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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "hellion_weapon.qh"Go to the source code of this file.
Functions | |
| SOUND (HellionAttack_FIRE, W_Sound("rocket_fire")) | |
| void | turret_hellion_missile_think (entity this) |
Variables | |
| float | autocvar_g_turrets_unit_hellion_shot_speed_gain |
| float | autocvar_g_turrets_unit_hellion_shot_speed_max |
| SOUND | ( | HellionAttack_FIRE | , |
| W_Sound("rocket_fire") | ) |
Definition at line 41 of file hellion_weapon.qc.
References angles, autocvar_g_turrets_unit_hellion_shot_speed_gain, autocvar_g_turrets_unit_hellion_shot_speed_max, enemy, entity(), IS_DEAD, max_health, min(), nextthink, normalize(), NULL, origin, owner, setthink, time, turret_projectile_explode(), UpdateCSQCProjectile(), vdist, vectoangles(), vector, velocity, and vlen().
| float autocvar_g_turrets_unit_hellion_shot_speed_gain |
Definition at line 5 of file hellion_weapon.qc.
Referenced by turret_hellion_missile_think().
| float autocvar_g_turrets_unit_hellion_shot_speed_max |
Definition at line 6 of file hellion_weapon.qc.
Referenced by turret_hellion_missile_think().