Here is a list of all variables with links to the files they belong to:
- b -
- BALL_ATTACHORG : sv_nexball.qh
- BALL_BASKET : sv_nexball.qh
- BALL_EFFECTMASK : sv_nexball.qh
- BALL_FOOT : sv_nexball.qh
- BALL_MAXS : sv_nexball.qh
- BALL_MINS : sv_nexball.qh
- ball_scale : sv_nexball.qh
- ballcarried : sv_keepaway.qc, sv_nexball.qc, sv_tka.qc
- ballistics_density : tracing.qh
- balls : sv_nexball.qh
- ban_checked : ipban.qc
- ban_count : ipban.qc
- ban_expire : ipban.qc
- ban_idfp : ipban.qc
- ban_ip : ipban.qc
- ban_ip1 : ipban.qc
- ban_ip2 : ipban.qc
- ban_ip3 : ipban.qc
- ban_ip4 : ipban.qc
- ban_loaded : ipban.qc
- BAN_MAX : ipban.qc
- baseline : all.qh
- baseline_target : all.qh
- bd_canedit : bd.qc
- bd_dir : bd.qc
- BD_DIR_DN : bd.qc
- BD_DIR_LF : bd.qc
- BD_DIR_RT : bd.qc
- BD_DIR_UP : bd.qc
- bd_dirs : bd.qc
- bd_forceupdate : bd.qc
- BD_LET_CNT : bd.qc
- bd_levelname : bd.qc
- bd_moves : bd.qc
- bd_nextlevel : bd.qc
- BD_NUM_CNT : bd.qc
- BD_SF_PLAYERMOVES : bd.qc
- BD_SF_UPDATE_ALL : bd.qc
- BD_SF_UPDATE_SINGLE : bd.qc
- BD_SPECTATOR_TEAM : bd.qc
- BD_TEAMS : bd.qc
- BD_TILE_BOULDER : bd.qc
- BD_TILE_BRICK1 : bd.qc
- BD_TILE_BRICK2 : bd.qc
- BD_TILE_BRICK3 : bd.qc
- BD_TILE_BRICK4 : bd.qc
- BD_TILE_BRICK5 : bd.qc
- BD_TILE_BRICK6 : bd.qc
- BD_TILE_BRICK7 : bd.qc
- BD_TILE_BRICK8 : bd.qc
- BD_TILE_DOZER : bd.qc
- BD_TILE_LAST : bd.qc
- BD_TILE_SIZE : bd.qc
- BD_TILE_TARGET : bd.qc
- bd_tilelet : bd.qc
- bd_tiletype : bd.qc
- bd_tiletypes : bd.qc
- BD_TURN_EDIT : bd.qc
- BD_TURN_LOSS : bd.qc
- BD_TURN_MOVE : bd.qc
- BD_TURN_TYPE : bd.qc
- BD_TURN_WIN : bd.qc
- beam_alpha : arc.qh
- beam_bursting : arc.qh
- beam_color : laser.qh, arc.qh
- beam_dir : arc.qh
- beam_heat : arc.qh
- beam_hiteffect : arc.qh
- beam_hitlight : arc.qh
- beam_image : arc.qh
- beam_initialized : arc.qh
- beam_muzzleeffect : arc.qh
- beam_muzzleentity : arc.qh
- beam_muzzlelight : arc.qh
- beam_prev : arc.qh
- beam_shotorigin : arc.qh
- beam_slot : arc.qc
- beam_start : arc.qh
- beam_teleporttime : arc.qh
- beam_thickness : arc.qh
- beam_traileffect : arc.qh
- beam_type : arc.qh
- beam_usevieworigin : arc.qh
- beam_wantdir : arc.qh
- best : all.qh
- best_open_node : pathlib.qh
- bgmscriptbuf : bgmscript.qc
- bgmscriptbufloaded : bgmscript.qc
- bgmscriptbufsize : bgmscript.qc
- bgmtime : bgmscript.qh
- binddb : main.qh
- BITS_PER_INT : sv_damagetext.qc
- blacklisted : navigation.qh
- bloodloss_timer : bloodloss.qc
- blueflag_prevframe : cl_ctf.qc
- blueflag_prevstatus : cl_ctf.qc
- blueflag_statuschange_time : cl_ctf.qc
- bob2_smooth : cl_player.qc
- BOBBING_XAXIS : bobbing.qh
- BOBBING_YAXIS : bobbing.qh
- bobfall_speed : cl_player.qc
- bobfall_swing : cl_player.qc
- bomb1 : raptor.qc
- bomb2 : raptor.qc
- BONETYPE_LOWER : player_skeleton.qc
- BONETYPE_UPPER : player_skeleton.qc
- BORDER_MULTIPLIER : hud.qh
- bot_1st_order_aimfilter : aim.qh
- bot_2nd_order_aimfilter : aim.qh
- bot_3th_order_aimfilter : aim.qh
- bot_4th_order_aimfilter : aim.qh
- bot_5th_order_aimfilter : aim.qh
- bot_aggresskill : bot.qh
- bot_aimdir_executed : aim.qh
- bot_aimlatency : aim.qh
- bot_aimskill : bot.qh
- bot_aimthinktime : aim.qh
