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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Macros | |
| #define | Q3COMPAT_ARENA BIT(0) |
| #define | Q3COMPAT_DEFI BIT(1) |
| #define | SPAWNFUNC_Q3(weapon_classname, ammo_classname, xonwep, ...) |
| #define | SPAWNFUNC_Q3AMMO(classname, xonwep, ...) |
| #define | SPAWNFUNC_Q3WEAPON(classname, xonwep, ...) |
Functions | |
| bool | DoesQ3ARemoveThisEntity (entity this) |
Variables | |
| bool | autocvar_sv_q3compat_changehitbox |
| int | fragsfilter_cnt |
| int | q3compat = 0 |
| #define Q3COMPAT_ARENA BIT(0) |
Definition at line 4 of file quake3.qh.
Referenced by spawnfunc(), and SPAWNFUNC_Q3().
| #define Q3COMPAT_DEFI BIT(1) |
Definition at line 5 of file quake3.qh.
Referenced by spawnfunc(), spawnfunc(), and target_print_use().
| #define SPAWNFUNC_Q3 | ( | weapon_classname, | |
| ammo_classname, | |||
| xonwep, | |||
| ... ) |
Definition at line 36 of file quake3.qh.
| #define SPAWNFUNC_Q3AMMO | ( | classname, | |
| xonwep, | |||
| ... ) |
Definition at line 18 of file quake3.qh.
| #define SPAWNFUNC_Q3WEAPON | ( | classname, | |
| xonwep, | |||
| ... ) |
Definition at line 28 of file quake3.qh.
Definition at line 360 of file quake3.qc.
References classname, cvar(), cvar_string(), entity(), g_ca, g_ctf, g_cts, g_duel, g_race, gametype, GetField_fullspawndata(), maxclients, not_gametype, stof(), strstrofs, and teamplay.
Referenced by SV_OnEntityPreSpawnFunction().
| bool autocvar_sv_q3compat_changehitbox |
Definition at line 7 of file quake3.qh.
Referenced by Physics_UpdateStats(), and PutPlayerInServer().
| int fragsfilter_cnt |
Definition at line 11 of file quake3.qh.
Referenced by PutPlayerInServer().