Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
timer.qc File Reference
#include "timer.qh"
#include "scoreboard.qh"
#include <client/draw.qh>
#include <client/hud/panel/racetimer.qh>
#include <client/view.qh>
#include <common/gametypes/_mod.qh>
Include dependency graph for timer.qc:
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Go to the source code of this file.

Functions

void HUD_Timer (bool should_draw)
vector HUD_Timer_Color (float timeleft, float timelimit)
void HUD_Timer_Export (int fh)
float HUD_Timer_TimeElapsed (float curtime, float starttime)
float HUD_Timer_TimeLeft (float curtime, float starttime, float timelimit)

Function Documentation

◆ HUD_Timer()

void HUD_Timer ( bool should_draw)

Definition at line 67 of file timer.qc.

68{
69 if (!should_draw)
70 return;
72 return;
73
75
77
78 vector pos = panel_pos;
79 vector mySize = panel_size;
80
83 else
86 {
87 pos += '1 1 0' * panel_bg_padding;
88 mySize -= '2 2 0' * panel_bg_padding;
89 }
90
91 string timer_str = string_null;
92 string subtimer_str = string_null;
93 string subtext = string_null;
94 float curtime, timelimit, timeleft;
95 vector timer_size, subtext_size, subtimer_size;
96 vector timer_color = '1 1 1';
97 vector subtimer_color = '1 1 1';
98 bool swap = (autocvar_hud_panel_timer_secondary == 2 && STAT(ROUNDSTARTTIME));
99
100 // Use real or frozen time and get the time limit
102 timelimit = (warmup_stage ? STAT(WARMUP_TIMELIMIT) : STAT(TIMELIMIT) * 60);
103
104 // Calculate time left
105 timeleft = HUD_Timer_TimeLeft(curtime, STAT(GAMESTARTTIME), timelimit);
106
107 // Timer color
108 if (!intermission_time && !warmup_stage && timelimit > 0)
109 timer_color = HUD_Timer_Color(timeleft, timelimit);
110
111 // Timer text
112 if (autocvar_hud_panel_timer_increment || timelimit <= 0)
113 timer = HUD_Timer_TimeElapsed(curtime, STAT(GAMESTARTTIME));
114 else
115 timer = timeleft;
116
117 // Secondary timer for round-based gametypes
118 if (STAT(ROUNDSTARTTIME) && autocvar_hud_panel_timer_secondary)
119 {
120 if (STAT(ROUNDSTARTTIME) == -1)
121 {
122 // Round can't start
123 subtimer_str = "--:--";
124 subtimer_color = '1 0 0';
125 }
126 else
127 {
128 float round_curtime, round_timelimit, round_timeleft;
129
130 // Use real or frozen time and get the time limit
131 round_curtime = (game_stopped_time ? game_stopped_time : time);
132 round_timelimit = STAT(ROUND_TIMELIMIT);
133
134 // Calculate time left
135 round_timeleft = HUD_Timer_TimeLeft(round_curtime, STAT(ROUNDSTARTTIME), round_timelimit);
136
137 // Subtimer color
139 subtimer_color = HUD_Timer_Color(round_timeleft, round_timelimit);
140
141 // Subtimer text
143 subtimer_str = seconds_tostring(HUD_Timer_TimeElapsed(round_curtime, STAT(ROUNDSTARTTIME)));
144 else
145 subtimer_str = seconds_tostring(round_timeleft);
146 }
147 }
148
149 // Subtext
150 int overtimes = STAT(OVERTIMES);
151
153 {
154 if (STAT(WARMUP_TIMELIMIT) > 0)
155 subtext = _("Warmup");
156 else
157 {
158 Scoreboard_UpdatePlayerTeams(); // ensure numplayers is current
159 if (srv_minplayers - numplayers > 0)
160 subtext = _("Warmup: too few players!");
161 else if (teamnagger && (ts_max - ts_min) >= teamnagger)
