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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| MUTATOR_HOOKFUNCTION (vortex_charge, GetPressedKeys) | |
| NET_HANDLE (TE_CSQC_VORTEXBEAMPARTICLE, bool isNew) | |
| REGISTER_MUTATOR (vortex_charge, true) | |
| void | SendCSQCVortexBeamParticle (entity player, float charge) |
| vector | vortex_glowcolor (int actor_colors, float charge) |
| void | W_Vortex_Attack (Weapon thiswep, entity actor,.entity weaponentity, bool is_secondary) |
| void | W_Vortex_Charge (entity actor,.entity weaponentity, float dt) |
Variables | |
| float | vortex_chargepool_pauseregen_finished |
| MUTATOR_HOOKFUNCTION | ( | vortex_charge | , |
| GetPressedKeys | ) |
Definition at line 89 of file vortex.qc.
References entity(), GetPressedKeys(), M_ARGV, MAX_WEAPONSLOTS, min(), PHYS_INPUT_TIMELENGTH, vdist, vec2, vlen(), vortex_charge, weaponentities, and WEP_CVAR.
| NET_HANDLE | ( | TE_CSQC_VORTEXBEAMPARTICLE | , |
| bool | isNew ) |
Definition at line 50 of file vortex.qc.
References autocvar_cl_particles_oldvortexbeam, autocvar_cl_tracers_teamcolor, colormapPaletteColor, entcs_GetClientColors(), max(), MUTATOR_CALLHOOK, NULL, particleeffectnum, particles_alphamax, particles_alphamin, particles_colormax, particles_colormin, particles_fade, PARTICLES_USEALPHA, PARTICLES_USECOLOR, PARTICLES_USEFADE, ReadByte(), ReadVector, shotorg, sqrt(), teamplay, vector, vortex_glowcolor(), and WarpZone_TrailParticles_WithMultiplier().
| REGISTER_MUTATOR | ( | vortex_charge | , |
| true | ) |
References vortex_charge.
Definition at line 37 of file vortex.qc.
References bound(), entity(), etof, MSG_BROADCAST, trace_endpos, vector, w_shotorg, WarpZone_trace_transform, WarpZone_UnTransformOrigin(), WriteByte(), and WriteHeader.
Referenced by W_OverkillNex_Attack(), and W_Vortex_Attack().
Definition at line 7 of file vortex.qc.
References colormapPaletteColor, min(), vector, and WEP_CVAR.
Referenced by NET_HANDLE().
Definition at line 113 of file vortex.qc.
References ammo, ATTN_NORM, CH_WEAPON_A, CH_WEAPON_B, entity(), FireRailgunBullet(), HITTYPE_ARMORPIERCE, impressive_hits, IsFlying(), Weapon::m_id, max_shot_distance, normalize(), Send_Notification(), SendCSQCVortexBeamParticle(), sound, trace_endpos, vector, VOL_BASE, vortex_charge, W_DecreaseAmmo(), W_MuzzleFlash(), W_SetupShot, w_shotdir, w_shotorg, WarpZone_trace_transform, WarpZone_UnTransformOrigin(), WEP_CVAR, WEP_CVAR_BOTH, and yoda.
Definition at line 174 of file vortex.qc.
References entity(), min(), vortex_charge, and WEP_CVAR.
Referenced by PlayerThink().