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◆ nade_translocate_boom()
Definition at line 6 of file translocate.qc.
7{
9 return;
10
12
14 {
16 return;
17 }
18
20 locout.z += 1 - this.
realowner.mins.z - 24;
23
26
28
33}
#define MUTATOR_CALLHOOK(id,...)
const vector PL_MIN_CONST
const vector PL_MAX_CONST
const float MOVE_NOMONSTERS
vector WarpZone_RefSys_TransformVelocity(entity from, entity to, vector vel)
Transform velocity vel in from's reference into to's reference.
vector WarpZone_RefSys_TransformAngles(entity from, entity to, vector ang)
Transform angle ang in from's reference into to's reference.
#define move_out_of_solid(e)
void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
#define TELEPORT_FLAGS_TELEPORTER
References entity(), makevectors, MOVE_NOMONSTERS, move_out_of_solid, MUTATOR_CALLHOOK, origin, PL_MAX_CONST, PL_MIN_CONST, realowner, sprint(), TELEPORT_FLAGS_TELEPORTER, TeleportPlayer(), trace_endpos, v_forward, vector, vlen(), vtos(), WarpZone_RefSys_TransformAngles(), and WarpZone_RefSys_TransformVelocity().
Referenced by nade_boom().
◆ nade_translocate_DestroyDamage()
Definition at line 35 of file translocate.qc.
36{
38 {
41 DEATH_TOUCHEXPLODE.m_id,
43 this.realowner.origin,
44 '0 0 0'
45 );
47
48 return true;
49 }
50 return false;
51}
void Damage(entity targ, entity inflictor, entity attacker, float damage, int deathtype,.entity weaponentity, vector hitloc, vector force)
void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this) explode)
void nade_boom(entity this)
float autocvar_g_nades_translocate_destroy_damage
References autocvar_g_nades_translocate_destroy_damage, Damage(), DMG_NOWEP, entity(), nade_boom(), realowner, STAT, and W_PrepareExplosionByDamage().
Referenced by nade_damage().