Here is a list of all variables with links to the files they belong to:
- v -
- v_angle : player.qh, progsdefs.qc
- v_angle_old : player.qh
- v_angle_save_x : player_skeleton.qc
- v_flipped : teamradar.qh
- v_forward : csprogsdefs.qc, progsdefs.qc
- v_right : csprogsdefs.qc, progsdefs.qc
- v_up : csprogsdefs.qc, progsdefs.qc
- vaporizer_lasthit : vaporizer.qh
- VC_ASGNMNT_BOTH : vote.qh
- VC_ASGNMNT_CLIENTONLY : vote.qh
- VC_ASGNMNT_SERVERONLY : vote.qh
- vCROSS_BURST : cl_vehicles.qh
- vCROSS_DROP : cl_vehicles.qh
- vCROSS_GUIDE : cl_vehicles.qh
- vCROSS_HEAL : cl_vehicles.qh
- vCROSS_HINT : cl_vehicles.qh
- vCROSS_LOCK : cl_vehicles.qh
- vCROSS_RAIN : cl_vehicles.qh
- VEC_0 : csprogsdefs.qc
- VEC_1 : csprogsdefs.qc
- VEC_HULL2_MAX : progsdefs.qc
- VEC_HULL2_MIN : progsdefs.qc
- VEC_HULL_MAX : csprogsdefs.qc, progsdefs.qc
- VEC_HULL_MIN : csprogsdefs.qc, progsdefs.qc
- VEC_M1 : csprogsdefs.qc
- VEC_ORIGIN : progsdefs.qc
- vector : self.qh
- VECTORMAMAMAM_TIMESTEP : vectormamamam.qh
- VEH_FIRST : all.qh
- vehicle : sv_vehicles.qh, impulse.qc
- vehicle_ammo1 : sv_vehicles.qh
- vehicle_ammo2 : sv_vehicles.qh
- vehicle_controller : sv_vehicles.qh
- vehicle_energy : sv_vehicles.qh
- vehicle_enter_delay : sv_vehicles.qh
- VEHICLE_FLAG_OFFSET : sv_ctf.qh
- VEHICLE_FLAG_SCALE : sv_ctf.qh
- vehicle_flags : sv_vehicles.qh
- vehicle_health : sv_vehicles.qh
- vehicle_hudmodel : sv_vehicles.qh
- vehicle_last_trace : sv_vehicles.qh
- vehicle_reload1 : sv_vehicles.qh
- vehicle_reload2 : sv_vehicles.qh
- vehicle_shield : sv_vehicles.qh
- vehicle_shieldent : sv_vehicles.qh
- vehicle_viewport : sv_vehicles.qh
- vehicledef : vehicle.qh
- vehicleHud_Pos : cl_vehicles.qh
- vehicleHud_Size : cl_vehicles.qh
- vehicles_exit_running : sv_vehicles.qh
- velocity : csprogsdefs.qc, progsdefs.qc
- VF_ANGLES : csprogsdefs.qc
- VF_ANGLES_X : csprogsdefs.qc
- VF_ANGLES_Y : csprogsdefs.qc
- VF_ANGLES_Z : csprogsdefs.qc
- VF_CL_VIEWANGLES : csprogsdefs.qc
- VF_CL_VIEWANGLES_X : csprogsdefs.qc
- VF_CL_VIEWANGLES_Y : csprogsdefs.qc
- VF_CL_VIEWANGLES_Z : csprogsdefs.qc
- VF_DRAWCROSSHAIR : csprogsdefs.qc
- VF_DRAWENGINESBAR : csprogsdefs.qc
- VF_DRAWWORLD : csprogsdefs.qc
- VF_FOV : csprogsdefs.qc
- VF_FOVX : csprogsdefs.qc
- VF_FOVY : csprogsdefs.qc
- VF_MAINVIEW : csprogsdefs.qc
- VF_MIN : csprogsdefs.qc
- VF_MIN_X : csprogsdefs.qc
- VF_MIN_Y : csprogsdefs.qc
- VF_MINFPS_QUALITY : csprogsdefs.qc
- VF_ORIGIN : csprogsdefs.qc
- VF_ORIGIN_X : csprogsdefs.qc
- VF_ORIGIN_Y : csprogsdefs.qc
- VF_ORIGIN_Z : csprogsdefs.qc
- VF_PERSPECTIVE : csprogsdefs.qc
- VF_SIZE : csprogsdefs.qc
- VF_SIZE_X : csprogsdefs.qc
- VF_SIZE_Y : csprogsdefs.qc
- VF_VIEWPORT : csprogsdefs.qc
- vh_notice_time : hud.qc
- VHEF_EJECT : sv_vehicles.qh
- VHEF_NORMAL : sv_vehicles.qh
- VHEF_RELEASE : sv_vehicles.qh
- VHF_DEATHEJECT : vehicle.qh
- VHF_DMGHEADROLL : vehicle.qh
- VHF_DMGROLL : vehicle.qh
- VHF_DMGSHAKE : vehicle.qh
- VHF_ENERGYREGEN : vehicle.qh
- VHF_HASSHIELD : vehicle.qh
- VHF_HEALTHREGEN : vehicle.qh
- VHF_ISVEHICLE : vehicle.qh
