Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
Here is a list of all macros with links to the files they belong to:
- p -
P00__IF_CLAUSE :
p99.qh
P00_ARG :
p99.qh
P00_CLAUSE1 :
p99.qh
P00_CLAUSE2 :
p99.qh
P00_IDENT :
p99.qh
P00_IF_CLAUSE :
p99.qh
P00_IGNORE :
p99.qh
P00_IS_0_EQ_0 :
p99.qh
P00_IS_1_EQ_1 :
p99.qh
P00_IS__EQ__ :
p99.qh
P00_IS_EMPTY_CASE_0000 :
p99.qh
P00_IS_EMPTY_CASE_0001 :
p99.qh
P00_IS_EMPTY_CASE_0010 :
p99.qh
P00_IS_EMPTY_CASE_0011 :
p99.qh
P00_IS_EMPTY_CASE_0100 :
p99.qh
P00_IS_EMPTY_CASE_0101 :
p99.qh
P00_IS_EMPTY_CASE_0110 :
p99.qh
P00_IS_EMPTY_CASE_0111 :
p99.qh
P00_IS_EMPTY_CASE_1000 :
p99.qh
P00_IS_EMPTY_CASE_1001 :
p99.qh
P00_IS_EMPTY_CASE_1010 :
p99.qh
P00_IS_EMPTY_CASE_1011 :
p99.qh
P00_IS_EMPTY_CASE_1100 :
p99.qh
P00_IS_EMPTY_CASE_1101 :
p99.qh
P00_IS_EMPTY_CASE_1110 :
p99.qh
P00_IS_EMPTY_CASE_1111 :
p99.qh
P00_ISEMPTY :
p99.qh
P00_NARG :
p99.qh
P99_CAT2 :
p99.qh
P99_HAS_COMMA :
p99.qh
P99_IF_EMPTY :
p99.qh
P99_IF_EQ :
p99.qh
P99_IS_EMPTY :
p99.qh
P99_MAX_NUMBER :
p99.qh
P99_PASTE2 :
p99.qh
P99_PASTE3 :
p99.qh
P99_PASTE4 :
p99.qh
P99_PASTE5 :
p99.qh
PAGE_TEXT :
string.qh
PAGE_TEXT_INIT :
string.qh
PAR :
string.qh
PAR_1 :
string.qh
PAR_2 :
string.qh
PAR_3 :
string.qh
PAR_4 :
string.qh
PAR_5 :
string.qh
PAR_6 :
string.qh
PAR_7 :
string.qh
PAR_8 :
string.qh
PAR_9 :
string.qh
PAR_DEFAULT_PICKUP_ARMOR :
armor.qc
PAR_DEFAULT_PICKUP_HEALTH :
health.qc
PARSE_WEAPON_PRIORITIES :
bot.qc
particleeffectnum :
effect.qh
,
csprogsdefs.qh
,
dpextensions.qh
pass :
effectinfo_ctf.inc
PFLOAT :
vector.qh
PHYS_ACCELERATE :
player.qh
PHYS_AIRACCEL_QW :
player.qh
PHYS_AIRACCEL_QW_STRETCHFACTOR :
player.qh
PHYS_AIRACCEL_SIDEWAYS_FRICTION :
player.qh
PHYS_AIRACCELERATE :
player.qh
PHYS_AIRCONTROL :
player.qh
PHYS_AIRCONTROL_FLAGS :
player.qh
PHYS_AIRCONTROL_PENALTY :
player.qh
PHYS_AIRCONTROL_POWER :
player.qh
PHYS_AIRSPEEDLIMIT_NONQW :
player.qh
PHYS_AIRSTOPACCELERATE :
player.qh
PHYS_AIRSTOPACCELERATE_FULL :
player.qh
PHYS_AIRSTRAFEACCEL_QW :
player.qh
PHYS_AIRSTRAFEACCELERATE :
player.qh
PHYS_AMMO_FUEL :
player.qh
PHYS_BUGRIGS :
bugrigs.qc
PHYS_BUGRIGS_ACCEL :
bugrigs.qc
PHYS_BUGRIGS_AIR_STEERING :
bugrigs.qc
PHYS_BUGRIGS_ANGLE_SMOOTHING :
bugrigs.qc
