83 error(
"This cannot be added at runtime\n");
102 LOG_INFO(
"This cannot be removed at runtime");
121 case "hagar":
return "seeker";
122 case "devastator":
return "minelayer";
123 case "machinegun":
return "hlac";
124 case "vortex":
return "rifle";
152 newdefault =
'0 0 0';
153 warmup_newdefault =
'0 0 0';
161 for(j = 0; j < n; ++j)
163 if(it.netname ==
argv(j))
165 WepSet setk = it.m_wepset;
190 string ret_string =
M_ARGV(2,
string);
196 ret_string = wep.new_toys;
207 M_ARGV(2,
string) = ret_string;
216 item.item_pickupsound_ent = SND_WEAPONPICKUP_NEW_TOYS;
#define MUTATOR_ONROLLBACK_OR_REMOVE
#define MUTATOR_IS_ENABLED(this)
#define REGISTER_MUTATOR(...)
#define MUTATOR_HOOKFUNCTION(...)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ERASEABLE bool expr_evaluate(string s)
Evaluate an expression of the form: [+ | -]?
#define FOREACH(list, cond, body)
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
string nt_GetFullReplacement(string w)
const float NT_AUTOREPLACE_ALWAYS
float autocvar_g_new_toys_autoreplace
string nt_GetReplacement(string w, float m)
const float NT_AUTOREPLACE_NEVER
bool autocvar_g_new_toys_use_pickupsound
const float NT_AUTOREPLACE_RANDOM
Header file that describes the random items mutator.
string W_Apply_Weaponreplace(string in)
const int WEP_FLAG_MUTATORBLOCKED
WepSet start_weapons_defaultmask
WepSet warmup_start_weapons_defaultmask
WepSet warmup_start_weapons