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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/mutators/mutator/nades/nades.qh>Go to the source code of this file.
Classes | |
| class | SpawnNade |
Functions | |
| void | nade_spawn_boom (entity this) |
| bool | nade_spawn_DestroyDamage (entity this, entity attacker) |
| void | nade_spawn_SetSpawnHealth (entity player) |
Variables | |
| bool | autocvar_g_nades_spawn = true |
| const int | PROJECTILE_NADE_SPAWN = 79 |
Definition at line 4 of file spawn.qc.
References autocvar_g_nades_spawn_count, EF_STARDUST, entity(), MOVETYPE_NONE, origin, realowner, set_movetype(), and SOLID_NOT.
Referenced by nade_boom().
Definition at line 28 of file spawn.qc.
References autocvar_g_nades_spawn_destroy_damage, Damage(), DMG_NOWEP, entity(), realowner, and STAT.
Referenced by nade_damage().
Definition at line 22 of file spawn.qc.
References autocvar_g_nades_spawn_health_respawn, entity(), and SetResource().
Referenced by MUTATOR_HOOKFUNCTION().
Definition at line 6 of file spawn.qh.
Referenced by nades_CheckTypes().
| const int PROJECTILE_NADE_SPAWN = 79 |
Definition at line 13 of file spawn.qh.
Referenced by REGISTER_NADE().