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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "scores_rules.qh"#include <common/gametypes/rules.qh>#include <common/stats.qh>#include <common/weapons/_all.qh>#include <server/client.qh>#include <server/scores.qh>#include <server/teamplay.qh>Go to the source code of this file.
Functions | |
| int | NumTeams (int teams) |
| void | ScoreRules_basics (int teams, float sprio, float stprio, float score_enabled) |
| void | ScoreRules_basics_end () |
Variables | |
| int | autocvar_sv_showskill |
Definition at line 12 of file scores_rules.qc.
References BIT, boolean, and teams.
Referenced by ctf_DelayedInit(), and ScoreRules_basics().
Definition at line 19 of file scores_rules.qc.
References autocvar_sv_showskill, AVAILABLE_TEAMS, FOREACH, INDEPENDENT_PLAYERS, MAX_TEAMSCORE, NumTeams(), ScoreInfo_SetLabel_PlayerScore(), ScoreInfo_SetLabel_TeamScore(), SFL_LOWER_IS_BETTER, SFL_NOT_SORTABLE, ST_SCORE, STAT, Team_InitTeams(), teamplay, teamplay_bitmask, and teams.
| void ScoreRules_basics_end | ( | ) |
Definition at line 63 of file scores_rules.qc.
References ScoreInfo_Init(), and teamplay_bitmask.
| int autocvar_sv_showskill |
Definition at line 10 of file scores_rules.qc.
Referenced by PlayerStats_PlayerBasic(), and ScoreRules_basics().