PHYS_BUGRIGS_CAR_JUMPING :
bugrigs.qc
PHYS_BUGRIGS_FRICTION_AIR :
bugrigs.qc
PHYS_BUGRIGS_FRICTION_BRAKE :
bugrigs.qc
PHYS_BUGRIGS_FRICTION_FLOOR :
bugrigs.qc
PHYS_BUGRIGS_PLANAR_MOVEMENT :
bugrigs.qc
PHYS_BUGRIGS_REVERSE_SPEEDING :
bugrigs.qc
PHYS_BUGRIGS_REVERSE_SPINNING :
bugrigs.qc
PHYS_BUGRIGS_REVERSE_STOPPING :
bugrigs.qc
PHYS_BUGRIGS_SPEED_POW :
bugrigs.qc
PHYS_BUGRIGS_SPEED_REF :
bugrigs.qc
PHYS_BUGRIGS_STEER :
bugrigs.qc
PHYS_CL_TRACK_CANJUMP :
player.qh
PHYS_CS :
player.qh
PHYS_DODGING :
sv_dodging.qc
PHYS_DODGING_AIR :
sv_dodging.qc
PHYS_DODGING_AIR_MAXSPEED :
sv_dodging.qc
PHYS_DODGING_CLIENTSELECT :
sv_dodging.qc
PHYS_DODGING_DELAY :
sv_dodging.qc
PHYS_DODGING_DISTANCE_THRESHOLD :
sv_dodging.qc
PHYS_DODGING_ENABLED :
sv_dodging.qc
PHYS_DODGING_FRAMETIME :
sv_dodging.qc
PHYS_DODGING_FROZEN :
player.qh
PHYS_DODGING_FROZEN_DOUBLETAP :
sv_dodging.qc
PHYS_DODGING_HEIGHT_THRESHOLD :
sv_dodging.qc
PHYS_DODGING_HORIZ_FORCE_FASTEST :
sv_dodging.qc
PHYS_DODGING_HORIZ_FORCE_FROZEN :
sv_dodging.qc
PHYS_DODGING_HORIZ_FORCE_SLOWEST :
sv_dodging.qc
PHYS_DODGING_HORIZ_SPEED_MAX :
sv_dodging.qc
PHYS_DODGING_HORIZ_SPEED_MIN :
sv_dodging.qc
PHYS_DODGING_MAXSPEED :
sv_dodging.qc
PHYS_DODGING_PRESSED_KEYS :
sv_dodging.qc
PHYS_DODGING_RAMP_TIME :
sv_dodging.qc
PHYS_DODGING_TIMEOUT :
sv_dodging.qc
PHYS_DODGING_UP_SPEED :
sv_dodging.qc
PHYS_DODGING_WALL :
sv_dodging.qc
PHYS_DOUBLEJUMP :
doublejump.qc
PHYS_ENTGRAVITY :
movetypes.qh
PHYS_FIXANGLE :
player.qh
PHYS_FRICTION :
player.qh
PHYS_FRICTION_ONLAND :
player.qh
PHYS_FRICTION_REPLICA_DT :
player.qh
PHYS_FRICTION_SLICK :
player.qh
PHYS_FROZEN :
player.qh
PHYS_GRAVITY :
movetypes.qh
PHYS_HEALTH :
player.qh
PHYS_HIGHSPEED :
player.qh
PHYS_INPUT_ANGLES :
player.qh
PHYS_INPUT_BUTTON_ATCK :
player.qh
PHYS_INPUT_BUTTON_ATCK2 :
player.qh
PHYS_INPUT_BUTTON_BACKWARD :
player.qh
PHYS_INPUT_BUTTON_BUTTON1 :
player.qh
PHYS_INPUT_BUTTON_BUTTON10 :
player.qh
PHYS_INPUT_BUTTON_BUTTON11 :
player.qh
PHYS_INPUT_BUTTON_BUTTON12 :
player.qh
PHYS_INPUT_BUTTON_BUTTON13 :
player.qh
PHYS_INPUT_BUTTON_BUTTON14 :
player.qh
PHYS_INPUT_BUTTON_BUTTON15 :
player.qh
PHYS_INPUT_BUTTON_BUTTON16 :
player.qh
PHYS_INPUT_BUTTON_BUTTON2 :
player.qh
PHYS_INPUT_BUTTON_BUTTON3 :
