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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Macros | |
| #define | PHYS_MULTIJUMP(s) |
| #define | PHYS_MULTIJUMP_ADD(s) |
| #define | PHYS_MULTIJUMP_CLIENT(s) |
| #define | PHYS_MULTIJUMP_CLIENTDEFAULT(s) |
| #define | PHYS_MULTIJUMP_COUNT(s) |
| #define | PHYS_MULTIJUMP_DODGING(s) |
| #define | PHYS_MULTIJUMP_MAXSPEED(s) |
| #define | PHYS_MULTIJUMP_SPEED(s) |
Functions | |
| MUTATOR_HOOKFUNCTION (multijump, BuildMutatorsPrettyString) | |
| MUTATOR_HOOKFUNCTION (multijump, BuildMutatorsString) | |
| MUTATOR_HOOKFUNCTION (multijump, PlayerJump) | |
| MUTATOR_HOOKFUNCTION (multijump, PlayerPhysics) | |
| REGISTER_MUTATOR (multijump, autocvar_g_multijump) | |
| REPLICATE (cvar_cl_multijump, bool, "cl_multijump") | |
Variables | |
| int | autocvar_cl_multijump = -1 |
| bool | multijump_ready |
| #define PHYS_MULTIJUMP | ( | s | ) |
Definition at line 19 of file multijump.qc.
Referenced by MUTATOR_HOOKFUNCTION(), and MUTATOR_HOOKFUNCTION().
| #define PHYS_MULTIJUMP_ADD | ( | s | ) |
Definition at line 21 of file multijump.qc.
Referenced by MUTATOR_HOOKFUNCTION().
| #define PHYS_MULTIJUMP_CLIENT | ( | s | ) |
| #define PHYS_MULTIJUMP_CLIENTDEFAULT | ( | s | ) |
Definition at line 25 of file multijump.qc.
Referenced by MUTATOR_HOOKFUNCTION().
| #define PHYS_MULTIJUMP_COUNT | ( | s | ) |
Definition at line 24 of file multijump.qc.
Referenced by MUTATOR_HOOKFUNCTION(), and MUTATOR_HOOKFUNCTION().
| #define PHYS_MULTIJUMP_DODGING | ( | s | ) |
Definition at line 23 of file multijump.qc.
Referenced by MUTATOR_HOOKFUNCTION().
| #define PHYS_MULTIJUMP_MAXSPEED | ( | s | ) |
Definition at line 22 of file multijump.qc.
Referenced by MUTATOR_HOOKFUNCTION().
| #define PHYS_MULTIJUMP_SPEED | ( | s | ) |
Definition at line 20 of file multijump.qc.
Referenced by MUTATOR_HOOKFUNCTION().
| MUTATOR_HOOKFUNCTION | ( | multijump | , |
| BuildMutatorsPrettyString | ) |
Definition at line 126 of file multijump.qc.
| MUTATOR_HOOKFUNCTION | ( | multijump | , |
| BuildMutatorsString | ) |
| MUTATOR_HOOKFUNCTION | ( | multijump | , |
| PlayerJump | ) |
Definition at line 49 of file multijump.qc.
References entity(), IS_JUMP_HELD, IS_ONGROUND, M_ARGV, makevectors, normalize(), PHYS_CS, PHYS_JUMPVELOCITY, PHYS_MULTIJUMP, PHYS_MULTIJUMP_ADD, PHYS_MULTIJUMP_CLIENT, PHYS_MULTIJUMP_CLIENTDEFAULT, PHYS_MULTIJUMP_COUNT, PHYS_MULTIJUMP_DODGING, PHYS_MULTIJUMP_MAXSPEED, PHYS_MULTIJUMP_SPEED, PlayerJump(), v_forward, v_right, vdist, vec2, vector, and vlen().
| MUTATOR_HOOKFUNCTION | ( | multijump | , |
| PlayerPhysics | ) |
Definition at line 36 of file multijump.qc.
References entity(), IS_ONGROUND, M_ARGV, PHYS_MULTIJUMP, and PHYS_MULTIJUMP_COUNT.
| REGISTER_MUTATOR | ( | multijump | , |
| autocvar_g_multijump | ) |
References autocvar_g_multijump.
| REPLICATE | ( | cvar_cl_multijump | , |
| bool | , | ||
| "cl_multijump" | ) |
| int autocvar_cl_multijump = -1 |
Definition at line 30 of file multijump.qc.
| bool multijump_ready |
Definition at line 27 of file multijump.qc.