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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "util.qh"Go to the source code of this file.
Functions | |
| void | FireImoBeam (entity this, vector start, vector end, vector smin, vector smax, float bforce, float f_dmg, float f_velfactor, int deathtype) |
| float | turret_tag_fire_update (entity this) |
| void FireImoBeam | ( | entity | this, |
| vector | start, | ||
| vector | end, | ||
| vector | smin, | ||
| vector | smax, | ||
| float | bforce, | ||
| float | f_dmg, | ||
| float | f_velfactor, | ||
| int | deathtype ) |
Definition at line 27 of file util.qc.
References antilag_debug, ANTILAG_LATENCY, CS(), dir, entity(), g_railgunhit, IL_EACH, IL_PUSH(), normalize(), NULL, SOLID_BSP, SOLID_NOT, trace_dphitq3surfaceflags, trace_endpos, trace_ent, trace_fraction, vector, vlen(), WarpZone_trace_firstzone, WarpZone_trace_transform, WarpZone_tracebox_antilag(), WarpZone_TransformVelocity(), and WarpZone_UnTransformOrigin().
Referenced by beam_think().
Definition at line 9 of file util.qc.
References entity(), gettagindex, gettaginfo, LOG_DEBUG, normalize(), tur_head, tur_shotorg, and v_forward.
Referenced by turret_aim_generic(), turret_do_updates(), and turret_initialize().