIENT, game_stopped, gametype, IS_PLAYER, IS_REAL_CLIENT, MapInfo_SwitchGameType(), MapInfo_Type_FromString(), min(), NextLevel(), and spawnflags.
Referenced by spawnfunc().
| entity chlevel_targ |
Definition at line 4 of file changelevel.qc.
| string chmap |
Definition at line 3 of file changelevel.qc.
Referenced by target_changelevel_use().
| string gametype |
Definition at line 3 of file changelevel.qc.