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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <client.h>
| cshift_t client_state_t::cshifts[NUM_CSHIFTS] |
| matrix4x4_t client_state_t::csqc_listenermatrix |
| struct model_s* client_state_t::csqc_model_precache[MAX_MODELS] |
| char client_state_t::csqc_printtextbuf[MAX_INPUTLINE] |
| unsigned short client_state_t::csqc_server2csqcentitynumber[MAX_EDICTS] |
| csqc_vidvars_t client_state_t::csqc_vidvars |
| matrix4x4_t client_state_t::csqc_viewmodelmatrixfromengine |
| entity_render_t* client_state_t::csqcrenderentities |
| cl_effect_t* client_state_t::effects |
| skeleton_t* client_state_t::engineskeletonobjects |
| entityframe_database_t* client_state_t::entitydatabase |
| entityframe4_database_t* client_state_t::entitydatabase4 |
| entityframeqw_database_t* client_state_t::entitydatabaseqw |
| unsigned char client_state_t::isquakeentity[MAX_EDICTS] |
| int client_state_t::latestframenums[LATESTFRAMENUMS] |
| unsigned int client_state_t::latestsendnums[LATESTFRAMENUMS] |
| lightstyle_t* client_state_t::lightstyle |
| cl_locnode_t* client_state_t::locnodes |
| char client_state_t::model_name[MAX_MODELS][MAX_QPATH] |
| struct model_s* client_state_t::model_precache[MAX_MODELS] |
| usercmd_t client_state_t::movecmd[CL_MAX_USERCMDS] |
| float client_state_t::movevars_warsowbunny_airforwardaccel |
| float client_state_t::movevars_warsowbunny_backtosideratio |
| cl_parsingtextmode_t client_state_t::parsingtextmode |
| particle_t* client_state_t::particles |
| cshift_t client_state_t::prev_cshifts[NUM_CSHIFTS] |
| unsigned int client_state_t::qw_deltasequence[QW_UPDATE_BACKUP] |
| char client_state_t::qw_serverinfo[MAX_SERVERINFO_STRING] |
| scoreboard_t* client_state_t::scores |
| char client_state_t::sound_name[MAX_SOUNDS][MAX_QPATH] |
| struct sfx_s* client_state_t::sound_precache[MAX_SOUNDS] |
| int client_state_t::stats[MAX_CL_STATS] |
| float client_state_t::ts_error_stor[NUM_TS_ERRORS] |