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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "delay.qh"Go to the source code of this file.
Functions | |
| void | delay_delayeduse (entity this) |
| void | delay_reset (entity this) |
| void | delay_use (entity this, entity actor, entity trigger) |
| spawnfunc (trigger_delay) | |
Definition at line 4 of file delay.qc.
References enemy, entity(), goalentity, NULL, and SUB_UseTargets().
Referenced by delay_use().
Definition at line 21 of file delay.qc.
References active, ACTIVE_ACTIVE, enemy, entity(), func_null(), goalentity, nextthink, NULL, and setthink.
Referenced by spawnfunc().
Definition at line 10 of file delay.qc.
References active, ACTIVE_ACTIVE, delay_delayeduse(), enemy, entity(), goalentity, nextthink, setthink, time, and wait.
Referenced by spawnfunc().
| spawnfunc | ( | trigger_delay | ) |
Definition at line 29 of file delay.qc.
References active, ACTIVE_ACTIVE, delay_reset(), delay_use(), use, and wait.