player.qh
PHYS_INPUT_BUTTON_BUTTON4 :
player.qh
PHYS_INPUT_BUTTON_BUTTON5 :
player.qh
PHYS_INPUT_BUTTON_BUTTON6 :
player.qh
PHYS_INPUT_BUTTON_BUTTON7 :
player.qh
PHYS_INPUT_BUTTON_BUTTON8 :
player.qh
PHYS_INPUT_BUTTON_BUTTON9 :
player.qh
PHYS_INPUT_BUTTON_BUTTON_CHAT :
player.qh
PHYS_INPUT_BUTTON_BUTTON_PRYDON :
player.qh
PHYS_INPUT_BUTTON_BUTTON_USE :
player.qh
PHYS_INPUT_BUTTON_CHAT :
player.qh
PHYS_INPUT_BUTTON_CROUCH :
player.qh
PHYS_INPUT_BUTTON_DODGE :
player.qh
PHYS_INPUT_BUTTON_DRAG :
player.qh
PHYS_INPUT_BUTTON_FORWARD :
player.qh
PHYS_INPUT_BUTTON_HOOK :
player.qh
PHYS_INPUT_BUTTON_INFO :
player.qh
PHYS_INPUT_BUTTON_JETPACK :
player.qh
PHYS_INPUT_BUTTON_JUMP :
player.qh
PHYS_INPUT_BUTTON_LEFT :
player.qh
PHYS_INPUT_BUTTON_MASK :
player.qh
PHYS_INPUT_BUTTON_MINIGAME :
player.qh
PHYS_INPUT_BUTTON_PRYDON :
player.qh
PHYS_INPUT_BUTTON_RIGHT :
player.qh
PHYS_INPUT_BUTTON_USE :
player.qh
PHYS_INPUT_BUTTON_ZOOM :
player.qh
PHYS_INPUT_BUTTON_ZOOMSCRIPT :
player.qh
PHYS_INPUT_FRAMETIME :
player.qh
PHYS_INPUT_MOVEVALUES :
player.qh
PHYS_INPUT_TIMELENGTH :
player.qh
PHYS_INVEHICLE :
player.qh
PHYS_JETPACK_ACCEL_SIDE :
player.qh
PHYS_JETPACK_ACCEL_UP :
player.qh
PHYS_JETPACK_ANTIGRAVITY :
player.qh
PHYS_JETPACK_FUEL :
player.qh
PHYS_JETPACK_MAXSPEED_SIDE :
player.qh
PHYS_JETPACK_MAXSPEED_UP :
player.qh
PHYS_JETPACK_REVERSE_THRUST :
player.qh
PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS :
player.qh
PHYS_JUMPSPEEDCAP_MAX :
player.qh
PHYS_JUMPSPEEDCAP_MIN :
player.qh
PHYS_JUMPSTEP :
movetypes.qh
PHYS_JUMPVELOCITY :
player.qh
PHYS_JUMPVELOCITY_CROUCH :
player.qh
PHYS_MAXAIRSPEED :
player.qh
PHYS_MAXAIRSTRAFESPEED :
player.qh
PHYS_MAXSPEED :
player.qh
PHYS_MULTIJUMP :
multijump.qc
PHYS_MULTIJUMP_ADD :
multijump.qc
PHYS_MULTIJUMP_CLIENT :
multijump.qc
PHYS_MULTIJUMP_CLIENTDEFAULT :
multijump.qc
PHYS_MULTIJUMP_COUNT :
multijump.qc
PHYS_MULTIJUMP_DODGING :
multijump.qc
PHYS_MULTIJUMP_MAXSPEED :
multijump.qc
PHYS_MULTIJUMP_SPEED :
multijump.qc
PHYS_NOSTEP :
movetypes.qh
PHYS_PL_CROUCH_MAX :
player.qh
PHYS_PL_CROUCH_MIN :
player.qh
PHYS_PL_CROUCH_VIEWOFS :
player.qh
PHYS_PL_MAX :
player.qh
PHYS_PL_MIN :
player.qh
PHYS_PL_VIEWOFS :
player.qh
PHYS_SLICK_APPLYGRAVITY :
