45 player.bot_moveskill = 0;
#define REGISTER_MUTATOR(...)
#define MUTATOR_HOOKFUNCTION(...)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
const float EF_FULLBRIGHT
ERASEABLE bool expr_evaluate(string s)
Evaluate an expression of the form: [+ | -]?
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
float autocvar_g_midair_damageforcescale
float autocvar_g_midair_shieldtime
float autocvar_g_midair_damagemultiplier
#define IS_BOT_CLIENT(v)
want: (IS_CLIENT(v) && !IS_REAL_CLIENT(v))