- bot_aiskill : bot.qh
- bot_attack : api.qh, bot.qh
- bot_badaimoffset : aim.qh
- bot_badaimtime : aim.qh
- bot_barrier : scripting.qh
- bot_barriertime : scripting.qh
- bot_basewaypoint : api.qh, navigation.qh
- BOT_BUNNYHOP_WP_DETECTION_RANGE : navigation.qh
- bot_chooseweapontime : havocbot.qh
- bot_cmd : scripting.qh
- BOT_CMD_AIM : scripting.qh
- bot_cmd_aim_begin : scripting.qc
- bot_cmd_aim_begintime : scripting.qc
- bot_cmd_aim_end : scripting.qc
- bot_cmd_aim_endtime : scripting.qc
- BOT_CMD_AIMTARGET : scripting.qh
- BOT_CMD_BARRIER : scripting.qh
- BOT_CMD_CC : scripting.qh
- bot_cmd_condition_status : scripting.qc
- BOT_CMD_CONSOLE : scripting.qh
- BOT_CMD_CONTINUE : scripting.qh
- BOT_CMD_COUNTER : scripting.qh
- bot_cmd_current : scripting.qh
- BOT_CMD_DEBUG_ASSERT_CANFIRE : scripting.qh
- BOT_CMD_ELSE : scripting.qh
- bot_cmd_execution_index : scripting.qh
- BOT_CMD_FI : scripting.qh
- BOT_CMD_IF : scripting.qh
- BOT_CMD_IMPULSE : scripting.qh
- bot_cmd_index : scripting.qh
- BOT_CMD_KEY_ATTACK1 : scripting.qc
- BOT_CMD_KEY_ATTACK2 : scripting.qc
- BOT_CMD_KEY_BACKWARD : scripting.qc
- BOT_CMD_KEY_CHAT : scripting.qc
- BOT_CMD_KEY_CROUCH : scripting.qc
- BOT_CMD_KEY_FORWARD : scripting.qc
- BOT_CMD_KEY_HOOK : scripting.qc
- BOT_CMD_KEY_JUMP : scripting.qc
- BOT_CMD_KEY_LEFT : scripting.qc
- BOT_CMD_KEY_NONE : scripting.qc
- BOT_CMD_KEY_RIGHT : scripting.qc
- BOT_CMD_KEY_USE : scripting.qc
- bot_cmd_keys : scripting.qc
- BOT_CMD_MOVETO : scripting.qh
- BOT_CMD_MOVETOTARGET : scripting.qh
- BOT_CMD_NULL : scripting.qh
- BOT_CMD_PARAMETER_FLOAT : scripting.qh
- BOT_CMD_PARAMETER_NONE : scripting.qh
- BOT_CMD_PARAMETER_STRING : scripting.qh
- BOT_CMD_PARAMETER_VECTOR : scripting.qh
- bot_cmd_parm_float : scripting.qh
- bot_cmd_parm_string : scripting.qh
- bot_cmd_parm_type : scripting.qh
- bot_cmd_parm_vector : scripting.qh
- BOT_CMD_PAUSE : scripting.qh
- BOT_CMD_PRESSKEY : scripting.qh
- BOT_CMD_RELEASEKEY : scripting.qh
- BOT_CMD_RESETAIM : scripting.qh
- BOT_CMD_RESETGOAL : scripting.qh
- BOT_CMD_SELECTWEAPON : scripting.qh
- BOT_CMD_SOUND : scripting.qh
- bot_cmd_string : scripting.qh
- BOT_CMD_TURN : scripting.qh
- bot_cmd_type : scripting.qh
- BOT_CMD_WAIT : scripting.qh
- bot_cmd_wait_time : scripting.qc
- BOT_CMD_WAIT_UNTIL : scripting.qh
- bot_cmdqueuebuf : scripting.qc
- bot_cmdqueuebuf_allocated : scripting.qc
- bot_cmdqueuebuf_end : scripting.qc
- bot_cmdqueuebuf_start : scripting.qc
- bot_cmds_initialized : scripting.qh
- bot_config_loaded : bot.qh
- bot_custom_weapon : api.qh
- bot_distance_close : bot.qh
- bot_distance_far : bot.qh
- bot_dodge : api.qh, bot.qh
- bot_dodgerating : api.qh, bot.qh
- bot_dodgeskill : bot.qh
- bot_exec_status : scripting.qc
- bot_firetimer : aim.qh
- bot_forced_team : api.qh, bot.qh
- bot_jump_time : bot.qh
- bot_lastseengoal : havocbot.qh
- bot_list : bot.qh
- bot_mouseaim : aim.qh
- bot_mouseskill : bot.qh
- bot_moveskill : api.qh, bot.qh
- bot_navigation_movemode : navigation.qh
- bot_nextthink : bot.qh
- bot_offsetskill : bot.qh
- bot_olddesiredang : aim.qh
- bot_pickup : api.qh, bot.qh
- bot_pickup_respawning : bot.qh