player.qh
PHYS_SLICKACCELERATE :
player.qh
PHYS_STEPHEIGHT :
movetypes.qh
PHYS_STOPSPEED :
player.qh
PHYS_TRACK_CANJUMP :
player.qh
PHYS_VIEWHEIGHT :
player.qh
PHYS_WALLCLIP :
movetypes.qh
PHYS_WALLFRICTION :
movetypes.qh
PHYS_WALLJUMP :
walljump.qc
PHYS_WALLJUMP_DELAY :
walljump.qc
PHYS_WALLJUMP_FORCE :
walljump.qc
PHYS_WALLJUMP_VELOCITY_XY_FACTOR :
walljump.qc
PHYS_WALLJUMP_VELOCITY_Z_FACTOR :
walljump.qc
PHYS_WARSOWBUNNY_ACCEL :
player.qh
PHYS_WARSOWBUNNY_AIRFORWARDACCEL :
player.qh
PHYS_WARSOWBUNNY_BACKTOSIDERATIO :
player.qh
PHYS_WARSOWBUNNY_TOPSPEED :
player.qh
PHYS_WARSOWBUNNY_TURNACCEL :
player.qh
PHYS_WORLD_ANGLES :
player.qh
PING_HIGH :
scoreboard.qc
PING_LOW :
scoreboard.qc
PING_MED :
scoreboard.qc
PITCH :
vector.qh
player_currententnum :
main.qh
PlayerPostThink :
_all.inc
PlayerPreThink :
_all.inc
PlayerScore_Get :
scores.qh
PlayerSound :
globalsound.qh
PlayerStats_GameReport_Event_Player :
playerstats.qh
PlayerStats_GameReport_Event_Team :
playerstats.qh
pointinsidebox :
vector.qh
pointparticles :
effect.qh
,
csprogsdefs.qh
,
dpextensions.qh
PORTALS_ARE_NOT_SOLID :
portals.qc
POSITIVE_PITCH_IS_DOWN :
anglestransform.qh
POSTGIVE_BIT :
items.qh
POSTGIVE_RES_ROT :
items.qh
POSTGIVE_RESOURCE :
items.qh
POSTGIVE_STATUSEFFECT :
items.qh
POSTGIVE_VALUE :
items.qh
POSTGIVE_VALUE_ROT :
items.qh
POSTGIVE_WEAPON :
items.qh
pow :
_all.inc
power2of :
math.qh
prandom_debug :
random.qh
PRECACHE :
static.qh
PREGIVE :
items.qh
PREGIVE_RESOURCE :
items.qh
PREGIVE_STATUSEFFECT :
items.qh
PREGIVE_WEAPONS :
items.qh
pri_str :
all.qc
PRINT_BLUETEAM :
quake3.qc
PRINT_BROADCAST :
quake3.qc
PRINT_PRIVATE :
quake3.qc
PRINT_REDTEAM :
quake3.qc
PROGNAME :
progname.qh
PROJECTILE_MAKETRIGGER :
common.qh
PROJECTILE_TOUCH :
common.qh
Promise_catch :
promise.qh
Promise_new :
promise.qh
Promise_then :
promise.qh
PS :
state.qh
PUSH_VELOCITY_ADD_XY :
jumppads.qh
PUSH_VELOCITY_ADD_Z :
jumppads.qh
PUSH_VELOCITY_BIDIRECTIONAL_XY :
jumppads.qh
PUSH_VELOCITY_BIDIRECTIONAL_Z :
jumppads.qh
PUSH_VELOCITY_CLAMP_NEGATIVE_ADDS :
jumppads.qh
PUSH_VELOCITY_PLAYERDIR_XY :
jumppads.qh
PUSH_VELOCITY_PLAYERDIR_Z :
jumppads.qh
PutClientInServer :
_all.inc
Generated on
for Xonotic QuakeC by
1.14.0