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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "bumblebee_weapons.qh"Go to the source code of this file.
Functions | |
| void | bumble_raygun_draw (entity this) |
| bool | bumble_raygun_send (entity this, entity to, float sf) |
| void | bumblebee_fire_cannon (entity this, entity _gun, string _tagname, entity _owner) |
| NET_HANDLE (ENT_CLIENT_BUMBLE_RAYGUN, bool isnew) | |
Variables | |
| vector | bumble_origin |
| float | bumble_raygun_nextdraw |
Definition at line 88 of file bumblebee_weapons.qc.
References bumble_origin, bumble_raygun_nextdraw, colormod, Draw_CylindricLine(), DRAWFLAG_NORMAL, entity(), frametime, lip, normalize(), origin, particleeffectnum, PARTICLES_USEALPHA, random(), randomvec(), REGISTRY_GET, time, vector, view_origin, and vlen().
Referenced by NET_HANDLE().
Definition at line 18 of file bumblebee_weapons.qc.
References BRG_END, BRG_SETUP, BRG_START, cnt, entity(), etof, hook_end, hook_start, MSG_ENTITY, realowner, WriteByte(), and WriteHeader.
Definition at line 9 of file bumblebee_weapons.qc.
References autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_force, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_speed, autocvar_g_vehicle_bumblebee_cannon_spread, entity(), gettagindex, gettaginfo, normalize(), PROJECTILE_BUMBLE_GUN, randomvec(), v_forward, vector, and vehicles_projectile().
Referenced by bumblebee_gunner_frame().
| NET_HANDLE | ( | ENT_CLIENT_BUMBLE_RAYGUN | , |
| bool | isnew ) |
Definition at line 51 of file bumblebee_weapons.qc.
References BRG_END, BRG_SETUP, BRG_START, bumble_origin, bumble_raygun_draw(), cnt, colormod, count, g_drawables, IL_PUSH(), lip, origin, particleeffectnum, ReadByte(), ReadVector, and team.
| vector bumble_origin |
Definition at line 49 of file bumblebee_weapons.qc.
Referenced by bumble_raygun_draw(), and NET_HANDLE().
| float bumble_raygun_nextdraw |
Definition at line 87 of file bumblebee_weapons.qc.
Referenced by bumble_raygun_draw().