162 subtext = _("Warmup: teams unbalanced!");
163 else
164 subtext = _("Warmup: no time limit");
165 }
166 }
167 else if (STAT(TIMEOUT_STATUS) == 2)
168 subtext = _("Timeout");
170 subtext = _("Sudden Death");
171 else if (overtimes == 1)
172 subtext = _("Overtime");
173 else if (overtimes >= 2)
174 subtext = sprintf(_("Overtime #%d"), overtimes);
175
176 subtext_size = vec2(mySize.x, mySize.y / 3);
177 timer_size = vec2(mySize.x, mySize.y - subtext_size.y);
178 subtimer_size = vec2(mySize.x / 3, mySize.y - subtext_size.y);
179 timer_str = seconds_tostring(timer);
180
181 panel_size.y -= subtext_size.y;
183
184 if (subtimer_str)
185 {
186 float subtimer_padding = subtimer_size.y * 0.2;
187 timer_size.x -= subtimer_size.x;
188 drawstring_aspect(pos + eX * timer_size.x + eY * subtimer_padding,
189 (swap ? timer_str : subtimer_str), subtimer_size - eY * 2 * subtimer_padding,
190 (swap ? timer_color : subtimer_color), panel_fg_alpha, DRAWFLAG_NORMAL);
191 }
192
194 (swap ? subtimer_str : timer_str), timer_size,
195 (swap ? subtimer_color : timer_color), panel_fg_alpha, DRAWFLAG_NORMAL);
196
197 if (subtext)
198 drawstring_aspect(pos + eY * timer_size.y, subtext, subtext_size, '0 1 0', panel_fg_alpha, DRAWFLAG_NORMAL);
199
201}
void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag)
Definition draw.qc:109
#define draw_beginBoldFont()
Definition draw.qh:4
#define draw_endBoldFont()
Definition draw.qh:5
bool warmup_stage
Definition main.qh:120
int srv_minplayers
Definition main.qh:125
const int OVERTIME_SUDDENDEATH
Definition stats.qh:77
int overtimes
Definition stats.qh:86
const float DRAWFLAG_NORMAL
float time
void HUD_Panel_LoadCvars()
Definition hud.qc:215
void HUD_Scale_Enable()
Definition hud.qc:91
void HUD_Scale_Disable()
Definition hud.qc:84
vector panel_size
Definition hud.qh:163
float panel_fg_alpha
Definition hud.qh:169
int teamnagger
Definition hud.qh:126
float panel_bg_padding
Definition hud.qh:174
#define HUD_Panel_DrawBg()
Definition hud.qh:55
float timer
Definition hud.qh:125
vector panel_pos
Definition hud.qh:162
bool autocvar__hud_configure
Definition hud_config.qh:3
#define STAT(...)
Definition stats.qh:82
string string_null
Definition nil.qh:9
float round_timelimit
void Scoreboard_UpdatePlayerTeams()
int ts_min
Definition scoreboard.qh:27
int numplayers
Definition scoreboard.qh:26
int ts_max
team size
Definition scoreboard.qh:27
vector
Definition self.qh:92
ERASEABLE string seconds_tostring(float seconds)
Definition string.qh:126
vector HUD_Timer_Color(float timeleft, float timelimit)
Definition timer.qc:16
float HUD_Timer_TimeLeft(float curtime, float starttime, float timelimit)
Definition timer.qc:59
float HUD_Timer_TimeElapsed(float curtime, float starttime)
Definition timer.qc:51
int autocvar_hud_panel_timer_secondary
Definition timer.qh:7
bool autocvar_hud_panel_timer_dynamichud
Definition timer.qh:5
bool autocvar_hud_panel_timer
Definition timer.qh:4
bool autocvar_hud_panel_timer_increment
Definition timer.qh:6
const vector eY
Definition vector.qh:45
const vector eX
Definition vector.qh:44
#define vec2(...)
Definition vector.qh:90
float intermission_time
Definition view.qh:131
float game_stopped_time
Definition view.qh:132

