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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "okmachinegun.qh"#include <common/items/item/ammo.qh>#include <common/mutators/mutator/overkill/overkill.qh>Go to the source code of this file.
Functions | |
| void | W_OverkillMachineGun_Attack_Auto (Weapon thiswep, entity actor,.entity weaponentity, int fire) |
| void W_OverkillMachineGun_Attack_Auto | ( | Weapon | thiswep, |
| entity | actor, | ||
| .entity | weaponentity, | ||
| int | fire ) |
Definition at line 5 of file okmachinegun.qc.
References ammo, ATTACK_FINISHED, autocvar_g_casings, autocvar_g_norecoil, bound(), CH_WEAPON_A, entity(), fireBullet_falloff(), IT_UNLIMITED_AMMO, makevectors, misc_bulletcounter, random(), SpawnCasing(), time, v_forward, v_right, v_up, vectoangles(), W_DecreaseAmmo(), w_getbestweapon, W_MuzzleFlash(), W_OverkillMachineGun_Attack_Auto(), w_ready(), W_SetupShot, w_shotdir, w_shotorg, W_SwitchWeapon_Force(), W_WeaponRateFactor(), weapon_thinkf(), WEP_CVAR, WEP_CVAR_PRI, and Weapon::wr_checkammo1().
Referenced by W_OverkillMachineGun_Attack_Auto().