- VHF_MOVE_FLY : vehicle.qh
- VHF_MOVE_GROUND : vehicle.qh
- VHF_MOVE_HOVER : vehicle.qh
- VHF_MULTISLOT : vehicle.qh
- VHF_PLAYERSLOT : vehicle.qh
- VHF_SHIELDREGEN : vehicle.qh
- VHSF_FACTORY : sv_vehicles.qh
- VHSF_NORMAL : sv_vehicles.qh
- victent_present : sv_invasion.qc
- vid_conheight : draw.qh, slider_resolution.qc
- vid_conwidth : draw.qh, slider_resolution.qc
- vid_height : main.qh
- vid_pixelheight : main.qh
- vid_width : main.qh
- vidheight_s : menu.qc
- vidpixelheight_s : menu.qc
- vidwidth_s : menu.qc
- view_angles : csprogsdefs.qc
- view_forward : main.qh
- view_ofs : progsdefs.qc, common.qh
- view_origin : main.qh
- view_punchangle : csprogsdefs.qc
- view_punchvector : csprogsdefs.qc
- view_quality : main.qh
- view_right : main.qh
- view_up : main.qh
- viewheightavg : cl_player.qc
- viewloc : viewloc.qh
- VIEWLOC_CAM_NOANGLE : viewloc.qh
- VIEWLOC_CAM_SNAP_CLOSE : viewloc.qh
- VIEWLOC_CAM_SNAP_HARD : viewloc.qh
- VIEWLOC_CAM_SNAP_UNLOCK : viewloc.qh
- VIEWLOC_CAM_TRACK : viewloc.qh
- VIEWLOC_FREEAIM : viewloc.qh
- VIEWLOC_FREEMOVE : viewloc.qh
- viewloc_mousepos : view.qh
- VIEWLOC_NOSIDESCROLL : viewloc.qh
- viewmodelforclient : dpextensions.qc
- viewmodels : view.qh
- viewzoom : dpextensions.qc
- voicescript : voicescript.qc
- voicescript_index : voicescript.qc
- voicescript_nextthink : voicescript.qc
- voicescript_voiceend : voicescript.qc
- VOICETYPE_AUTOTAUNT : globalsound.qh
- VOICETYPE_LASTATTACKER : globalsound.qh
- VOICETYPE_LASTATTACKER_ONLY : globalsound.qh
- VOICETYPE_PLAYERSOUND : globalsound.qh
- VOICETYPE_TAUNT : globalsound.qh
- VOICETYPE_TEAMRADIO : globalsound.qh
- void : self.qh
- VOL_BASE : sound.qh
- VOL_BASEVOICE : sound.qh
- VOL_MUFFLED : sound.qh
- VOL_VEHICLEENGINE : sv_vehicles.qh
- volly_counter : sv_turrets.qh, sv_vehicles.qh
- volume : triggers.qh
- vortex_charge : wepent.qh
- vortex_charge_movingavg : crosshair.qh
- vortex_charge_rottime : vortex.qh
- vortex_chargepool_ammo : wepent.qh
- vortex_chargepool_pauseregen_finished : vortex.qc
- vortex_lasthit : vortex.qh
- vote_abstain_count : vote.qh
- vote_accept_count : vote.qh
- vote_active : hud.qh
- vote_alpha : hud.qh
- vote_called : vote.qh
- vote_called_command : vote.qh
- vote_called_display : vote.qh
- vote_called_vote : main.qh
- vote_caller : vote.qh
- vote_caller_name : vote.qh
- vote_change : hud.qh
- vote_endtime : vote.qh
- vote_highlighted : hud.qh
- VOTE_MASTER : vote.qh
- vote_master : vote.qh
- vote_needed : hud.qh
- vote_needed_overall : vote.qh
- vote_nocount : hud.qh
- VOTE_NORMAL : vote.qh
- VOTE_NULL : vote.qh
- vote_parsed_command : vote.qh
- vote_parsed_display : vote.qh
- vote_prev : hud.qh
- vote_reject_count : vote.qh
- VOTE_SELECT_ABSTAIN : vote.qh
- VOTE_SELECT_ACCEPT : vote.qh
- VOTE_SELECT_NULL : vote.qh
- VOTE_SELECT_REJECT : vote.qh
- vote_selection : vote.qh
- vote_waiting : main.qh
- vote_waiting_for_me : main.qh
- vote_waittime : vote.qh
- vote_yescount : hud.qh
- voted_gametype : mapvoting.qc
- voted_gametype_string : mapvoting.qc
- vtblbase : oo.qh
- vtblname : oo.qh