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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "voicescript.qh"Go to the source code of this file.
Functions | |
| spawnfunc (target_voicescript) | |
| void | target_voicescript_clear (entity pl) |
| void | target_voicescript_next (entity pl) |
| void | target_voicescript_reset (entity this) |
| void | target_voicescript_use (entity this, entity actor, entity trigger) |
Variables | |
| entity | voicescript |
| float | voicescript_index |
| float | voicescript_nextthink |
| float | voicescript_voiceend |
| spawnfunc | ( | target_voicescript | ) |
Definition at line 89 of file voicescript.qc.
References active, ACTIVE_ACTIVE, argv(), cnt, message, netname, precache_sound(), strcat(), target_voicescript_reset(), target_voicescript_use(), tokenize_console, and use.
Definition at line 8 of file voicescript.qc.
References entity(), and NULL.
Referenced by PutPlayerInServer().
Definition at line 25 of file voicescript.qc.
References ACTIVE_ACTIVE, argv(), entity(), game_stopped, IS_PLAYER, NULL, play2(), random(), stof(), strcat(), time, and tokenize_console.
Referenced by PlayerPreThink().
Definition at line 84 of file voicescript.qc.
References active, ACTIVE_ACTIVE, and entity().
Referenced by spawnfunc().
Definition at line 13 of file voicescript.qc.
References active, ACTIVE_ACTIVE, delay, entity(), and time.
Referenced by spawnfunc().
| entity voicescript |
Definition at line 3 of file voicescript.qc.
| float voicescript_index |
Definition at line 4 of file voicescript.qc.
| float voicescript_nextthink |
Definition at line 5 of file voicescript.qc.
| float voicescript_voiceend |
Definition at line 6 of file voicescript.qc.