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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Go to the source code of this file.
Functions | |
void | EntityFrameQuake_ISeeDeadEntities (void) |
void | EntityFrameQuake_ReadEntity (int bits) |
Definition at line 117 of file cl_ents_nq.c.
References ACTIVE_NOT, cl, defaultstate, client_state_t::entities, client_state_t::entities_active, client_state_t::isquakeentity, client_state_t::lastquakeentity, client_state_t::mtime, entity_state_t::number, entity_t::state_current, and entity_state_t::time.
Referenced by CL_ParseServerMessage().
Definition at line 4 of file cl_ents_nq.c.
References entity_state_t::active, ACTIVE_NETWORK, entity_state_t::alpha, entity_state_t::angles, sizebuf_t::badread, cl, CL_ExpandEntities(), cl_message, CL_MoveLerpEntityStates(), cls, entity_state_t::colormap, entity_state_t::colormod, EF_FULLBRIGHT, entity_state_t::effects, client_state_t::entities, client_state_t::entities_active, entity_state_t::flags, entity_state_t::frame, entity_state_t::glowcolor, entity_state_t::glowsize, Host_Error(), i, int(), client_state_t::isquakeentity, client_state_t::lastquakeentity, MAX_EDICTS, client_state_t::max_entities, entity_state_t::modelindex, MSG_ReadAngle(), MSG_ReadByte, MSG_ReadCoord(), MSG_ReadFloat, MSG_ReadShort, client_state_t::mtime, client_state_t::num_entities, entity_state_t::number, entity_state_t::origin, client_static_t::protocol, PROTOCOL_NEHAHRABJP, PROTOCOL_NEHAHRABJP2, PROTOCOL_NEHAHRABJP3, PROTOCOL_NEHAHRAMOVIE, RENDER_EXTERIORMODEL, RENDER_GLOWTRAIL, RENDER_STEP, RENDER_VIEWMODEL, entity_state_t::scale, entity_state_t::skin, entity_t::state_baseline, entity_t::state_current, entity_t::state_previous, entity_state_t::time, U_ALPHA, U_ANGLE1, U_ANGLE2, U_ANGLE3, U_COLORMAP, U_COLORMOD, U_DELTA, U_EFFECTS, U_EFFECTS2, U_EXTEND1, U_EXTEND2, U_EXTERIORMODEL, U_FRAME, U_FRAME2, U_GLOWCOLOR, U_GLOWSIZE, U_GLOWTRAIL, U_LONGENTITY, U_MODEL, U_MODEL2, U_MOREBITS, U_ORIGIN1, U_ORIGIN2, U_ORIGIN3, U_SCALE, U_SKIN, U_STEP, and U_VIEWMODEL.
Referenced by CL_ParseServerMessage().