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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "oknex.qh"#include <common/items/item/ammo.qh>#include <common/mutators/mutator/overkill/overkill.qh>Go to the source code of this file.
Functions | |
| MUTATOR_HOOKFUNCTION (oknex_charge, GetPressedKeys) | |
| REGISTER_MUTATOR (oknex_charge, true) | |
| void | W_OverkillNex_Attack (Weapon thiswep, entity actor,.entity weaponentity, float issecondary) |
Variables | |
| float | oknex_chargepool_pauseregen_finished |
| float | oknex_lasthit |
| MUTATOR_HOOKFUNCTION | ( | oknex_charge | , |
| GetPressedKeys | ) |
Definition at line 33 of file oknex.qc.
References entity(), GetPressedKeys(), M_ARGV, MAX_WEAPONSLOTS, min(), oknex_charge, PHYS_INPUT_TIMELENGTH, vdist, vec2, vlen(), weaponentities, and WEP_CVAR.
| REGISTER_MUTATOR | ( | oknex_charge | , |
| true | ) |
References oknex_charge.
Definition at line 57 of file oknex.qc.
References ammo, ATTN_NORM, CH_WEAPON_A, CH_WEAPON_B, entity(), FireRailgunBullet(), impressive_hits, IsFlying(), Weapon::m_id, max_shot_distance, oknex_charge, Send_Notification(), SendCSQCVortexBeamParticle(), sound, VOL_BASE, W_DecreaseAmmo(), W_SetupShot, w_shotdir, w_shotorg, WEP_CVAR, WEP_CVAR_BOTH, and yoda.