References autocvar__hud_configure, autocvar_hud_panel_timer, autocvar_hud_panel_timer_dynamichud, autocvar_hud_panel_timer_increment, autocvar_hud_panel_timer_secondary, draw_beginBoldFont, draw_endBoldFont, DRAWFLAG_NORMAL, drawstring_aspect(), eX, eY, game_stopped_time, HUD_Panel_DrawBg, HUD_Panel_LoadCvars(), HUD_Scale_Disable(), HUD_Scale_Enable(), HUD_Timer_Color(), HUD_Timer_TimeElapsed(), HUD_Timer_TimeLeft(), intermission_time, numplayers, OVERTIME_SUDDENDEATH, overtimes, panel_bg_padding, panel_fg_alpha, panel_pos, panel_size, round_timelimit, Scoreboard_UpdatePlayerTeams(), seconds_tostring(), srv_minplayers, STAT, string_null, teamnagger, time, timer, ts_max, ts_min, vec2, vector, and warmup_stage.

◆ HUD_Timer_Color()

vector HUD_Timer_Color ( float timeleft,
float timelimit )

Definition at line 16 of file timer.qc.

17{
18 float limitred, limityellow;
20 {
22 {
25 }
27 {
30 }
31 else
32 {
35 }
36 }
37 else // relative 0, means fixed values in seconds
38 {
41 }
42
43 if (timeleft <= limitred)
44 return '1 0 0'; // red
45 else if (timeleft <= limityellow)
46 return '1 1 0'; // yellow
47 else
48 return '1 1 1'; // white
49}
#define ISGAMETYPE(NAME)
Definition main.qh:46
#define TIME_DECODE(n)
Definition util.qh:101
float race_server_record
Definition racetimer.qh:29
float autocvar_hud_panel_timer_warning_red
Definition timer.qh:12
float autocvar_hud_panel_timer_warning_relative_red
Definition timer.qh:10
float autocvar_hud_panel_timer_warning_relative_yellow
Definition timer.qh:11
int autocvar_hud_panel_timer_warning_relative
Definition timer.qh:9
float autocvar_hud_panel_timer_warning_yellow
Definition timer.qh:13

References autocvar_hud_panel_timer_warning_red, autocvar_hud_panel_timer_warning_relative, autocvar_hud_panel_timer_warning_relative_red, autocvar_hud_panel_timer_warning_relative_yellow, autocvar_hud_panel_timer_warning_yellow, ISGAMETYPE, race_server_record, TIME_DECODE, and vector.

Referenced by HUD_Timer().

◆ HUD_Timer_Export()

void HUD_Timer_Export ( int fh)

Definition at line 11 of file timer.qc.

12{
13 // allow saving cvars that aesthetically change the panel into hud skin files
14}

◆ HUD_Timer_TimeElapsed()

float HUD_Timer_TimeElapsed ( float curtime,
float starttime )

Definition at line 51 of file timer.qc.

52{
53 float time_elapsed = curtime - starttime;
55 time_elapsed = max(0, time_elapsed);
56 return floor(time_elapsed);
57}
float floor(float f)
float max(float f,...)
bool autocvar_hud_panel_timer_unbound
Definition timer.qh:8

References autocvar_hud_panel_timer_unbound, floor(), and max().

Referenced by HUD_Timer().

◆ HUD_Timer_TimeLeft()

float HUD_Timer_TimeLeft ( float curtime,
float starttime,
float timelimit )

Definition at line 59 of file timer.qc.

60{
61 float timeleft = timelimit + starttime - curtime;
63 timeleft = bound(0, timeleft, timelimit);
64 return ceil(timeleft);
65}
float ceil(float f)
float bound(float min, float value, float max)

References autocvar_hud_panel_timer_unbound, bound(), and ceil().

Referenced by HUD_Timer().