- bot_pickupbasevalue : bot.qh
- bot_pingskill : bot.qh
- bot_placenames : scripting.qc
- bot_places : scripting.qc
- bot_places_count : scripting.qc
- bot_preferredcolors : bot.qh
- bot_prevaimtime : aim.qh
- bot_primary_fireballmooth : fireball.qh
- bot_rangepreference : bot.qh
- BOT_RATING_ENEMY : roles.qh
- bot_ratingscale : roles.qh
- bot_ratingscale_time : roles.qh
- bot_secondary_electromooth : electro.qc
- bot_secondary_grenademooth : mortar.qc
- bot_secondary_riflemooth : rifle.qc
- bot_stop_moving_timeout : havocbot.qh
- bot_strategytime : bot.qh
- bot_strategytoken : bot.qh
- bot_strategytoken_taken : bot.qh
- bot_thinkskill : bot.qh
- bot_tracewalk_time : api.qh, havocbot.qh
- bot_waypoint_queue_bestgoal : navigation.qh
- bot_waypoint_queue_bestgoalrating : navigation.qh
- bot_waypoint_queue_goal : navigation.qh
- bot_waypoint_queue_nextgoal : navigation.qh
- bot_waypoint_queue_owner : navigation.qh
- bot_waypoints_for_items : api.qh
- bot_weapons_close : api.qh
- bot_weapons_far : api.qh
- bot_weapons_mid : api.qh
- bot_weaponskill : bot.qh
- botframe_autowaypoints_lastwp1 : waypoints.qc
- botframe_cachedwaypointlinks : waypoints.qh
- botframe_loadedforcedlinks : waypoints.qh
- botframe_nextdangertime : bot.qh
- botframe_nextthink : bot.qh
- botframe_spawnedwaypoints : bot.qh
- botframe_waypointeditorlightningtime : waypoints.qh
- bots_would_leave : api.qh
- bouncefactor : movetypes.qh, dpextensions.qc
- bouncestop : movetypes.qh, dpextensions.qc
- box_ofs : shownames.qc
- box_org : shownames.qc
- BREAKABLE_INDICATE_DAMAGE : breakable.qh
- BREAKABLE_NODAMAGE : breakable.qh
- BRG_END : bumblebee.qc
- BRG_SETUP : bumblebee.qc
- BRG_START : bumblebee.qc
- buff_active : sv_buffs.qh
- buff_activetime : sv_buffs.qh
- buff_activetime_updated : sv_buffs.qh
- buff_ammo_prev_clipload : ammo.qh
- buff_ammo_prev_infitems : ammo.qh
- buff_effect_delay : sv_buffs.qh
- buff_flight_crouchheld : flight.qh
- buff_flight_oldgravity : flight.qh
- buff_model : sv_buffs.qh
- buff_seencount : sv_buffs.qc
- buff_shield : sv_buffs.qh
- buff_waypoint : sv_buffs.qh
- buffdef : buffs.qh
- buffs_finished : item.qh
- BUFMODELS_COUNT : playermodel.qc
- BUFMODELS_DESC : playermodel.qc
- BUFMODELS_IMAGE : playermodel.qc
- BUFMODELS_MODEL : playermodel.qc
- BUFMODELS_SKIN : playermodel.qc
- BUFMODELS_TITLE : playermodel.qc
- bugrigs_prevangles : bugrigs.qc
- bulletcounter : weaponsystem.qh
- bumble_origin : bumblebee_weapons.qc
- bumble_raygun_nextdraw : bumblebee_weapons.qc
- button0 : progsdefs.qc
- button1 : progsdefs.qc
- button10 : dpextensions.qc
- button11 : dpextensions.qc
- button12 : dpextensions.qc
- button13 : dpextensions.qc
- button14 : dpextensions.qc
- button15 : dpextensions.qc
- button16 : dpextensions.qc
- button2 : progsdefs.qc
- button3 : dpextensions.qc
- button4 : dpextensions.qc
- button5 : dpextensions.qc
- button6 : dpextensions.qc
- button7 : dpextensions.qc
- button8 : dpextensions.qc
- button9 : dpextensions.qc
- button_attack2 : main.qh
- BUTTON_DONTACCUMULATEDMG : button.qh
- button_zoom : main.qh
- buttonchat : dpextensions.qc
- buttons_old : player.qh
- buttonuse : dpextensions.qc