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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "counter.qh"Go to the source code of this file.
Functions | |
| void | counter_reset (entity this) |
| void | counter_use (entity this, entity actor, entity trigger) |
| spawnfunc (trigger_counter) | |
Definition at line 66 of file counter.qc.
References active, ACTIVE_ACTIVE, counter_cnt, entity(), func_null(), g_counters, IL_EACH, nextthink, and setthink.
Referenced by counter_use(), and spawnfunc().
Definition at line 4 of file counter.qc.
References active, ACTIVE_ACTIVE, count, COUNTER_FIRE_AT_COUNT, COUNTER_PER_PLAYER, counter_reset(), entity(), g_counters, IL_EACH, IL_PUSH(), IS_PLAYER, new_pure, NULL, respawntime, Send_Notification(), setthink, SPAWNFLAG_NOMESSAGE, spawnflags, SUB_UseTargets(), and time.
Referenced by spawnfunc().
| spawnfunc | ( | trigger_counter | ) |
Definition at line 90 of file counter.qc.
References active, ACTIVE_ACTIVE, count, counter_cnt, counter_reset(), counter_use(), and use.