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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "phaser_weapon.qh"Go to the source code of this file.
Functions | |
| void | beam_think (entity this) |
| SOUND (PhaserTurretAttack_FIRE, W_Sound("electro_fire")) | |
| SOUND (PhaserTurretAttack_IMPACT, W_Sound("neximpact")) | |
Variables | |
| int | fireflag |
Definition at line 54 of file phaser_weapon.qc.
References ATTEN_NORM, CH_SHOTS_SINGLE, cnt, entity(), FireImoBeam(), frametime, IS_DEAD, nextthink, owner, scale, sound, time, trace_endpos, turret_do_updates(), vlen(), and VOL_BASE.
| SOUND | ( | PhaserTurretAttack_FIRE | , |
| W_Sound("electro_fire") | ) |
| SOUND | ( | PhaserTurretAttack_IMPACT | , |
| W_Sound("neximpact") | ) |
| int fireflag |
Definition at line 6 of file phaser_weapon.qc.