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Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include "quakedef.h"Go to the source code of this file.
Data Structures | |
| struct | protocolversioninfo_s |
Functions | |
| protocolversion_t | Protocol_EnumForName (const char *s) |
| protocolversion_t | Protocol_EnumForNumber (int n) |
| const char * | Protocol_NameForEnum (protocolversion_t p) |
| void | Protocol_Names (char *buffer, size_t buffersize) |
| int | Protocol_NumberForEnum (protocolversion_t p) |
| void | Protocol_UpdateClientStats (const int *stats) |
| void | Protocol_WriteStatsReliable (void) |
Variables | |
| entity_state_t | defaultstate |
| struct protocolversioninfo_s | protocolversioninfo [] |
| static const int | sendquakestats [] |
| protocolversion_t Protocol_EnumForName | ( | const char * | s | ) |
Definition at line 68 of file protocol.c.
References name, PROTOCOL_UNKNOWN, and protocolversioninfo.
Referenced by SV_SpawnServer().
| protocolversion_t Protocol_EnumForNumber | ( | int | n | ) |
Definition at line 86 of file protocol.c.
References n, PROTOCOL_UNKNOWN, and protocolversioninfo.
Referenced by CL_ParseServerInfo(), and CL_ParseServerMessage().
| const char * Protocol_NameForEnum | ( | protocolversion_t | p | ) |
Definition at line 77 of file protocol.c.
References protocolversioninfo, and version.
Referenced by CL_ParseServerInfo(), and SV_Status_f().
| void Protocol_Names | ( | char * | buffer, |
| size_t | buffersize ) |
Definition at line 104 of file protocol.c.
References buffer, dp_strlcat, name, and protocolversioninfo.
Referenced by NetConn_ClientParsePacket(), and SV_SpawnServer().
| int Protocol_NumberForEnum | ( | protocolversion_t | p | ) |
Definition at line 95 of file protocol.c.
References protocolversioninfo, and version.
Referenced by SV_SendServerinfo(), and SV_Status_f().
Definition at line 118 of file protocol.c.
References host_client, and MAX_CL_STATS.
Referenced by SV_SendClientDatagram().
Definition at line 151 of file protocol.c.
References host_client, MSG_WriteByte(), MSG_WriteLong(), PROTOCOL_QUAKEWORLD, qw_svc_updatestat, qw_svc_updatestatlong, sendquakestats, sv, and svc_updatestat.
Referenced by SV_WriteEntitiesToClient().
| entity_state_t defaultstate |
Definition at line 4 of file protocol.c.
Referenced by CL_ClearState(), CL_ExpandEntities(), CL_ParseBaseline(), CL_UpdateViewModel(), EntityFrame4_AckFrame(), EntityFrame4_CL_ReadFrame(), EntityFrame4_GetReferenceEntity(), EntityFrame4_ResetDatabase(), EntityFrame4_WriteFrame(), EntityFrame5_AllocDatabase(), EntityFrame5_CL_ReadFrame(), EntityFrame5_WriteFrame(), EntityFrame_CL_ReadFrame(), EntityFrame_WriteFrame(), EntityFrameQuake_ISeeDeadEntities(), EntityState5_ReadUpdate(), EntityState_DeltaBits(), EntityStateQW_ReadPlayerUpdate(), SV_CreateBaseline(), and SV_PrepareEntityForSending().
| struct protocolversioninfo_s protocolversioninfo[] |
Referenced by Protocol_EnumForName(), Protocol_EnumForNumber(), Protocol_NameForEnum(), Protocol_Names(), and Protocol_NumberForEnum().
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Definition at line 135 of file protocol.c.
Referenced by Protocol_WriteStatsReliable().